Creature Handler Archive

Thread: True Initiative from pets, a concept Revision 1

BlindTyldak
Sat May 22, 2004 10:47 am
#14

Good point, I forgot about the vitality bit. Okay, so no guarding on their own then (shudders at the thought of her bantha getting brave on Dathomir). But the rest of it cound easily work, such as dependability and strength going up based on the amount of care they receive.


~~The Secondhand Lion


Vertexon
Sat May 22, 2004 2:18 pm
#15

There are definitely some strong roleplay possibilities, and Star Wars precedents for what you describe. Tusken Raiders establish a strong lifelong bond with their bantha mounts, for example. Banthas that witness their Tusken Raider companion getting killed have been known to go into insane rages (and even throw themselves off cliffs as a form ofempathetic suicide).


I'm just saying that pragmatism will probably win out in the endfor most players (even those with roleplay tendencies). The Tusken from the above example probably wouldn't want his bantha to self-destruct like that... but (unlike an SWG player), he really doesn't have much to say about it after taking the Big Nap himself.


I'd also be cautious of using something as easily macroable for gaining loyalty as repeatedly using /pet on your pet. If there's any kind of tangible advantage to be gained by doing so, you'd see people afk petting en masse (okay, perhaps that could be phrased better ).




-Vertexon.
Tycalibur
Sat May 22, 2004 2:26 pm
#16

I have to hand it to you, these are some interesting ideas.


Regarding pet tiredness, some pets already do have that programmed into their AI. Anyone who can remember 'back in the day' before mounts and vehicles when you had to travel on foot to get anywhere, I can impart to you one creature I know for SURE exhibits a form of AI 'tiredness' when it has been following you for too long.


The Greater Sludge Panther.


These beasts are downright stubborn if they have been walking too long, and you can spam your /yell f macro until you're blue in the gills, and yes, they will catch up with you but every bit as quickly they will stop following again a few seconds later.


Only setting up a camp and resting would alleviate this behavior from them.


But now we have bikes to get where we're going, and we don't need the GSPs anymore as guardians on foot. Just a little side-note. I don't know of other creatures that do this, but I'm 100% sure the GSPs did it (and probably still do it).


Great post, original,creativeideas. 5 stars for you, bud.






Tycalibur Bakado -- Master Rifleman/Master Creature Handler
Student of the Force - RotJ
Naritus Server
Tycalibur Haruhara -- MCH/MBH
High Council Member, Galactic CH Guild
Radiant Server
Pluto9Moon
Sat May 22, 2004 3:07 pm
#17

I was standing at the Bank the other day in Coronet. This guy walks up to me and asks if I can teach his pet to growl at people. I do not want to hijack this thread but is it possible that we could ask for Creature Emotes that we can train on peoples pets.

/growl
/hiss
/squawk
/biteleg
/petlick



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
KOBALDONWANDERHOME
Sat May 22, 2004 4:10 pm
#18

5*4U


great post



Master Creature Handler - Teras Kasi Master
rawr!
Entropism
Sat May 22, 2004 4:27 pm
#19

One thing that'd be easy to put into the game.... If you need to feed your pet but have no food, they can "eat" the yard trash outside major cities. Beat one down, then select it off the radial menu like harvesting. Like Meat/Hide/Bone/Pet food. Those evil durnis have it coming to them.



::::::Agaemadi Fishbulb::::::
::::::The Mighty Squid::::::
GTOfire
Sat May 22, 2004 7:38 pm
#20


well I guess saying it on the forums is different entirely from the game.When typing here it seems logical and almost impossible to be any other way then a pet going berserk after it's owner has been incapped. However, if it'd actually happen to me in-game and it would cause my pet to go down as well, where normally it wouldn't have been fighting anymore, I suppose I might not be as happy with the idea


You're absolutely right about the macro part too, but the ** female dog** is that just about anything can be macro'd. I don't know that many different ways possible to increase the devotion ofa pet to it's owner other then shows of affection. Giving your life for theirs is of course a big one, but not something we want to expect many times from players. A radial-menu-only option would bringa solution I guess, but that only goes as a replacement for /pet, and that's prolly not the only possibility, just the only oneI can think of.

-


I only ever had a GSP for a week or so, so I didn't know about the tiredness part. I must say, though I take your word for it that it happened, I doubt it was something the devs coded in as something that was meant to happen


-

I like the Creature Emotes a lot as well. It goes in the same direction as this thread: making pets more lifelike and interesting. To hijack your idea and give my opinion on it a little:

Ideally there could be some sort of system whereif you show through emotes that you don't particularly like the person, the pet could growl.

If you smile to them, the petsmight sniffle em a little.

If you spend a lot of time with them, they could develop a trust to the other player, perhaps even work the same as the current Trust command, where the other party could give the pet commands as well. The pet would follow these commands as long as they don't contradict the owner's wishes (staying put when it's supposed to attack, attacking a different target, following when it's supposed to stay put, stuff like that)


Other then those options which would tie in with the thread's main proposal, it could be something added in general, controlled by the player. They'd /tellpet growl &TT and voila, your pet would snarl at the target at your command. Doesn't need to be at it's own decision to increase the fun factor, though that'd be very nice of course.


-

Eating a kill they've made (or you've made) is one of the ways hunger can be satisfied. Send em after a durni and wait for them to finish their supper and they're all good again. It's especially on the high level planets where killing isn't always a 2-second deal that you will want to forage for food.


--


I'd like to thank everyone again for both the compliments and the many great edits and additions. The way this is headed it might actually turn into something serious at some point, and I'm quite proud that the members of these forums have the ability to give shape to something like that. I'm slightly drunk right now, it being 04:37 on a saturday night, but perhaps tomorrow I'll try and compile the current thoughts into something with hard facts and numbers to reflect the general ideas.



EDIT: edited one word to make fun of the censorship, the word for female dog was unfortunately not allowed, no harm was meant to innocent children's ears and no bunnies were harmed during the writing of this post, thank you.

Message Edited by GTOfire on 05-23-2004 04:41 AM



--------------------------------------------------
Ysh-Hon Eeryuu
General Manager, Intergalactic Society of Megalomaniacs (ISM) Enterprises
ISM Superstore - Tatooine (outside Bestine) -1735, -4917

M Tailor, M Artisan, M Merchant
Nuttynoah
Sat May 22, 2004 8:10 pm
#21

Hi


Sorry all but don't see the point of adding most of this, if my pets hungry then it tells me, if not its up to me to feed it after a fight, as for if you use your pets too much it gets weak and dose not follow you or stops to rest , we all ready have a bug where pets stop following you, so why add another one, lets get the bugs we alreadyhave sorted out fisrt, also we are MASTER CREATURE HANDLERS so thay do what we tell them NOT what thay want to do, don't seem right that if i want to have another fight and my pets says hang on mate im hungry wait till i'v eaten first then we will go... -10% on its damage a CH pets damage is crap anyway why make it less. most of the stuff i have read seems a negative factor against the MCH and his pet... " BE's could make animals with higher or lower devotion as well" why` i think thay are doing alright as it is,,can we tame level 10 bantha's and mount them and sell them on the bazaar NO, we can not even sell most pets now since thay nerfed us... also if your check and read your CH levels your see "your pets wll fight to the death for you,,,a CH at this level has full trust in his/her pets,,pets will obay your every command..


**Master Creature Handler * Master Teras Kasi**


NO CAPTAIN, I SEE NO SHIPS JUST HARDSHIPS




NO CAPTAIN, I SEE NO SHIPS JUST HARDSHIPS.R.I.P SWG 26/04/2005

ghosts dont die thay just fade away like star war veterans are doing every day

Nuttynoah Elder Jedi


Nuttynoah
Sat May 22, 2004 9:32 pm
#22

Hi


Correction


(can we tame level 10 bantha's and mount them and sell them on the bazaar NO)


should read: can we tame level 10 bantha's and then sell them on the bazaar NO


**Master Creature Handler * Master Teras Kasi**


NO CAPTAIN, I SEE NO SHIPS JUST HARDSHIPS




NO CAPTAIN, I SEE NO SHIPS JUST HARDSHIPS.R.I.P SWG 26/04/2005

ghosts dont die thay just fade away like star war veterans are doing every day

Nuttynoah Elder Jedi


GTOfire
Sun May 23, 2004 12:17 am
#23

ooh, I like that one a lot.


a Player could also influence the devotion through certain actions. What those actions might be is prolly personal to most players. I'd say sitting in a camp with my Mottled Wrix and petting it a lot would increase the devotion, whereas always telling my Mountain Dewback to stay back and don't fight when I'm down would decrease it. I can see however, that another player might not feel like petting their animal all the time because his/her vision is that they and their pet have a strong relationship of understanding that doesn't include love in the traditional sense, but love through loyalty. They would want other actions to increase devotion, but that's for them to post here


BTW, is the stuff that's been mentioned in the various replies something I should include in the original post to update the concept? Some very helpful suggestions are turning this into quite the proposal, but I dunno if it can be called that yet



--------------------------------------------------
Ysh-Hon Eeryuu
General Manager, Intergalactic Society of Megalomaniacs (ISM) Enterprises
ISM Superstore - Tatooine (outside Bestine) -1735, -4917

M Tailor, M Artisan, M Merchant
BlindTyldak
Sun May 23, 2004 12:31 am
#24

I wouldn't change the original post, becausea lot of folks might not notice it had been edited. I'd leave this one open for discussions and then work up a proposal after that.


~~The Secondhand Lion


GTOfire
Sun May 23, 2004 2:33 am
#25


Why add it? good point actually. Mainly cause of 'the fun'. It also depends on the person whether it's fun. I prefer to think of my pets to be with me because they choose to, and I ask them to do things. You look at your pets as tools who simply do (and damn well should) exactly what you say.

The difference is hard to explain if you don't already see it, you're an animal commander, I'm an animal friend, sort of, kinda, not to say you're not, etc,I hope you get that part of my point


There will be a penalty that isn't currently therefor not taking care of the pets like 10% damage if it's very tired, which is something you obviously don't want. However, there is a reward that isn't currently there when you DO take care of them, which is also a reason to add this. The CH who goes through this process with his/her pets will have more powerful pets and a few more useful commands than someone who decides not to bother. The whole concept is toggle-based for that very reason.


As for the CH's job description, you're right that it says that, but does it feel like that to you in-game? There's just something missing for me, and this idea is something that I think would fill it up nicely. The description does make it go in a direction I'd rather not go in, that of the creature commander who has trained his pets without care, they probably fear him. I'd much prefer to have a pet who sticks with me because it likes me and can show that in-game, getting some bonusses because of it that I don't get with pets I don't care for as much.

Well, I hope I explained it better now so you can see why it can be fun for people like me



--------------------------------------------------
Ysh-Hon Eeryuu
General Manager, Intergalactic Society of Megalomaniacs (ISM) Enterprises
ISM Superstore - Tatooine (outside Bestine) -1735, -4917

M Tailor, M Artisan, M Merchant
fantoq
Sun May 23, 2004 7:17 am
#26


/greatidea


I like the postive and negative uses of this. Then, I couldn't see why it wouldn't just be a feature of pets, rather than an on and off system.


I've been waiting for my pets to tell me to "get lost" when I order them into combat with 20% Health remaining


Me (Bothan): Kill

Pet: Kill it yourself you undersized, lazy doglike maniac





fantoq
MCH
former Medic
App. Carbineer
Society of Interplanetary Mercenaries[SIM]/ stargate/ naboo
Page 2 of 3