Creature Handler Archive
Thread: This is a complete joke! Ko-aIri PLEASE inform the clueless fools at SOE.
QFE
LostMyLunch wrote:
I agree, and still stand by my belief that pet xp should be done away with completely and the ability points. Pet growth should be time based as before.
Creatures with abilities once tamed should grant a ch its skill, a pet dependent on its level should have a certain number of slots.
They can make the skills rare andincrease the dice roll of getting them on a baby to compensate, and as a ch climbs the tree to master the odds ahould improve,
We are the only profession required to grind to master, then search for months (babies), then grind again (Pets), while having a limited datapad and vitality loss to boot.
Again I say thisis not upgrade nor is it content. It is nothing more thanfancy wrapping paper with a ribboncovering a grind.
Message Edited by LostMyLunch on 09-16-2005 08:54 AM
SioBabble wrote:
It has to be totally random.
Last night Sio tamed a grand wrix with frenzied assault L1. He used it for two BH mark takedowns , and then five fambaa. Seven kills total. XP stands at 11448/46375. No rollovers yet.
But the cat gave up the skill on the seventh kill.
On that note I tamed one of those mamnian monkies (yep totally misspelled) with a levle 2 skill. SorryI can not remeber what it is at the momnet I will look it up next time I log in since it was the alst ablity I got. Please do not shot me Warwidow but I got the ablity after 3 kills. Then again I just can I still have 3 level 66 or higher pets with level 3 skills I have not even rolled once I just can not take killing things over and over again. It is like watching paint dry for me since even with things 15 levels below me it takes a bit to kill them.
This is to much like work for it to be fun. I want to know who thinks this is fun, not really because it is not fun for me.
Me is tired
I tamed 2 Grand Wrixes (CL21) and a Giant Carion Spat (CL14) then headed off to Dath. The Grand Wrixes rolled over about 8 times, so I know the Spat was over at least 10 times and I didn't learn his ability. Thou after the next time I called him and he registered a kill, I got the ability.
But I agree this XP bit is lame. IF NOTHING ELSE, then do away with the "cap" of training XP. I can't really see the harm in allowing a CL2 Durni getting 15k+ XP from helping to kill a CL80ish mob. At least there'd be a benefit to it. Right now, all I fight are CL40-CL45 mobs with my Wrixes. But it does me no good getting 1 xp all the time. Yet if I fought a CL80 mob, they'd only get acoupleofthousand XPs.
Its been said b4, but ill say it again. If you dont wan to spend the time doing what it takes to get the ability from a pet, find someone that has it, and have them train it to your pet for you. If you dont like to "grind for pet xp" then dont....go about your busness...do what you do like to do, and get the abilities as they come to you. Everyone is entitled to grump about the things they dont like, but CH has more important things to fix then this.
The time investment vs. rewards for CH isnt that out of line. We can eventually get just about every special that any other template can do attributed to our pets. This to me is something special. I can get snares, debuffs, etc, and some specials like self sacrifice that are only available to me as a CH. I feel it should be a challange and it should take a good long time investment else what do I have to be proud of?
Chances are they wont be changing the pet xp/ability slot/learn from pet system any time soon if ever, so i suggest deal with, or drop the proff. The focus IMO should be on getting the stuff that we can learn functioning as intended, the abilities that arnt able to be found implemented, and several other top 5 issues. This type of thread, again IMO, serves no purpose. This one folks, like it or not, apears to be working as intended.
No robbing the CH goes like this I spend 100 hours earning abilities your too lazy to get in gear to do it yourself its not fair to you being that your toll lazy too work cough commie. So you want it to be given free to everyone. The poster has just gotten shafted by bad luck or the pet is bugged it can happen in this game shock.
There is a trend by how do I put it delicately carebears to continually make the game ridiculously easy so they do not actually have to earn anything, and in my oppinion it needs to stop. Oh and yes there is strategy to it and its actually as challengeing as you make it. There are patterns in tameing, and far more effective ways to train. Go out tame midlevel first then go out and tame small fries get in a group and use three pets to fight all at once. Anyway the point is its a system and if you use a methodology and plan ahead yeah you can make it faster.
I am going to say it the people complaining about the xp grind are just lazy. This is the easy part the posters pet is either bugged or he hit the 1 in a million twelve roll if any of you did smuggler crafter or looted dungeons you know the drill its a roll of the die.
A hard grind in no way prevents you from haveing all the abilities come to me I will train your pets in the abilities. In other words you only need to grind out a handful of pets. If the grind to get all of this is too much for you. Just buy your way in to training from a hard working MCH. This is a mmorpg based I say with emphasis its based on alot of grinding. That makes it fundamentally different you must earn what you got. You want pure strategy or skill try games like socom or halo.
Dodece wrote:A hard grind in no way prevents you from haveing all the abilities come to me I will train your pets in the abilities. In other words you only need to grind out a handful of pets. If the grind to get all of this is too much for you. Just buy your way in to training from a hard working MCH. This is a mmorpg based I say with emphasis its based on alot of grinding. That makes it fundamentally different you must earn what you got. You want pure strategy or skill try games like socom or halo.
To me, that is soooo wrong on so many levels.
A game should never ever be about grinding. Would be say the same if All abilities and specials, except basic attack, from ALL combat profs where earned this way? How would you feels to have to first search for a weapon that had the ability you wanted to learn, then having to use that perticular weapon for 10+ hours so you may have the chance to learn it's "inate" ability? For the casual gamers, that will never be fun, no matter how you put it.
Don't get me wrong, I like the idea of earning what you get, but with today methods, CH has to give soooo much more then other combat profs to earn all they can have.
There needs to be a max number of roll-overs before you learn the ability, and to me it sounds like 5-7 is resonable.
Ihave 3/4 of the abilities dodoce im not lazy just honest enough to know its wrong and anyone who thinks this is a challenge and its content is a fool plain and simple its a friggin grind no different than the holo grind. Growing pets for mounts and friends is another matter that is also unacceptable and a huge pet peeve with me.
Message Edited by LostMyLunch on 09-17-2005 09:08 AM
Before the CU hit, I was 100% set with my template and all my pets where 100% the way I wanted them for the way the game was.
I didn't have to go crazy grinding my pets to enhance them. If I wnated something that a wild tame didn't provide, I paid the services of a BE to make what I needed. That was the fun. Learn what DNA would make a unique pet for a CH.
Now I need to endlessly grind my brains out to make something unique.
I do like being able to tame, choose and create, but there is a fine line between heaven & hell.
Plus half these specials are not working correctly and high level content still hurts our profession. From taming bugs, flawed food, pet call headaches, and data pad room, this class is not in the Jedi league, but somehow we have to work just as hard or more then them!
Trust me. In the long run. Those that are blind, will finally see.
Sad to see a profession give some much pleasure spiked with pain!