Creature Handler Archive

Thread: Time to start addressing the problems with mounts...

GrendelsMother
Tue Jul 26, 2005 5:09 am
#1

I just finished writing an inspirational piece about everything wrong with mounts, and what we could do to improve the situation. The forums were not working here as usual, so all my hard work was lost. What you get now is the business model of my previous rant...



I am sick of the creature handler community watching mounts become void and utterly pointless. Vehicles understandably took away the demand and make for better transportation, but not being able to attack from mounts now is not acceptable. We should be demanding more uses and benefits to using mounts, not letting them take away the one advantage the animals did have over the speeders...



1. Why cannot terrain negotiation be added to a mount's speed? Scouts and rangers are outdoor types, and the handler has tamed and trained the animal. It is only natural that we should have a bonus when riding the creature. An experienced rider will always get a much better performance from a horse, why is it any different with bantha's...?


2. Not only should we attack from mounts again, but they need to allow mounts to attack while being ridden. There is no reason a bantha cannot gore, kick and trample while someone is in the saddle. War horses were always a major factor in old battles, and mounted police are still being used for crowd control. Pikemen were mostly employed to deal with charging cavalry, as thisgave theriders asignificant advantage in combat. To keep things fair, specials should restricted from use for both rider and mount. Ranged specials should bepermitted though, since spitting should not be hindered either. Allowing both rider and mountto fight would not upset gameplay balance, since dismounting now allows both to fight anyways....



Since we are getting all this attention for the upcoming creature handler revisions, maybe this is the last chance we get for a long time to address the problems. Soon they will have to move on to fix other professions such as smugglers, so we need to seize the moment...



Tzitzimime - Creature Handler and Pikeman since the beginning.
I continue to play this game out of love for my professions.

When the "New Game Enhancements" go live, I will leave this game.
You can give it a pretty name, but it does not hide your shame...

"I mean, what is a pikeman and why is it something in the game? The only other profession we didn't absorb into one of these iconic templates is the creature handler and only 1% of our players play that character type."
- SOE Producer Dallas Dickinson (unknowing and misinformed)
Chiyonosake
Tue Jul 26, 2005 7:13 am
#2

I agree and had been working on a list of things that I'd like to see changed for CH myself. It'd be nice to be able to attack from the back of my lvl65 Varactyl WHILE it is attacking, since whatever I attack is gonna be up in my face anyway whether I'm mounted or not. I gotta rush off to work though, I'll be back later today to post more.



Moz'ambique Z'tem - Master Creature Handler/Rebel Bounty Hunter 'Scum'
Staff Sergeant of the Rebel Alliance

"And they shall know us by the trail of the dead..."

"corpse of a crimson razor cat hits (Vollzie'hen) for 162 damage!
(Vollzie'hen) tries to hit corpse of a crimson razor cat but him evades!"
Aerontako_Shretalon
Wed Jul 27, 2005 12:22 am
#3






GrendelsMother wrote:

2. Not only should we attack from mounts again, but they need to allow mounts to attack while being ridden. There is no reason a bantha cannot gore, kick and trample while someone is in the saddle. War horses were always a major factor in old battles, and mounted police are still being used for crowd control. Pikemen were mostly employed to deal with charging cavalry, as thisgave theriders asignificant advantage in combat. To keep things fair, specials should restricted from use for both rider and mount. Ranged specials should bepermitted though, since spitting should not be hindered either. Allowing both rider and mountto fight would not upset gameplay balance, since dismounting now allows both to fight anyways....





The In Concept proposal for Mounts Unleashed seems to address allot of this. In my Creature Handler Upgrade proposals, I requested MCH be able to link with their pets, enabling this style of fighting while mounted. With the lack of use by special ranged attacks, this would assist both the mount and rider since the rider would at least be offered the use of default ranged attacks. I would be happy to see the option to fire a ranged weapon while mounted, even though I have no combat experience, but I would be happier to see the option for the mount to attack as well.
GrendelsMother
Wed Jul 27, 2005 2:32 am
#4


My apologies, I am an old time handler that likes to disappear from the boards here. I believe I remember the Mounts Unleashed proposals, I will have to read through it once again...



Tzitzimime - Creature Handler and Pikeman since the beginning.
I continue to play this game out of love for my professions.

When the "New Game Enhancements" go live, I will leave this game.
You can give it a pretty name, but it does not hide your shame...

"I mean, what is a pikeman and why is it something in the game? The only other profession we didn't absorb into one of these iconic templates is the creature handler and only 1% of our players play that character type."
- SOE Producer Dallas Dickinson (unknowing and misinformed)
Dodece
Wed Jul 27, 2005 4:12 am
#5

The issues with mounts a vehicles is a difficult one but I think the reasonable solutions have been addressed multiple times. Here are some of the better solutions.


1. No vehicle zones adventure planets simply shouldnt have speeder use on them. This is good content for all it makes going to these planets a bit more challenging. This would help with useable mounts.


2. Remove mission waypoints while useing speeders. Nobody should be to a 600 meter mission in under a minute flat anyway. This will allow people a reason to use mounts.


3. Reduce the vitality points on low level mounts. This is all pretty simple like many items in the game mounts need to decay with time.


4. Increase gallop speed in truth it should be faster then a speeder since its use is restricted.


5. Increase non ch mount level. When players can actually use their mounts in combat it gives value to useing them as mounts.


6. Reinstitute calling penalties on vehicles. A vehicle should only be pullable in cities near dungeons and near residence. Keep mounts as they are. Callable anywhere.


7. Fighting on mounts would take serious code fixes. Remember while mounted a player at no time in the past could special or use passive bonuses. Its a moot point


What we need is to have mounts and vehicles be divergent in one area mounts are preferable to vehicles. My favorites are reduceing low level mount vitality, removeing vehicle use from adventure planets, and increaseing non ch level to a useable state.


Luxora
Wed Jul 27, 2005 4:20 am
#6

Hear, hear!

During the Mounts Unleashed proposal, someone had asked for multi-passenger vehicles, and it was eventually put into the game. They still owe us the Mounts Unleashed bit.

As far as attacking from your mount, I'd love to see that reimplemented. At first I'd hoped it was just a bug (which aren't infrequent in this game...) though if it isn't, it should certainly be put back in. Why not? When you get drawn into combat, your mount slows down to the point where someone Burst Running or Force Running could easily overtake you, or even normal mob approach speed. Therefore it's useless for "kiting". The system was already in the game, so why'd they take it out? It wasn't powerful either, since you couldn't even use specials from atop a mount (who knows why they did that, but, it seems gimping combat-on-mounts wasn't enough, so they totally took it out...)


Slight workaround: If you are dismounted and tell your mount to Attack a target, and run up alongside it, you can Mount it once it engages in combat and... sit there, and watch the fight. Hooray.

*IF* it's a bug that you can't attack from atop a mount anymore, it means that when it's fixed, we could. If it was intentionally taken out, then why the new development that I can sit on my mount while it fights? It works correctly, though I have to mountafter it goes into combat, it won't attack with me riding it beforehand. So there you have it, the system is in the game and they just need to put it back the way it was, no specials (which I believe should be changed, but I'd be happy to even have regular shooting/melee-weapon-swinging from atop a mount...) and no kiting, and it would still be quite underpowered.


For an example about mounts, check this, directly from Star Wars.com.




From the movie. It looks like the Gungans rode Fambaas into battle (and look at the lightning/energy thing on the back of that other one, it looks like a massive weapon. Those are some bada$$ fambaas.)


How about you dish out some o' that for us, SOE? You want to make CH's actually mean something to a group rather than be a useless detriment? Give us impressive pets that don't glitch, war-mounts that are practically tanks from which ranged profs can sit upon (which would need to be CL70 to prevent abuse/having multiples),so enemies have to go THROUGH the pet before they can knock the rider(s) off. I absolutely loathe that in PvP (and in PvE also, due to the aggro system) that enemies come straight for the CH, instead of attacking that which threatens them/does damage first. That's ridiculous, and all other MMO's have better aggro systems as it stands right now.


Think that's overpowered? I think not. The pet(s) should be our shield, because we lack the armor and defenses that a character with two combat masteries would have. So stop being skimpy with what our pets should do, and give us the equivalent.

Message Edited by Luxora on 07-27-2005 06:26 AM



Luxora Zsanu
[Loving the NGE]
"See this double-bladed lightsaber? You have until both ends are lit to stop your childish bickering."

"I don't care if you wasted hours and hours playing this game. Alpha classes suck. I'd rather succeed being equal with everyone else because it means that I won, not that my hours and hours of wasted life won."
- Makenshi
Aerontako_Shretalon
Wed Jul 27, 2005 6:09 am
#7






Dodece wrote:

The issues with mounts a vehicles is a difficult one but I think the reasonable solutions have been addressed multiple times. Here are some of the better solutions.


1. No vehicle zones adventure planets simply shouldnt have speeder use on them. This is good content for all it makes going to these planets a bit more challenging. This would help with useable mounts.


2. Remove mission waypoints while useing speeders. Nobody should be to a 600 meter mission in under a minute flat anyway. This will allow people a reason to use mounts.


3. Reduce the vitality points on low level mounts. This is all pretty simple like many items in the game mounts need to decay with time.


4. Increase gallop speed in truth it should be faster then a speeder since its use is restricted.


5. Increase non ch mount level. When players can actually use their mounts in combat it gives value to useing them as mounts.


6. Reinstitute calling penalties on vehicles. A vehicle should only be pullable in cities near dungeons and near residence. Keep mounts as they are. Callable anywhere.


7. Fighting on mounts would take serious code fixes. Remember while mounted a player at no time in the past could special or use passive bonuses. Its a moot point


What we need is to have mounts and vehicles be divergent in one area mounts are preferable to vehicles. My favorites are reduceing low level mount vitality, removeing vehicle use from adventure planets, and increaseing non ch level to a useable state.








Better? Youch, these ideas are terrible! I agree that mounts should be made a bit more useful, but NONE of these is the way to go about doing it.


1: Much of Kashykk doesn't allow vehicle use already. Every time I go to these places I'm asked if I have a mount for sale since their the fastest meathod of travel other than a Jedi's rediculouse Force Run abeality.

2: Makes no sence at all...

3: Yea, now all we need are pet repair gurauges...

4: I can't see a Falumpset, ot any animal for that matter, traveling that fast.

5: Making the Non-CH a bit more like CH is a proposal from a Non-CH like me requesting a free healing abeality with pretty electric lights.

6: Sounds good. But then again, why did they remove this in the first place?

7: _____
GrendelsMother
Thu Jul 28, 2005 8:23 am
#8

I agree unfortunately... while Dodece's idea's make mounts much better, none of these changes sound realistic. Why could I pull a bantha out of thin air, but not a swoop? And why would a largeanimal gallop faster than an advanced vehicle? I do not want to see mounts forced upon the SWG population, and I like how they are rare to see these days. All I am asking is that using mounts should have some "realistic" advantages implemented into the game mechanics, and then the player should decide whether a vehicle or mount fits better into their playing style. It is all about the choices you give to us, but as of now.... there is no benefit to using these troublesome animals. And this is unacceptable.


Fighting from mounts once more seems like an easy fix to me, noone even seems to know if it was supposed to be removed in the first place. And if they planned on this change, our CH correspondent at least deserves a explaination as to why...





Tzitzimime - Creature Handler and Pikeman since the beginning.
I continue to play this game out of love for my professions.

When the "New Game Enhancements" go live, I will leave this game.
You can give it a pretty name, but it does not hide your shame...

"I mean, what is a pikeman and why is it something in the game? The only other profession we didn't absorb into one of these iconic templates is the creature handler and only 1% of our players play that character type."
- SOE Producer Dallas Dickinson (unknowing and misinformed)
Kaomond
Thu Jul 28, 2005 8:32 am
#9






GrendelsMother wrote:

2. Not only should we attack from mounts again, but they need to allow mounts to attack while being ridden. There is no reason a bantha cannot gore, kick and trample while someone is in the saddle. War horses were always a major factor in old battles, and mounted police are still being used for crowd control. Pikemen were mostly employed to deal with charging cavalry, as thisgave theriders asignificant advantage in combat. To keep things fair, specials should restricted from use for both rider and mount. Ranged specials should bepermitted though, since spitting should not be hindered either. Allowing both rider and mountto fight would not upset gameplay balance, since dismounting now allows both to fight anyways....



Strangley enough, and now you say about it i think what happened to me was a bug, but last night i was sampling dna from the back of my carrion spat (i use a macro that dismounts samples then remounts) and i got aggro from the creature, i tried to run and got about 3 steps when the spat turned round and started screeching and doing the attack motions, i could not move the spat away or anything, i ended up getting off the spat and walking away and stood watching it fight. Was well strange, i serioulsy thought that they had added mounts fighting while you're on them to the game for a moment.





Kaomond Medi / Kaomir Medi / Belios Goveko / Kao' Medi

Chimaera / Bloodfin


Founding Member of BEta(BE Training Academy) the non-profit
'
BE for fun and research' organization



Sneev
Thu Jul 28, 2005 3:10 pm
#10

I think some definite changes are in order to make Mounts a viable and desirable alternative in game, but they have to be logical choices. My suggestions off the top of my head:

* Allow melee weapon and ranged weapon combat while mounted. There is a long tradition of using a mount while in combat and I see no reason why it can't be part of the game. Optionally allow CH mounts to be taught additional mounted attack capabilities (trample etc) that regular non-CH mounts can't learn.
* Raise the level of mounts that non-CH can use to something like CL22. Add more mountable creatures and increase the availability of wild ones.
* Add the ranching suggestion to CH as requested before in some other thread. This would allow CHs to raise, breed and manage mountable, and harvestable creatures in a new type of building structure that provide breeding pens and a corral to hold animals.
* Give BEs a drug that they can combine with mounts when created to give the creature a max level cap, so that they can make a level 10 Brackaset without any difficulty by making ahigher level one, then applying the level cap substance to it to max its growth level at whatever was imbued into the cap drug.
* Give mounts the ability to climb and descend hills without slowing down, ensure that all vehicles can move over hills as they currently do but take increased damage as a result, so its a viable option to use a mount when going cross country, but still possible to do so with a vehicle.
* Give mounts the ability to carry items in paniers, say another 50 storage. Thus they can be used as pack animals when going to harvesters.
* Increase gallop speed, its hardly noticeable on some animals. Extend its duration, and shorten the recovery period.
* Make animals require feeding when out.



Jhonto - Elder: Architect, Artisan, Chef, Droid Engineer, Merchant, Tailor, Entertainer, Image Designer, Politician, Bounty Hunter, Marksman, TKM, Creature Handler, Ranger, Scout, Doctor, Dancer and Musician
High Plains, Tatooine (3356, 7212), Tarquinas

Jindi Jaw'aqti - Half Bothan/Half Jawa Spy. Regimental Sargeant Major, 15th Stormtrooper Regiment, Ft Palpatine, Lok.
ioan
Thu Jul 28, 2005 3:54 pm
#11

If a gallop doesn't feel much faster than a run, check the CH FAQ for a list of all mount walk, run and gallop speeds. That will let you know what's really going on.



Emaa
Starsider
Master Ranger / Master Creature Handler / Taun taun Handler #3

For your Ranger, Camping and Creature Resource needs, visit the No-Trace Survival Trading Post in Mos Taike, Tatooine (3500, 2000).

Mount and Vehicle Speeds Revealed in the CH FAQ
Hazarstanagge
Thu Jul 28, 2005 3:58 pm
#12

Well, I cant disagree with anything that you have suggested. The only thing that i might add is a accuracy penalty for shooting while mounted. If you add a accuracy mitigation to the CH tree ( sorta like the armor mitigation)



WHO IS GOING TO KEEP JABBA'S RANCOR NOW?
WHO IS GOING TO TRAIN AND MOUNT TAUN TAUNS?
WHO IS GOING TO TRAIN OBIE'S VERACTYL?
WHO IS GOING TO MAINTAIN THE CREATURES IN THE GEO ARENA?
SOE'S MOMMA THAT'S WHO!!
Dodece
Thu Jul 28, 2005 5:12 pm
#13

Well the camp removal was the devs trying to appease I want it all crowd who couldnt handle that scout might have a useful skill and passing that up had to have a cost. Needless to say it was a bad call. Limited numbers of scouts means limited inflow of scout resources and more polarized combat. Many players did not want to take any scouting for the simple reason they wanted to fire a gun .1 seconds faster and so forth.


The higher level no ch level is pretty straight forward a level 10 carion spat cannot take too much damage from kealing over, and useing mounts invariably results in takeing attacks. Meanwhile the speeder flashes past spawns before they actually spawn and never takes damage. The first part is merely survivability the second is the ability to use the pet in say an ambush situation. Makeing it a handy weapon on hand as a short term tank or a escape destractions is worth investigateing.


Lower vitality its pretty simple more items in the game need to be decay enabled to justify a trade. If everyone has a television and the television lasts forever how many places will sell televisions. Its not just tamed mounts for players but vehicles need to decay to explosion as do droids. The only thing that motivates a player to buy a service in the game is the lack of haveing that service active, and the only thing that will drive another purchase is the need to replace either a depleted or less worthy item. Ergo if CHs ever want a market for mounts they must be decay items.


No missions on speeders is simple enough. By denying the aspect of fast mission transit players by default will use mounts. The fast mission turn around is and has been a known issue. Its a major reason for economic woes.


Mount only zones is simply a good all around way to reinstill many aspects of gameplay. First it provides one more reason for mounts. Second it returns epic scale to the game. Getting there is half the fun and zooming by on a speeder means no interaction with the enviroment. Takeing 5 or 6 minutes to reach a secluded dungeon is generally a more challengeing idea.


Super gallop while not visually or continuity wise pleaseing it does impart worth to a mount. This is a game and continuity is not really the developement teams job one. In the starwars universe mounts are used rather then vehicles for numerous reasons. Creatures do not break down nor need repairs. Mounts can handle adverse climate situations. Mounts are easily maintained and are cheaper to operate. Mounts can defend themselves and their masters. The list is endless but the devs will never make it so sandstorms rip speeder intakes to shreads, or have a swoop suffer malfunction. We need to have some valid skill for the mount master to call on. Mounts are relegated to transport, and in transport speed is the key. A fast gallop exceeding a speeder would be a way to involve mount use.


Combat on mounts will never be viable as anything other then an eye candy moment thats what firework packages are about. If mounting applies any advantage the net result will be the same as doctor buffs or even super comp armor. It will only devolve into multiple players fighting mounted. Generateing un needed lag and generateing screen clutter.


The only resolution is to make mounts more effective transports. Any combat implementation would be mere eye candy and the developement team is right to focus attention elsewhere. Fighting from mounts has never been more then eye candy at best, and at worst used as a means to exploit spawns like kimos and krayts.



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