Creature Handler Archive

Thread: Time to start addressing the problems with mounts...

Wolveryne40
Thu Jul 28, 2005 10:56 pm
#14

Hmm watching a horse doing 100 mph down the free way while my car is doing all its worth somehow just doesnt seem right to me.

same goes for this game. althought it be damn funny to see those little legs hauling @ss lol



He's dead Jim.
Dodece
Fri Jul 29, 2005 8:03 pm
#15

Personally I think 15 is a good round number. In combat it will not tip the battle either way. Though I concede that chs should be able to get better mounts, but this usually involves just getting a BE carrion spat or BE kaddu thats level 70. I cried a tear when I found out that BEs could not give me a giant carrnion spat when I saw them in the wild I said that would be a waste in my datapad.


The whole vehicle system in the game is kind of a joke. People pulling rides out of thin air for one. Then you have no speeder breakdowns. In a system like this is the flash creature mount really all that unrealistic. Then again I think it would be a much more balanceing issue if the speeder bikes had their speeds reduced to about half of what they are. Then the speeder couldnt slip unscathed past mobs.



Luxora
Sat Jul 30, 2005 4:56 am
#16






Dodece wrote:

The whole vehicle system in the game is kind of a joke. People pulling rides out of thin air for one. Then you have no speeder breakdowns. In a system like this is the flash creature mount really all that unrealistic. Then again I think it would be a much more balanceing issue if the speeder bikes had their speeds reduced to about half of what they are. Then the speeder couldnt slip unscathed past mobs.





It's like that in most MMO's. WoW pulls mounts out of thin air also. An easier system could be devised for mounts, such as calling you mount and then it gallops in from a random direction about 30m away from you, to simulate actually summoning the animal. This obviously wouldn't work for vehicles, though, so it's a moot point.


As far as vehicle breakdowns (and mounts), I believe the suggestion of using the vehicle/mount as a temporary shield is the best option thusfar. For instance:


You get on your Speederbike Swoop. It's fast, and if something attacks you, its attacks hit the bike first until it blows up your bike, then once that forcefully dismounts you, it can attack you directly. Since some people wanted turreted vehicles/APCs and such that you could attack from, obviously those could go much slower (to assuage the devs fear that if they let people attack from mounts/vehicles, we'd do nothing but traverse everywhere in those vehicles... which is a load of dung, because we all want to get where we're going fast. Example, nobody will choose a tank over a BARC if they don't have gunners and they're going under half the speed of the BARC.)


Similarly for mounts, if you're on a war fambaa (as seen in Episode I), you can attack from atop it and the only way to get to the rider(s) is to kill the fambaa first, thus bringing you down to ground level where you can be attacked. It makes up for the lack of defense most CH templates have, and don't tell me it's hard for PvPers or mobs alike to go through a 6k HAM pet. And similarly, this "large mount" would be slow as heck, thus making it not applicable in many situations. It would, however, liven the battlefield and add a new aspect to the game. (God forbid that from happening.)


As someone else posted eons ago in the Mounts Unleashed thread, there are big disadvantages to being on a big mount, also (pun intended.) Attackers should get a bonus to their To-Hit and/or Accuracy, since your ride is enormous and impossible to miss. Thus while it can take a good amount of damage, presumably, it's also easier to hit and quicker to whittle down. Smaller mounts are quicker, would not have that modifier, and could theoretically allow their single rider to attack from atop it. This would make much more sense for largescale flat, open battlefields (for PvP), than people Burst Running/Force Running across large areas and chasing one another, sprinting everywhere. It would give mounts/vehicles a new purpose. And what would be the difference there between a mount and a vehicle? Such "tank"-like vehicles would require additional gunners, whereas a war mount would autonomously engage attackers by itself and wouldn't need multi-tasking. The advantage for vehicles, using the skill of multiple players, would be higher damage output and the player-driven ability to engage multiple targets if it carried multiple guns. Though I'd say such vehicles should be strictly Factional and cost a good bit, you won't have one of those if you're not active in the war. Thus the bigger mounts should be more accessible/frequent, and give CH's something new and popular... You'd actually be wanted for something.


Just my wishes and thoughts. Don't mind me. /rant off




Luxora Zsanu
[Loving the NGE]
"See this double-bladed lightsaber? You have until both ends are lit to stop your childish bickering."

"I don't care if you wasted hours and hours playing this game. Alpha classes suck. I'd rather succeed being equal with everyone else because it means that I won, not that my hours and hours of wasted life won."
- Makenshi
Cookie-Eater
Sat Jul 30, 2005 7:28 am
#17

I think we should all jump off the Theed Cascade and yell "AAAAAAH" al the way down



I support Pie and Beer in a large scale.
GrendelsMother
Sat Jul 30, 2005 10:26 am
#18

Luxora, you have excellent idea's there... this is how I envision this game incorporating more ingenuity while keeping the playing field balanced. Mounts do not need to move as fast as vehicles, just give them a unique purpose. I also hate how animals and vehicles appear out of thin air. Although it would be very difficult and troublesome, I wish you could only take one mount with you wherever you go once you leave home or a city... only the creatures would then be much stronger since you could only bring one pack with you at a time. Do not even comment on this, I know most people would hate having to drag a single vehicle everywhere or travel with the same animals once their journey began... I just highly value believability and continuity in a roleplaying environment.



Tzitzimime - Creature Handler and Pikeman since the beginning.
I continue to play this game out of love for my professions.

When the "New Game Enhancements" go live, I will leave this game.
You can give it a pretty name, but it does not hide your shame...

"I mean, what is a pikeman and why is it something in the game? The only other profession we didn't absorb into one of these iconic templates is the creature handler and only 1% of our players play that character type."
- SOE Producer Dallas Dickinson (unknowing and misinformed)
Kalano
Sat Jul 30, 2005 11:16 am
#19


I would like to see mounted combat come back.


Yes, lets put some modifiers on it so that non-ch will have a disadvantage on a mount but you get to fight with your pet if its allowed to fight also. And a MCH would have no modifers, just like armor is set up so by the time you master, you basically know how do fight from a mount with no de-buff effects.


Then bring in vehicle combat but put a speed restriction. Just like mounts slow down to fight. combat vehicle would also have to slow down to the same speed. No one can say it has an advantage over anyone else then. Wouldn't be able to kite, just like mounts can't unless you hit gallop but that is just burst running away to escape.


That would make me happy.



The other thing that would make me happy, MORE MOUNTABLE CRITTERS!



_______________________________________________________________________

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Dodece
Sat Jul 30, 2005 3:34 pm
#20

The real power of vehicles is they are lag enabled. Which I am sure was not the intention since vehicles have severely limited hitpoints. The problem was no mob could do damage to a speeder because it has the almightly lag power. Thats right it exceeds the range by far before the creatures can either spawn or fire.


Initially the balance seemed sound atleast to me when I heard the details. Speeder expensive and easily destroyed but when you absolutely needed to be there now right this instant a speeder was a good choice. Mount was slow but easily could be killed 20 times before being replaced and could be healed. Good if you have to go places where a speeder would be slaughtered.


The more I think of it the more it makes sense. If only the speed of the speeders were reduced to where they couldnt outpace spawn and would actually take damage that might be worth exploreing that and upping the repair costs on the vehicles. Maybe double what they are now so people cant use them as mission fodder as they do now.


I doubt the devs would ever put in a come to you call though it would make alot of sense for mounts it would be hard on chs since every pet we would call might come running through the mob we want to call down. I think a decloak shimmer would be nice ala starwars klingon birds of prey. Where it looks like water rippleing. Then again makeing them camp callable again would mean that they could be pulled out of a tent like they were just stored their for the night.


JMShunter
Sat Jul 30, 2005 3:56 pm
#21

I dont want vehicles to go slower... it takes long enough to go places


Everyone who bought rage of the wookies got the veractyl... That ruins the mount market because why should you buy another pet when you already have the fastest highest damaging non ch pet mounted pet in the game?


Roguestar



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