Creature Handler Archive

Thread: A Guide to the New Pet System (Included Abilites, XP Listings, & How To's)

greywheel
Mon Aug 08, 2005 3:17 pm
#131






Meepo wrote:

Found Beastly Constitution 2 on Fierce Piket Protector.


When list is updated, it would be great if planets were listed after creatures as some of them are not familiar to all players.


Migo/Meepo






Hey can you tell me where to find one of those?


Really, I think adding planet names to this list would just make it even harder to read. If you do not know where to find creatures just visit swgcreatures.com, stats may not be up to date but everything should be on the right planet. Maybe just a link in the main post would help the novice creature handlers (not saying you are novice).





IGN - Iamjake
Retired
MCH MP MS on Bria
KMad
Mon Aug 08, 2005 7:32 pm
#132






Drashk wrote:




ThrottleJockey wrote:
Ayami-Ayami wrote:
"quick quesion about Vigorous Health: when you says it increases health by %25 do you mean that if the pet has Vigorous Health L3 its health is increased by %25 from its original heath or is it increased by %25 with each level of Vigorous Health?"

I have trained Vigorous Health (L1) to 3 animals. All level 7. One Vynock, and 2 Murra.
The Vynock went from 990 to 1129
The 2 Murra went from 1215 to 1363.




Hmm....


If that is the case, then it might be that Vigorous Health is similar to Doctor Buffs, in the amount of Health that is gained, based on the base Health.







i got a level 2 capper spineflap baby as one of my first tames in the new system, he has knockdown, so i've kept him around to group with other very lowlevel pets to learn their abilities. i'm taking the slow, meandering way of clearing waves with pets around the mob level, rather than sic'g them on level 80 missions. when i (finally) learned vigorous health L1 from a fambaa, i trained it to that L2 spineflap thinking well if he's gonna be my uber lowlevel pet let's increase his health.


he went from 180 hit points, to 287. i wrote it down, i know i'm not imagining this, but it shocked me since that's a far bigger increase than i expected.





KMadness Candy Treats and Junk Food
Because Whit's too lazy to cook it all herself!
Twilight's End, Naboo (-3036, 5300)
vercupti (+75 prec) thakitillo (+77 sta)
flameout (+65 con) mando (49 fill 19 min +54 str)


i want a complex game with an easy interface, not an easy game with a complex interface
Seiryuu
Mon Aug 08, 2005 8:33 pm
#133

I have found the formula for Vigorous Health (L1):

(Base Health) * 1.04 + 100

It matches the given data, as well as a carrion spat I just taught this to:

180 > 287 (capper spineflap)
990 > 1129 (vynock)
1215 > 1363 (murras and my own baggerasets)
1985 > 2164 (my carrion spat)



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Drashk
Mon Aug 08, 2005 8:43 pm
#134




Seiryuu wrote:
I have found the formula for Vigorous Health (L1):

(Base Health) * 1.04 + 100




/cheer Seiryuu


It fits with the testing I just ran.


/add to original post









Making SWG more Star Warsy. One droid at a time.
Electro5
Tue Aug 09, 2005 12:09 am
#135

I haven't had any kind of problem getting lower total abilities on my pre-Pub pets. So far I've leveled 2 of them, working on 2 more, and all of them are getting as many ability slots as they should.



Bria - Electro (N) ~ Shadowfire - Hydrolus (R) ~ Sunrunner - Zaxu Trizki (I) ~ Ahazi - Xonoryt (R) ~ Gorath - Geitizo Nimoirist (I) ~ Radiant - Tygran Virfais (N)
ThrottleJockey
Tue Aug 09, 2005 4:03 am
#136

I got Thick Skin (L3) from my Shear Mite Soldier (CL70) yesterday. 410200 training xp per round. About 2 1/3 round to learn the ability. He gained 16 training points per round, and unlocked one training slot after round number two.

Valin Horn
MCH/MR
FarStar
xobmnad
Tue Aug 09, 2005 8:07 am
#137


Drashk wrote:

... From what Vert has found, a pet must have a L1 Ability before it can be /train'd a L2 Ability. This would mean that in order for a pet to be /train'd an L3 Ability it will need to have the L2 Ability first.

It is unknown at this time whether or not each Level of an Ability will take an Ability Slot, but my guess is that this will be the case. This means that pets that are tamed with an L3 Ability will be very valuable, since they won't need to use 3 Ability Slots, in order to have the Ability.







i can confirm Vert's observation on training L2 / L3 abilities.

i'm not sure about the consumption of ability slots and what to think about it in case it's like you've stated.
new abilities for pets sounds kinda nice and learniung from pets is just kinda funny but all in all it's just sand in the CH's eyes.
i don't think it's new content to CH but a way to extent a timesink into oblivion ( as for lvl 60 > pets ).
i'll use my pets as i did before and if it comes to the point i could learn or teach i'll do so but don't expect me to cheer for this publish.
a corral(spelling?) would have been some nice feature to dabble around with or the nice idea of "legendary" pets.

have fun



Nimmerf Roh
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KyberAntillies
Tue Aug 09, 2005 3:48 pm
#138

Okay, I'll ask this again.



This is my next, and hopefully last, question. One of my pets I tamed has Beastly Constitution, which I got froma Dune Bantha. Well, for those types of abilities, is it possible for me to learn those? Since they aren't triggered.



LONG LIVE CREATURE HANDLER!

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KMad
Tue Aug 09, 2005 4:20 pm
#139






KyberAntillies wrote:

Okay, I'll ask this again.



This is my next, and hopefully last, question. One of my pets I tamed has Beastly Constitution, which I got froma Dune Bantha. Well, for those types of abilities, is it possible for me to learn those? Since they aren't triggered.




yes, i learned that one myself yesterday. it's also possible to learn triggered abilities without ever triggering them, it's just random chance when you'll learn it.



KMadness Candy Treats and Junk Food
Because Whit's too lazy to cook it all herself!
Twilight's End, Naboo (-3036, 5300)
vercupti (+75 prec) thakitillo (+77 sta)
flameout (+65 con) mando (49 fill 19 min +54 str)


i want a complex game with an easy interface, not an easy game with a complex interface
Ayami-Ayami
Tue Aug 09, 2005 5:49 pm
#140

well i hope that formula for vigorous health isn't true for all 3 levels, if it increase it by that much each level, then my shear mite soilder would only gain about 1100 health with all 3 levels, doesn't seem very good for 3 levels



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Ayami - MCH since september '03 and until NGE.
The removal of CH and the NGE in general is the dumbest thing a company has ever done. period.
CH deserves to stay, and SOE deserves to be *#&$^#*@ until they are #*&$& and then *#&$ some more!
LONG LIVE THE CREATURE HANDLERS!!!

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...and making SWG a better place to be.
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greywheel
Wed Aug 10, 2005 10:17 am
#141






ioan wrote:

Is it possible to determine how many Maturity Levels an animal has, other than keeping track of them as the pet gains levels?








You can divide the total number of training points earned by the number of points earned each cycle.



IGN - Iamjake
Retired
MCH MP MS on Bria
ioan
Wed Aug 10, 2005 10:48 am
#142

D'oh! Thank you.



Emaa
Starsider
Master Ranger / Master Creature Handler / Taun taun Handler #3

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Imreanna
Wed Aug 10, 2005 1:39 pm
#143




Update: Kwi got Marring Storm level 2


Brackaset got Thick Skin L2


Purbole Hunter got Panicked Rage level 2


Gaping spider hunter got Hunted Withdrawel level 3

Message Edited by Imreanna on 08-10-2005 01:43 PM


Message Edited by Imreanna on 08-10-2005 02:17 PM

Message Edited by Imreanna on 08-10-2005 02:33 PM



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