Creature Handler Archive

Thread: Anyone else having problems with pets running away...?

Pie-Oh-Pah
Fri Feb 18, 2005 12:55 am
#14

Didn't have it happen to me with my pets yet - but I have to admit I am guilty of laughing tears when my harvest droid legs it for the hills when it gets aggroed - to me it just looks hilarious...





Pie'Oh'Pah
Elder Creature Handler

Ignoring hypocrites in online games since 1998
Saxiff
Sat Feb 19, 2005 12:04 pm
#15

Oh Pie, dont group your harvest droid and it wont draw agro at all. Only exception is if its close to you and a mob does an AE attack. Then it will run reguardless. I just leave my harvest droid outside group and it works like a charm.



Sin'jin Storm, Pre-cu Jedi
Saxiff Stormborn, Master Rifleman/MBH
Tempest...
Chaos

To those who fight for it.....Life has a flavor the protected never know.
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Pie-Oh-Pah
Sun Feb 20, 2005 11:42 am
#16

Oh, thank you, never thought of that...



Pie'Oh'Pah
Elder Creature Handler

Ignoring hypocrites in online games since 1998
Louannarchy
Mon Feb 21, 2005 2:19 pm
#17

I only hunt with be pets and some run and some dont. On sunrunner I have tried a few be vendor pets only to find that they run away every time in a fight.I have found one vendor that sells pets that will not run. The first pet I received from the vendor was a level 65 Narglatch... wonderful cat. A fellow ch friend of mine.. Raytal... bought the cat for me at a hefty price of 450k. I grew the cat and he has never failed me once. I went back and spent 850k on 2 other pets and they have not failed me either. All 3 of them will fight to down to the last ounce... and then in self preservation they run. At that point in time when they run I am glad for it because whatever was attackin it is following it. When my pet dies.. I know I'm next. My pets have sacraficed their lives many times for me to save my hide... and I wipe a tear from my eye when I call him to me and he arrives incapd. Very sad to see, but its his job to protect me and they do it well. I dont hunt with wild pets just because of the fact that they die to quickly. Ive used all the big wild ones to hunt with except for the extinct, the bull, the boar, and the squill. I have caught, tried and gave away about every wild pet I have caught to my fellow ch's.


My recommendation is if your using a be pet and he runs... get a better pet. Its in their dna to run.



Louannarchy Lade'Iam - Planet Vagabond
Luu' Fuu - Struggling Combatant
Luu'Anne Love -Botched transfered character
KawikaMacGuyver
Tue Feb 22, 2005 5:17 pm
#18






Louannarchy wrote:

My recommendation is if your using a be pet and he runs... get a better pet. Its in their dna to run.





i still disagree with this assessment in part, and firmly believe that the majority of the issues lie in the ideal range issue and the size of the pet.


examples....


you can shed agro onto a smaller pet than you can doing to a larger pet. smaller pet has a tighter attack range so it needs to be more up close. the distance between you an a mob typically is a set distance...so if the pet gets inside this range...the pet can eventually draw agro. try this using a razor cat and a bol and you'll see that you'll almost never get the agro shed off to the bol (bol has a larger body...thus needs more space to attack).


ever seen a gurreck chase off a krayt (small body vs big body). sometimes it looks like the krayt is chasing the gurreck and sometimes its the opposite. same deal...gurreck..small body...wants to attack at a closer range. krayt is a larger body thus typically needs more room to attack (although sometimes it likes to smoosh you with it's belly). just a bad mix when those two AI's meet.


the running effect can happen when initiating attack or being aggrod upon then reacting, but the issue is most frequent on the later example.



ingame solutions =


best workarounds already been mentioned: if the pet starts running off....call it back. if you're melee you can have it run all the way back ...if you're ranged...just have it stay when it reaches where you want it to. have the pet attack again prior to it agroing on it's own.


pay attention to visual cues. if your pet is nose to nose with the mob...then from my experience the pet almost never runs. if the mob is sitting on top of your pet...theres a good chance it may run (especially if the pet is just standing around doing nothing while being attacked).


also remember that most mobs will try to run away when it's near death. if it does start to walk off...make sure to taunt it if you can (or kill it before it warps). nice to have your pet chase after a warping mob...you call it back...and it brings a $hit storm with it.





=======================================================
Kawika MacGuyver
Curator of the Shadow Depository - SOAL Valley Museum: -1411,27 (Corellia)
Small Kine Meds and Loot in SOAL Valley, (discontinued indefinitely)
Isroz
Tue Feb 22, 2005 6:09 pm
#19

it simply annoys me



Naritus-Brian' Phillips
Loyal Imperial Pilot
......not sure what else...
raynedog
Wed Feb 23, 2005 10:24 am
#20

I think you'll find that big body pets are about useless ATM, the just keep trying to reposition for attack as the MOB gets closer. So a NPC might have an ideal range of 2m while your big body pet needs to stand at 3m,
so te pet keeps backing up and turning around at 3m while the NPC keeps stepping into the 2m range, so the pet backs up, so the NPc gets closer, so the pet back up, and so on and so forth.

I've notticed that some NPCs are just cowards as well, such as most ST, they will take off and just keep running if you send a big pet after them, great when you are trying to get away, very bad when you actually want to fight them.

So, anyway, I've seen this problem for longer than I can remeber. The problem with most CH bugs IMO is they find a way to fix it, then the very next patch breaks it, and they just don't get around to fixing it again for a while, when they do, the next patch breaks it, and they don't get around to fixing it for a while, then they do, and the next patch breaks it, and so on and so forth.
This seems to have been the case with auto store, pet vit loss in pvp, pets standing on you at 0m, stuff like that.



MCH /---\ MBH /---\ MHS / --\ FS
velm
Wed Feb 23, 2005 12:38 pm
#21

only time they run away is whensome of themare near death. However, the biggest annoyances for me are: them randomly disappearing, and wanting to stand right on me. For the standing on me, I can deal with, stay or wedge commands, but the disappearing bothers me as i often count on them to be my back up.
KawikaMacGuyver
Wed Feb 23, 2005 2:08 pm
#22






velm wrote:

...but the disappearing bothers me as i often count on them to be my back up.





the only place this consistantly happens for me is on dath. from what i recall....hasnt happened to me on lok, endor, or yavin anytime recently. the problem is that mobs gets sucked up too.


i think maybe i'll attempt at starting a thread on the ch forums. if enough detailed input is given...maybe the correspondent can get it kicked up a few notches. getting not only tired of pets dissappearing....but mobs as well.





=======================================================
Kawika MacGuyver
Curator of the Shadow Depository - SOAL Valley Museum: -1411,27 (Corellia)
Small Kine Meds and Loot in SOAL Valley, (discontinued indefinitely)
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