Creature Handler Archive

Thread: Making CH Competitive

crackerjackcoon
Mon Oct 04, 2004 7:47 pm
#170

Well..... With mounts the SWG crew needs to make up their minds how they want to implement them in the game. If they can be used in combat then lets go all the way for petes sake. Special weapons for mounted riders. Special mounted combat moves. Special attacks for mounts such as trample etc. I mean.... If my mount is going to be useless for getting away so that I am forced to have a speederbike nearby then it should at least kick some major bum while I'm riding it. However..... If the SWG doesn't want mounts to be used for combat then they need to remove the slow down code when you come under attack. The argument that they can be used for kiting is stupid since when taming or collecting DNA I always have a speeder bike nearby to get me out of harms way fast if need be. If your worried about kiting then reduce accuracy, especially if the mount is moving fast. That would make more sense. I shouldn't need a vechicle to get out of a bad situation. That should be my pet mounts job. Why do I need a stupid vechicle??? Also if mounts are going to be used for travel then the burst run needs to be pool based. If you stop then the beast should catch its breath and be able to run quick again. Mounts tiring from burst run at a stand still is just plain stupid. The way mounts are coded just defys the laws of logic. Also. If mounts are going to be used for travel some species should be fast. I mean FAST people. I've seen how fast some of those crimson razor cats run and fliers. I mean that fast. Maybe even give high level CH abilities to train them to be even faster. Even add special riding gear to improve speed and duration of burst run. A final note. A cupa or a carrion spat should be able to outrun a Jedi. I don't care what his force run level is. Darth Vader, Yoda, Luke, or any other Jedi for that matter, did not race beasts or swoop bikes on foot. I admit it might be funny to see but lets be a bit more serious here. I'm not saying that all pets should be fast by the way. Just a particular few. Perhapsadd a few rare tamables out there that would make desired mounts for their speed.
Paradisio
Tue Oct 05, 2004 3:14 am
#171

1. I agree with adding the ability for pets to use items/armor. Most mounts in the real world had armor developed for them at one point or another. And some pets should have a natural intelligence to use items/weaponry. Like creatures who are bipeds usually have greater intelligence (like primates) and could be trained to wield a blunt object (or lightsaber /run) I'm not asking for composite armor or anything, just something to increase defense.


2. Adjust the way pets deal damage, either make their average speed better or add more variation to the types of damage.


3. Make it so BE can be more specifc and what they want to modify, like instead of just putting 5 dna samples, you could have a more advanced interface, like instead of one template for every 2 stats, you could have 1 foreach of them, 1 for damage, 1 for attacks, and so forth.


3. Remove the "balance" they received. Even when other classes get "balanced" more than likely the CH will still be extremely weak in comparison. Even if they are brought back to the way they are, it won't matter if you have 3 rancors with 15K ham, when someone can hit for 2K a hit every second and the rancors hit them for 20.
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