Creature Handler Archive

Thread: A Guide to the New Pet System (Included Abilites, XP Listings, & How To's)

Barafu
Thu Aug 11, 2005 12:31 am
#144

Here is a good reference on states as applied by players. I would assume that creature's blind attack, etc. would have the same results.



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TuskenJedi
Thu Aug 11, 2005 5:13 am
#145



Seiryuu wrote:
I have found the formula for Vigorous Health (L1):

(Base Health) * 1.04 + 100

It matches the given data, as well as a carrion spat I just taught this to:

180 > 287 (capper spineflap)
990 > 1129 (vynock)
1215 > 1363 (murras and my own baggerasets)
1985 > 2164 (my carrion spat)




Any numbers on L2 or L3 yet?
KwongWah
Thu Aug 11, 2005 10:02 am
#146

Some research info

Done three lvl 50+ pets and they seem to give their innate abilities sometime between the second and third pet lvl up

Also done about six low lvl pets (under lvl 10) these gave their skills after the fifth lvl up.

Done three 11 or 12 lvl pets and these gave abilities between the third and fourth lvl up



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Rodan44
Thu Aug 11, 2005 8:43 pm
#147


got L1 Knockdown from a Crazed Durni


tested it and appears to be working quite well

Message Edited by Rodan44 on 08-12-2005 01:44 PM



©

Seiryuu
Fri Aug 12, 2005 12:18 am
#148


Any numbers on L2 or L3 yet?

Not from me, but I wish to collect all the L1 specials before moving on to L2, then L3.

If someone can list the health of pets with and without L2 and L3 (two from each), I'm sure I could quickly derive the formula.



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Jaffy_Jafster
Fri Aug 12, 2005 2:48 am
#149


I have a Reptilian Flyer which I tamed and had the HAMSTRING (L2) ability.


During use last night I was able to get the hamstring attack to work on thetarget quite nicely, However, the icon which came up under the targets Health bar said it had HAMSTRING (L1) applied to it and it lasted 20 seconds counting down.


So does this mean that even if it says you have a L2 or L3 triggered special on your pet it is really only doing the L1 version of that attack ?


To help work out what is going on here does anyone use the HAMSRRING (L1) version ? does it last for 20 seconds ?



I have bugged it anyway because at it's best it is a display error and at it's worst a major bug in the new specials system.







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Hardley
Sat Aug 13, 2005 1:41 pm
#150






Jaffy_Jafster wrote:


I have a Reptilian Flyer which I tamed and had the HAMSTRING (L2) ability.


During use last night I was able to get the hamstring attack to work on thetarget quite nicely, However, the icon which came up under the targets Health bar said it had HAMSTRING (L1) applied to it and it lasted 20 seconds counting down.


So does this mean that even if it says you have a L2 or L3 triggered special on your pet it is really only doing the L1 version of that attack ?


To help work out what is going on here does anyone use the HAMSRRING (L1) version ? does it last for 20 seconds ?


I have bugged it anyway because at it's best it is a display error and at it's worst a major bug in the new specials system.





This is what is so frustrating about the way the DEVs do not share information ... we should not have to speculate whether the above is a "feature", a "bug", or "working as intended". And, if it's a "bug", is it going to be fixed or do we need to figure out a work-a-round or do we just live with it


/rant off



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Aceses
Sat Aug 13, 2005 2:42 pm
#151

No learning abilities is really random, I have take several low level pets and sent them off to the unused noob fields at have learned before any roll over as well as a few after 1 or 2 roll overs.

It really appears to be a % chance on each XP event, I think it goes up with roll overs but its all about getting enough "chances" to learn. FOr low level pets I find even getting 1xp per kill can be very quick to learn.

There does appear to be a point of dim. returns. Pets in the upper teens to say 20ish take a long time this way and I don't think its worth the effort. Besides you tend to clean the field faster then the respawn and I personally don't want to take over a multi-spawn field when new players actually need to level in them.



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Drashk
Sun Aug 14, 2005 4:40 am
#152

I've started to 're-write' some of this guide. Please take the time to read through what currently exisits and post on any information that may not be correct.


Many thanks in advance.







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Whirr
Mon Aug 15, 2005 9:13 am
#153

Do CL7 pets only have one ability slot?

I found a CL7 murra with Self Sacrifice L1 and used it for a while so I could earn that ability until it had earned 24 or so training points. When I attempted to train it Knockdown L1 I received an error message stating that the pet had no more open ability slots. I stored and recalled it and still got the same message. I rolled it up to the next level so it had 32 points and I still couldn't train it in KD, staggering attack, intimidate, etc. Is this a known bug? Has anyone seen this with higher level pets?
KMad
Mon Aug 15, 2005 3:30 pm
#154






Kalano wrote:


Has the pet earned an ability slot? there is two different ability earnings. One is skill points, and the other is ability slots. If the pet hasn't earned an ability slot, you cannot train new abilities.


CL 7 might have only one slot and it is possible that the ability it already has takes up the slot. I will have to test more to know for sure about that.


But a CL7 pet is worthless to a CH. Its in the non-CH level range. Personally, i wouldn't give two chubbas if it had an additional slot or not, but thats me.





i have a CL2 i've used quite a bit that has 3 ability slots open now apart from the stun it had when i tamed it.


lowlevel pets aren't worthless to me, anyway. right now i'm trying to learn some L2 abilities, and the pets i need to learn from are all over CL35 so i can't have 2 out at once. but, i sometimes call out other pets with the one i'm learning from. lately i've been training up 2 cu pas to train for friends. sometimes i call out that CL2 bird, he has stun and knockdown and can come in really handy. his purpose is to land states on the mob, not to do damage, and at CL2 i have no worries that he'll draw aggro





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Kalano
Tue Aug 16, 2005 12:40 am
#155






Whirr wrote:
Do CL7 pets only have one ability slot?

I found a CL7 murra with Self Sacrifice L1 and used it for a while so I could earn that ability until it had earned 24 or so training points. When I attempted to train it Knockdown L1 I received an error message stating that the pet had no more open ability slots. I stored and recalled it and still got the same message. I rolled it up to the next level so it had 32 points and I still couldn't train it in KD, staggering attack, intimidate, etc. Is this a known bug? Has anyone seen this with higher level pets?





Has the pet earned an ability slot? there is two different ability earnings. One is skill points, and the other is ability slots. If the pet hasn't earned an ability slot, you cannot train new abilities.


CL 7 might have only one slot and it is possible that the ability it already has takes up the slot. I will have to test more to know for sure about that.


But a CL7 pet is worthless to a CH. Its in the non-CH level range. Personally, i wouldn't give two chubbas if it had an additional slot or not, but thats me.




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greywheel
Tue Aug 16, 2005 12:50 am
#156






Drashk wrote:

I've started to 're-write' some of this guide. Please take the time to read through what currently exisits and post on any information that may not be correct.


Many thanks in advance.








Somethingthat I didn't see in the FAQ, that I get asked quite often:


Should I group with my pets when trying to gain training XP for them?


Basically, my response is if your fighting lairs near or aboveyour CL than group with your pets. If you are fightling lairs near your pets CL or lairs below where your toon would gain XP than you must leave your pets ungrouped for them to gain training XP.





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