Creature Handler Archive
Thread: Why is CH a non-combat profession?
Snackerss wrote:
I tested with Doc/CH and Doc/Rifleman - the first gave me CL57 and the second CL80, using the SWGCalculator.Rocco suggests that is correct, and Koa - Iri suggests it isn't.Everyone that put an example has picked one of the 'elite' combat professions. Is anyone here currently a MCH/MDoc that can verify either way please?PS: Why oh WHY would SOE/Lucas design something that sets your level based on your profession rather than your progression? That seems to me like such a good way destroy professional diversity in your game world. It just reminds me of people picking Warrior or Cleric or Enchanter in EQ just to feel useful in the bad old days. Just my .02Thanks in advance for settling this.Message Edited by Snackerss on 07-14-2005 11:04 PM
CH is a full combat profession. I don't know what Rocco means by "partial" or "full" except that all Elite combat profession masteries are equal to each other, while master Novice professions are not equal to Elites. If you're a Master Bounty Hunter, it's the same as Master Creature Handler is for determining CL. If you're a Master Marksman, it's not, because that's a Novice profession.
Doctors, CMs, CHs, Squad Leaders, Smugglers, etc. are all full CL 54 professions at master, you don't have to be Rifleman/Carbineer/Pistoleer/Bounty Hunter/whatever to be CL 54. Thus, if you have any combination of 2 of them, you will be CL 80 (max character). If you look at the data files in Kodan's calc, he has no multipliers set in the CL section for Creature Handler. They're simply missing (and the downloads section says the current version "still needs work" so that's entirely possible). According to the current build of the calc, MCH would be CL 15 (because that's what you get from having the 2 trees of scout required as pre-reqs) and that's simply not true.
MCH is CL 54, your build of MCH/MDoc will be CL 80 if you make it.
they should classify us as
*complainy, whiny, overpowered, useless, AND the jack-of-all-nuthing...
The Devs have flip flopped on this issue so many times it makes your head spin.
combat
non combat
combat
non combat
Not once have the devs ever stated that CH is a non-combat profession. Plenty of people have claimed the devs think it is not, but they have never outright said this. In beta Holocron said it was combat. The combat docs (ignored as they are) listed us as combat. The only thing they have otherwise admitted is that we are not a normal combat profession.
The calculator is wrong as others have said. It is not exactly right for the professions it does have, either. Use it as an estimate, and if you need to figure out the equivalent CL, try picking similar boxes in another profession until it is fixed..
Im master doc, master ch and cl 80, have always been a MD but respeced to MCH and came out at cl75 untill i got the CH badge, i have no shooting skills, just use a lazer carbine and hit for 1k damage.
Any cl upto 81 is no contest, upto 83 and i have to sacrifice pets 1st, then i finish them off, being fully buffed all the time and not wearing armour.
It reduces the penalties for wearing battle armor, which in turns helps you take less damage when you are attacked. Pretty simple realy. I'm a CH, I wear armor, and I don't get the mitigation from another class. <shrug>
Aerontako_Shretalon wrote:
It gives the full 54 CL like every other combat profession, and we get full Battle Armor mitigation at Master.
HA! What good does Battle Armor Mitigation do us? If your a CH wearing armor, it's because your also taking a class that gives you the option to wear armor.
See this is where I feel bad for my friend. He has Master Rifleman, Master Merchant. He's spent alot of time getting his skills, and yet he'll never be able to do end of game content unless he picks a different profession. I was gone when the whole CU was implemented, but I really wonder why it was decided to manage combat like that.
I guess I feel His Master Rifleman, should do the same damage as someone elses Master Rifleman, but someone with more combat skills might have better ways to mitigate, or more specials etc. Not higher levels and access to more content.
I'm still learning about all the changes, can you tell my why you said you dropped merchant? Maybe its something I can relate to him to help.
Snackerss wrote:
See this is where I feel bad for my friend. He has Master Rifleman, Master Merchant. He's spent alot of time getting his skills, and yet he'll never be able to do end of game content unless he picks a different profession. I was gone when the whole CU was implemented, but I really wonder why it was decided to manage combat like that.
I guess I feel His Master Rifleman, should do the same damage as someone elses Master Rifleman, but someone with more combat skills might have better ways to mitigate, or more specials etc. Not higher levels and access to more content.
I'm still learning about all the changes, can you tell my why you said you dropped merchant? Maybe its something I can relate to him to help.
Snackerss wrote:
...........all the changes, can you tell my why you said you dropped merchant? Maybe its something I can relate to him to help.
It is of very little value anymore. Undercutters everywhere. So many crafted items dont work (BE stuff for instance) the entire advertizing tree is usless with the advent of Galaxy Wide Vendor Search with pricing. Once you have hired your vendors you don't need the hiring tree, The economy tree saves a little money but unless you use all 10 of your lots the savings isn't that much. The management tree I kept to have 8 I think vendors and maybe 2000 items. The constant restocking makes haveing more than 400-500 items just not worth the trouble. If I didn't already have a presence in a tent and a mall I would drop all but one of my vendors and put everything on there since people use vendor search to find what they want.
On a brighter note I can check the price my competition is charging so much easier. That is why wal-marts are all over the place now.
-Indene-
Aerontako_Shretalon wrote:It gives the full 54 CL like every other combat profession, and we get full Battle Armor mitigation at Master.HA! What good does Battle Armor Mitigation do us? If your a CH wearing armor, it's because your also taking a class that gives you the option to wear armor.
Umm... it allows us to wear Advanced Battle Armor with no penalties to rate of fire, movement rate, or weapon accuracy. I'd say that's useful, considering the possible stat range of battle armor. Would you prefer to be unarmored given the choice? I'm not sure I understand your complaint.
Ko-aIri wrote:
Snackerss wrote:
I tested with Doc/CH and Doc/Rifleman - the first gave me CL57 and the second CL80, using the SWGCalculator.
Rocco suggests that is correct, and Koa - Iri suggests it isn't.
Everyone that put an example has picked one of the 'elite' combat professions. Is anyone here currently a MCH/MDoc that can verify either way please?
PS: Why oh WHY would SOE/Lucas design something that sets your level based on your profession rather than your progression? That seems to me like such a good way destroy professional diversity in your game world. It just reminds me of people picking Warrior or Cleric or Enchanter in EQ just to feel useful in the bad old days. Just my .02
Thanks in advance for settling this.
Message Edited by Snackerss on 07-14-2005 11:04 PM
CH is a full combat profession. I don't know what Rocco means by "partial" or "full" except that all Elite combat profession masteries are equal to each other, while master Novice professions are not equal to Elites. If you're a Master Bounty Hunter, it's the same as Master Creature Handler is for determining CL. If you're a Master Marksman, it's not, because that's a Novice profession.
Doctors, CMs, CHs, Squad Leaders, Smugglers, etc. are all full CL 54 professions at master, you don't have to be Rifleman/Carbineer/Pistoleer/Bounty Hunter/whatever to be CL 54. Thus, if you have any combination of 2 of them, you will be CL 80 (max character). If you look at the data files in Kodan's calc, he has no multipliers set in the CL section for Creature Handler. They're simply missing (and the downloads section says the current version "still needs work" so that's entirely possible). According to the current build of the calc, MCH would be CL 15 (because that's what you get from having the 2 trees of scout required as pre-reqs) and that's simply not true.
MCH is CL 54, your build of MCH/MDoc will be CL 80 if you make it.
Yes, by any means, if 20 people say one thing, and one person says another,that one person is wrongin most instances. In this case, I was wrong, so I apologize for any confusion.
This has got me thinking lol....if a doc is combat, why? i know its not rl, but a doc helps those in combat, a doc cannot deal ANY damage, and if anyone though ch is non combat, why be able to tame cl70 pets and have them attack npc's?
Doc is elite, medic is not, but thinking about it, mch i would say is only barely elite compared to some of the true damage dealers. My tkm, mfencer, swords and medic alt is a lot harder to acheive than my simply doc ch i use now, but i enjoy the template i have, i have always enjoyed pets and they messed up my alts template...the cu was a chance for me to try out something i always wanted here, since they nerfed dancer.