Creature Handler Archive

Thread: Hope may lie in reinvention... Consider this spin to save CH.

CritterControl
Thu Nov 03, 2005 8:34 am
#14

heres my solution: leave Ch is the game. thank you and plz go to the droid engineer forums because you obviously dont understand the issues of CH
QuantumArtist
Thu Nov 03, 2005 8:40 am
#15






CritterControl wrote:
heres my solution: leave Ch is the game. thank you and plz go to the droid engineer forums because you obviously dont understand the issues of CH






You obviously dont know who I am. I'll leave it at that.


I will say this. It is you that doesnt get it. Not I. CH is looking at the business end of a gun, and you're still ranting about about how I dont see the reality of the situation.


Heres the reality... if you dont figure out an acceptable solution to the CH issues... and trust me, I've already stated what those are based on developer commentary, then EVERY aspect of CH is doomed.


I know full well what CH is about. The very things you guys drone on about are the very things I've alwayshated about CH. Obviously 99% of the player population felt even stronger then I did.


Thats the reality ladies and gentlemen.





QuantumArtist
Penetant former Exploit/strategy writer
Owner of the now closed GameReformer.Com (don't make us come back!)
Current Player feedback activist

Awww hell! I give up!
QuantumArtist
Thu Nov 03, 2005 8:44 am
#16






jopenack wrote:

Quantum


you seem an intelligent man. tell me why you are even here trying to discuss anything right now.


less than 24 hours after they announce our favorite profession is being removed. do you really think people are capable at this point.


You'l be happy to know this will be my last post here. But truthfuly you really should stop and think before making suggestions here right now. Try supporting us rather than coverting us.


This threadis troll heaven since all it will do is enflame me and probably the majority of ch.


Good day and as far as this thread goes. good night.








Trust me, I know PERSONALLY the business ethic that runs SOE. I've seen it first hand. You guys fling words like trust around like its toilet paper. Get over it. Its a game. If you feel so strongly, then you might try what I'm trying and offer a solution. I'm not here to convert, I'm here to save what I can.


Get a grip.





QuantumArtist
Penetant former Exploit/strategy writer
Owner of the now closed GameReformer.Com (don't make us come back!)
Current Player feedback activist

Awww hell! I give up!
CritterControl
Thu Nov 03, 2005 9:37 am
#17

what you fail to realize is they are getting rid of all forms of "pet" in the game. they dont want you to use pets thats the whole purpose why we are getting the axe. so your idea wont work when all they want is to get rid of all pet type professions. its not gonna happen. plus why dont you atleast try to save the profession instead of kissing SOEs ass
QuantumArtist
Thu Nov 03, 2005 9:52 am
#18






CritterControl wrote:
what you fail to realize is they are getting rid of all forms of "pet" in the game. they dont want you to use pets thats the whole purpose why we are getting the axe. so your idea wont work when all they want is to get rid of all pet type professions. its not gonna happen. plus why dont you atleast try to save the profession instead of kissing SOEs ass






Again, you totally misunderstand my relationship with SOE. Why dont you grow up?


Oh and by the way I AM TRYING TO SAVE THE PROFESSION MORON. Do you even read these posts?


Message Edited by QuantumArtist on 11-03-2005 08:53 AM



QuantumArtist
Penetant former Exploit/strategy writer
Owner of the now closed GameReformer.Com (don't make us come back!)
Current Player feedback activist

Awww hell! I give up!
CritterControl
Thu Nov 03, 2005 9:57 am
#19

no you are creating a new profession. and childish name calling just makes your arguement worse. everything you have said plays into SOEs hands. try saving the profession that is already ingame instead of making a new one. the game mechanics may be "pet" based but 1. it will have nothing to do with the current profession 2. there will be no more pet based professions anyways. so go sign and protest against getting rid of CH instead of wasting our time
Xarn_Gorlucas
Thu Nov 03, 2005 12:35 pm
#20

Your wrong. There were creatures all over the place in Star wars. Tuskens rode Banthas. Those Gungans you were talking about fighting those droids were riding Kaddu's and transporting gear on the backs of Falumpasets and Fambaas. Jabba's executioner was a CH using a Rancor. There are alien creatures being trained all over star wars. I like the idea for a Droid based character as well. But it is not a replacement for Creature handler.

Indene
Thu Nov 03, 2005 2:02 pm
#21






QuantumArtist wrote:





CritterControl wrote:
heres my solution: leave Ch is the game. thank you and plz go to the droid engineer forums because you obviously dont understand the issues of CH






You obviously dont know who I am. I'll leave it at that.


I will say this. It is you that doesnt get it. Not I. CH is looking at the business end of a gun, and you're still ranting about about how I dont see the reality of the situation.


Heres the reality... if you dont figure out an acceptable solution to the CH issues... and trust me, I've already stated what those are based on developer commentary, then EVERY aspect of CH is doomed.


I know full well what CH is about. The very things you guys drone on about are the very things I've alwayshated about CH. Obviously 99% of the player population felt even stronger then I did.


Thats the reality ladies and gentlemen.







Since a recent astromech report put us in the top 50% of the player choices I think perhaps we should stop repeating the 1% lie that Tiggs gave us. It gives them too much credibitlty.


-Indene-






Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
Barafu
Thu Nov 03, 2005 2:59 pm
#22

This is a good idea Quantum. Sorry that a lot of people of are jumping you for making a suggestion for a remote chance of "saving" CH. For those of you attacking Quantum -- he's not a dev, he's not saying that this is what CHs want -- he's saying that it appears that CH are doomed and maybe, there's remote (read snowball in hell) chance, that some sort of compromise could be reached with the devs.

I salute the passion of my fellow CHs but urge them to be kind to one of their own (Quantum) and I salute Quantum for making an effort.



Barafu Firling: Galactic Traveler
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Poldano
Thu Nov 03, 2005 3:05 pm
#23

Ooh! Ooh! (Quoth Officer Toody on "Car 54 Where Are You")


Is creature training part of "domestic" skills?


Are mounts going away entirely, or are they going to be available only as "reward" or "loot" items?


There are massive problems with balancing groups of creatures in combat. However, making creature capture and trainingTrader skills, loosening up the mount and pet system tospread high-CL certifications around, andallowing other professions to use pets in supportive combat roles could be workable. This does split the profession abilities, such that a trader specializing in creature taming and training might not be able to use the combat-support creatures. Weaponsmiths, armorsmiths, and droid engineers are in similar situations, in that they currently cannot use many of the items they make. This notion also matches with recent changes in pet abilities, focusing more on specials instead of direct attack.


I'm not a CH, but I think CH's are getting most shafted by the changes. The CHs I know are also the people most attached to their profession. I don't want to see you loosing your pets.


Saego, Wanderhome


theorb22
Thu Nov 03, 2005 3:22 pm
#24

I know this might sound harsh, but using your droid commander idea, what if we added in the ability to install neural interfaces into critters? We could order droids to capture wildlife and then outfit them with neural interfaces which would turn them into something like a cyborg critter kind of thing, that could fit in just fine with a droid commander idea while still letting us control critters, even if they do become a bit mindless.....





november 5th 2005- greatest hotfix ever
" you may now board shuttle while burstrunning, running normally, shuffling, walking, standing, sitting, prone, hopskipping, jumping, AND MOST IMPORTANTLY, YOU MAY NOW BOARD SHUTTLE WHILE BREATHING!!!!"
QuantumArtist
Thu Nov 03, 2005 10:57 pm
#25






Indene wrote:

A droid is a tin box


A creature is warm and fuzzy and loveable.


-Indene- (No I didn't like the Tim Woodsman that much either)





Please keep in mind, I do realize this. The hard reality is, its being given the ax for all the reasons above. Warm and fuzzy as they are (thinking of how rancors fit in that?), they are still being given the ax.


I realize that a droid is not an adorable icon... and yet they can be, just not in the same way as you've experienced in the past. Its a matter of how this system is delivered. Think of Star Wars Battlefront and the droid army guys that make all kinds of funny sounding comments. They can have their own brand of emotion attached to them. I figure it will only be different.


My question is, do you want to work with the devs on a way to save at least some aspect of our playstyle, or do you want to keep trying to have it your way... and die as a profession for it?


As I see it, these are your only choices.


I for one like the minion playstyle. I want to keep it. If they dont like CH, I'll take this as an alternative. This concept meets the devs half way.




QuantumArtist
Penetant former Exploit/strategy writer
Owner of the now closed GameReformer.Com (don't make us come back!)
Current Player feedback activist

Awww hell! I give up!
QuantumArtist
Thu Nov 03, 2005 11:06 pm
#26






Indene wrote:






QuantumArtist wrote:





CritterControl wrote:
heres my solution: leave Ch is the game. thank you and plz go to the droid engineer forums because you obviously dont understand the issues of CH






You obviously dont know who I am. I'll leave it at that.


I will say this. It is you that doesnt get it. Not I. CH is looking at the business end of a gun, and you're still ranting about about how I dont see the reality of the situation.


Heres the reality... if you dont figure out an acceptable solution to the CH issues... and trust me, I've already stated what those are based on developer commentary, then EVERY aspect of CH is doomed.


I know full well what CH is about. The very things you guys drone on about are the very things I've alwayshated about CH. Obviously 99% of the player population felt even stronger then I did.


Thats the reality ladies and gentlemen.







Since a recent astromech report put us in the top 50% of the player choices I think perhaps we should stop repeating the 1% lie that Tiggs gave us. It gives them too much credibitlty.


-Indene-






If what you say is true, then you actually prove the point about balance and CH. Its never a moderate popularity with CH, its either too strong, or not strong enough. Its either feast of fammin. Its just too difficult to balanceCH as the conceptexists at the moment.


I envision a versionwherethe developers can better predictthe outcomes of combat in the game. Thats the idea behind the system I've described above. Its our only hope in saving the minion playstyle.



QuantumArtist
Penetant former Exploit/strategy writer
Owner of the now closed GameReformer.Com (don't make us come back!)
Current Player feedback activist

Awww hell! I give up!
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