Creature Handler Archive
Thread: Why IMHO SWG is on the ropes
Serev,
Thankyou for your post, I don't discount any of what you said except for the fact you just started in the game, unless your start date is incorrect. Since June, been here since June, registered whenever, started looking at the forums in Dec. because of all the "rebalancing" that happened.
I have been a Master CH since forever it seems. I truly believe and agree with the last part of your statement, enjoy your profession. But it is more than enjoying your profession it is also being capable, no in fact when it says master, it means knowing your profession inside and out. I know what I can do as a CH. Case in point, just this morning a friend and I decided to do a pet war thing.
Him, a TKA against any of my pets, no healing, just pet to human. Results, I won 6 to 5, I didn't use all my pets but let me put down the results. I won with all my BE high level pets, woolamander, Razor Cat, Kimogilia, hurrton, narglatch. He won on creatures below CL 60. Oh and the we had a blast. My Kimogilia would not lose aggro and it killed him. Fortunately he was cloned.
The other thing is to know what situations not to take a pet into or myself as a wookie. I checked out the genosian caves but with so much visual spam, dead corpses and people running around I decided it was not the place for a wookie and before i could extricate myself, I got killed.
I find myself enjoying CH and my other support profession the more I learn all the strengths and weaknesses of both. Again my only concern is the many bugs that plague all the professions that should be fixed. Lastly it is a Holo GRIND and not a quest or an appointment or anything and I have seen many of my friends leave SWG because they got burned out doing a holo grind. That is why I think the way they set it up is bad. Oh and lastly, you become a jedi to learn the force but whenever you take out your sabre to fight something you get TEF. Who's dorky idea was that. I asked a friend of mine about it and he hasn't played his jedi in weeks because you are the weakest in the game and are always being killed by BH's whenever you use your sabre but the only way to get Jedi XP is by using your sabre. Kind of an endgame cyclic problem.
LOL how can you be quiet and secret and hidden if every time you use your dang sabre some BH gets a mission on you, what a lame profession.
Morwen wrote:
The problem is the new system will be even less tested than the original at release. What makes anyone think it will be more balanced than what we had when it's done?
Hasara, I think you've brought up a very good point; the need for instant gratification is a cancer on our society, and it's reflected from top to bottom. I see it at my workplace on a daily basis (I work for a small telephone company) where customers who can't have a phone NOW start behaving like three year olds. There's a lot of this going on, and there are more than a few people out there who are so obsessed wth the destination that they can't enjoy the journey.
Hasara wrote:
I think everything discussed in this thread comes down to one thing: the need for instant gratification. The game was released earlier than it should have been so that Sony could get early gratification. Players rush through mastering classes to get their jedi gratification ASAP. And so on. A little patience goes a long way, and provides a lot of entertainment at the same time. Plus I find that playing the game to have fun and enjoy all the nuiances is a lot more fun than doing brain numbing activities to "grind" to some goal. What's the rush?! Kick back, have some fun!
SioBabble wrote:
Hasara, I think you've brought up a very good point; the need for instant gratification is a cancer on our society, and it's reflected from top to bottom. I see it at my workplace on a daily basis (I work for a small telephone company) where customers who can't have a phone NOW start behaving like three year olds. There's a lot of this going on, and there are more than a few people out there who are so obsessed wth the destination that they can't enjoy the journey.
Hasara wrote:
I think everything discussed in this thread comes down to one thing: the need for instant gratification. The game was released earlier than it should have been so that Sony could get early gratification. Players rush through mastering classes to get their jedi gratification ASAP. And so on. A little patience goes a long way, and provides a lot of entertainment at the same time. Plus I find that playing the game to have fun and enjoy all the nuiances is a lot more fun than doing brain numbing activities to "grind" to some goal. What's the rush?! Kick back, have some fun!
Yep, instant gratification and I'm oftenas guilty as the next.
And the audience for this type of entertainment is probably worse than most. We're looking for challenge, entertainment, and something that can keep us interested long term. I have a bunch of desktop games that collect dust after six months or a year at the most. The reason I have a bunch is because I'll buy another one when I get bored.
An online game has to deal with that challenge as well. Just like DVD's where your video store has 50 copies on the day of release and a few months later you can buy them for $10 and they may have one or two out for rental. Somehow, a game has to keep momentum going to keep us interested.
Nikay wrote:
My opinion is this..World of Warcraft will eat into SWG and EQ, sony will lose alot of subscriptions when that game comes out.
I agree with many of the original posters points. I, too, refuse to holo-grind because it is not my idea of fun. I like other aspects of these types ofgames, mainly loot hunting, and prefer to do that. I read the publish 7 notes and think that if they implement it in that state, there will be an exodus from the game.
Bugs go unfixed, several professions are broken and many many issues continue to go unfixed from publish to publish. I read the forums and don't feel that the DEVs even care about fixing things, only pushing the game forward.
What will make or break this game for me, after all I am a huge Star Wars fan:
- The new system for obtaining the FS slot is no better than holo-grinding when all things are considered (3+ months of hardcore gaming to get it). I basically think that since I payed for the game I should get the slot from the start or it should not take too much effort to unlock.
- Professions with broken specials or other profession breaking problems are not fixed
- Continued nerfing of the working professions, rather than boosting/fixing the broken professions
- Continued lack of content
- Continued lack of bug fixes for known issues
- No endgame for those of us who don't care about being a Jedi
- Weapon, armor, pet or any other character related nerf (I am tired of being nerfed)
I have been investigating WoW and from what I have read, it sounds like it will be far superior to many of the previous MMORPGs. They have laid out a solid quest system and deal with many of the commonly complained about issues in these types of games. The main ones I am glad to see addressed is dungeon camping and loot drop issues, mainly one item for 10 people. Blizzard has done their research and have come up with some great answers to the more common problems. Blizzard also has a fairly good track record when it comes to releasing quality games. They also tend to fairly prompt when in fixing bugs and broken stuff. They certianly don't ignore them for 7+ months.
All that being said, Blizzard is also known for being incredably slow on releasing their products. I think Diablo II was a year and a half behind schedule, well at least the orginially posted release date. With upcoming beta and hopefully a public stress test, WoW should be out in the late summer or early fall. The only faults I currently have with WoW is I am not a huge fan of the graphics and I know Blizzard is slow.
Maybe Doom 3 will come out soon and that will fill the void.
Nikay wrote:
My opinion is this..World of Warcraft will eat into SWG and EQ, sony will lose alot of subscriptions when that game comes out.
wow wont be as good as you make it out to be, matter in fact non of wow features make me go WOW...but rather makes me go ZzZz
Message Edited by loomis001 on 02-26-2004 09:47 AM
Message Edited by Drakforge on 02-26-2004 10:30 AM
loomis001 wrote:
Nikay wrote:
My opinion is this..World of Warcraft will eat into SWG and EQ, sony will lose alot of subscriptions when that game comes out.
wow wont be as good as you make it out to be, matter in fact non of wow features make me go WOW...but rather makes me go ZzZz
Message Edited by loomis001 on 02-26-2004 09:47 AM
I agree. This is said about every in production game when there is another one down the pipe. Yada yada yada, if the game is causing you folks this much grief ask yourself why are you staying. If you are not having a good time and haven't been for some time maybe you should revaluate why you are here.
Myself, I would like to see the FS slot set that it's almost impossible to open deliberatly or return the permadeath for them. IMHO there should be only a handful of Jedi per sever, and I only say that for the challenge to BH in getting to hunt them down. SWG isn't about jedi, and that seems to have become the focus for most people. Personally, I will go play Jedi Academy when I need to get my Jedi Jones on.
In short, if you stay, be constructive. If you can't be constructive, maybe you should leave.
Just my 2 creds