Creature Handler Archive
Thread: Corral Plan: A Rough Draft 1
Just checking to see if there is anything new here. I will make sure to bring up the box trap idea to the rangers at the fan fest. I will bring our best ideas with me and press are concerns. As brought out above, I have always wanted a corral. I have had to release many pets I would have much preferred retiring to a corral. If we can get some sort of breeding as well, even better. Any newcomers to this post, PLEASE read intire post. We have laid this out about three times with changes. It is very workable. We have at least another month to polish this thing up. ![]()
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g2g, will finish later
RoboFish wrote:
Me = What I Think
Okay so here are my ideas, and thank you Pluto for getting me so interested in this topic.
Pluto9Moon wrote:
The following is the somewhat polished version of the original rough draft. In version 2 some changes have been made so please reread in its entirety. One drastic change is the removal of harvesting as a component of any structure for CH’s.Good Idea removing that lets never bring it up again.Breeding has been discussed. We have yet to get any real feedback on DNA sampling. DNA sampling if it were to take place needs to be discussed in better detail. Architects in the similar post in their forum seemed for getting new structures to build and having a new market. While DE seem opposed to building a plain and simple module with little or no value and will never really deteriorate over time. This forum suggests the role-play aspects of milk maid bots. This is something that seems doable but at the same time we have to be aware of the scout market for milk. I am a Scout and there is no real market for milk anymore, it is just to easy to get. (I am proposing a compromise how about we are able to get better stats on the milk, but you can only milk each animal once per day and you only get 1/4 of the milk that a Master Scout would get, that way you offset the better qaulity by a lesserquanity)I tend to agree, while I don't usually milk creatures, I think ours should bea better quality through the pasturization process or whatever makes it better. Not sure aboutless quantity because domesticated (those in the corral)animals should givemore milk than wildones.I will try to get more feedback from scouts.
Manger
Gained in Creature Taming I: Basic Domestication
Monetary Maintenance: 30cr/hour (720cr/day)
Food Required: 1/pet/hour
Animals Held: 4 adults (2 babies)
Lots Required: 1
DNA Sampling: No
Stable
Gained in Creature Management II: Advanced Organization
Monetary Maintenance: 60cr/hour (1440cr/day)
Food Required: 1/pet/hour
Animals Held: 8 adults (4 babies)
Lots Required: 2
DNA Sampling: No
I suggest that breeding only be allowed in Barn and Up
Barn
Gained in Creature Training III: Martial Obedience EducationChange to Emp 4 since that is usually the last skill gotten.
Monetary Maintenance: 90cr/hour (2880cr/day)90*24=2160cr/day
Food Required: 1/pet/hour
Animals Held: 12 adults (6 babies)
Lots Required: 3
Shearing Rate: 100% of Animal Base Harvest Rate. Lets leave hides to Rangers Nix this
DNA Sampling: NoChange to Yes
Corral
Gained in Creature Empathy IV: Consonance of WillChange this to Master since a MAster could get a Big Bonus, and is most likely to have the fullest data pad.
Monetary Maintenance: 120cr/hour (5760cr/day)120*24=2880cr/day
Food Required: 1/pet/hour
Animals Held: 16 adults (8 babies)I suggest 3:1 ratio 24 adults 8 babies considering the cost and lot size
Lots Required: 4
DNA Sampling: YES
Monetary Maintenance is self explanatory. I have not altered it up or down as of yet. Any monetary payout should expect some decent payback. If this idea simply gets reduced to you can have stables that display pets without any real function I would ask that they be reduced.
The power requirement is removed as of this version. Future power requirements would be battery based on Milk Maid droid modules (TBD).Now above you mention that DE were opposed because these would be 1 buying use, well I have an Idea. First there could be 2 droids a Milk droid and a Birthing Droids. Both would need Batteris that is were Artisan would come in. Now back to the renewable Droid Engineer part. From the droid Engineers we would need to buy Milk Extraction devices of some sort, each one is one use per animal, meaning that we would need alot of them for the milking proccess, so there is the repeat buisness. Now for birthing maybe we could invent something or since we will need to buy a ton of the milk extractors I think that it should be a special bot with a special chip for the milking. I don't really like the idea of a birthing droid and since that same droid would have to take care of the medical aspects of both the mother and the baby or it may have to take care of eggs (insectoid/arachnid, avian. amphibian (chubas, gorgs, Woorts), and some reptilliancreatures). Since this is alot for a droid to do, I think there should be a specialized breeding/birthing/incubating module that can be included in the structure, but to keep the DEs happy, lets have 1 or 2 droids with medical or some other specialized module that can be put into the birthing module so it can work properly, the more droids, the more efficient it is. So, maybe a minimum of 1 droid for the barn up to 4 for the corral.
Food is necessary to keep any animal healthy. It is required to keep animals. If the food is not available, animals will have a base 5% cumulative chance per hour of catching a disease. This disease is only curable by a doctor. Any disease animal increases the chance of any other animal’s disease check by 10%. For example you have 4 food items left in a Manger that holds 5 animals. The fifth one dramatically fails its check of 5%. The next hour each of the 4 animals that will be missing food would have a normal base 5% plus an additional 10% because disease already exists in the Manger. This brings the check up to 15%.
I agree with robo here, it should be any kind of food. Also, I think we should be able to use natural (that is, foraged) foods since some CHs use those instead of chef foods or pet foods, I use foraged foods as well.
For food I recomend that this be any food, or Pet Food that can be created at Domestic Arts 4, makig the food a chef lvl would be advisable becase first chefs are hard to find and second since pet food wont be that desirable it will be extreme difficult to find some in large qautities.
Animals Held was reduced as some stated 40 was too many even at the higher end to 16 adults.
Lots Required is self explanatory but let us append this to read that only one such holding structure can be placed at any given time per CH. If you have a Manger you cannot have any of the other 3 structures.
DNA Sampling. See Interdependencies-Bio Engineer.
Interdependencies
Architect: The structures have to be made. These could be made with the same template for resources as harvesters. I suggest that barn and corral be atleast ascomplicated to build as a Large house, for the Corral it should be as complicated as a Guild Hall. That way there will be less of them since there cost would be around 500k each.
I don't know about the cost since not all MCHs could have that kind of cash, maybe a little less around 200 or 300k. I agree on the complexity though. Not sure if an Architect or a doc should make the birthing/breeding module I suggested.
Droid Engineer: Possibly for the Milk Maid Droid and we have dropped the idea of DE making any component require for the structure itself. Vet bot was also offered. Good idea some ideas above.
Ranger: Instead of a Tranquilizer Dart (this is exploitable imho) the Rangers could have a Box Trap. The Box Trap could be some simple 1 time use structure or a more permanent structure like a harvester. Simple structures could capture 1 creature at a time and be place in Inventory much like a BE pet deed. What would be greatest about this idea is if Rangers can capture those pets not allowed to be tamed by CH currently. These mobs after captured by the Ranger would then have a TAME tab. Making those CL70 and below mobs that all CH want to be able to tame, tamable (wow thank god for spell check I have been spelling it tameable). This is a major compromise in which CH gets nothing back from the Rangers at all except the chance at more content through economy. I think that the pets that the Rangers catch souldn't be tameable, since the F1 generation is never demosticated. But of course we will by the Rangers Adult pets if breeding is implemted, they capture 2 we pay that large premium then we breed them and get a Tamable F2 generation to sell.
Doctor: These will be needed to heal diseased animals. It is my preference that we form some automated email system to allow us to know if an animal becomes diseased. It would be further beneficial if we have a Doctors List. This would allow us to place a Doctors name on the list to be emailed. Of course, it behooves the CH to get permissions from the Doctor first, so they do not receive unwanted email spam. Good idea i would drop the e-mail a doctor that would be 2 complicated but the e-mail person is already implemented because if a structe drops to a certain lvl all admins get mailed. that might be a way to tell a doctor you would need to truste them to but them on the admin list.
I like the idea of yours robo, this could work for guilds and such.
Bio Engineer: This to me seems the trickiest of all to implement. I have placed DNA Sampling in the Corral only. It seems that if everyone could do it there is less motivation to get nearer Master CH. What we need here is feedback. If it is automated then is 1 sample per hour enough with 16 creatures in a Corral? That is some 384 attempts per day. What success/failure rate is applied? Do we place an insta-death stipulation such as BE have already? If it is automated then where do we get the DNA sampling Droid? THIS REALLY NEEDS FEEDBACK. It lacks any real focus. Some BE do not want it, some think it’s great. (note: numbers reduced)Okay here is my idea on this the Sampleing would need to be manually done. Sampling for this would be given at MAster Bio-Engineer. Instead of an animal dying if there is a failure, how about each animal only get 5 samples to it, then it becomes genetically unviable. That prevents one person from having 1 animal, and constantls sampling it.
CH’s want this to be a visual structure. Something where things can be displayed and no some extension of a data pad. It is my understanding, we also want a way to make an access fee (in playing devil’s advocate I am almost certain this will require the Artisan Business I Skill). Okay I would be happy with the data pad but in the spirit of aiming high Making the animals viewable would be great. Now we have the problem with size, but how about underground, I thought of this because of the caged animals underground in the warren. I would prefer abovegroud but the size might be a problem. Yes buiness I in Artisan should be a must for an access fee.
Yea, I really think it should be aboveground. How about this, make the terrain requirements be VERY flexible, but make the
Focused Future Discussions:
Breeding:
If we breed there could be a midwife bot. Mortality of any creature fits into Darwinism. But through modern technology many survive people survive in technologically advanced countries that may not have a chance in underdeveloped nations. Assigning a base mortality rate for new births and or stillborns could be worked out.
What statistics could really be affected: Damage as some representation of breeding stronger and stronger animals with each other? This would allow only and F1 and/or F2 generations. Speed: an increase in normal Base Movement Rates?
In asking for breeding, we CH must stay conscious of the fact this comes dangerously close to the BE territories. Keep in mind no one wants to breed mutants. Sub-species interbreeding would be ok. Voritors with Voritors. Rancors with Rancors. Graul with Graul. There is a different though Be get to choose what they want this would be mostly random. And Maybe like you said no Razorcats and Gurrecks, but Graul Maulers and Frenzied Grauls Would be okay.
Robo outlined a nice simple little Selective breeding process for color(Thanks for the mention
but it wasn't just for color and the only way for the CH to know the color makeup would be to have a BE sample the creature to find out a genetic makeup). Although in my opinion this should not be known to the CH. Any animal that looks normal in color could be homozygous for normal, but might be heterozygous for recessive. Then of course there is more of a gene blending thing where something that may have a green color if it were GG is bred with a rr and has a brown color because it is Gr. Then of course there are the sex determining chromosomes X and Y. Again this short version is not the high amount of colors used by BE and therefore just some simple selective breeding fun in the stable. Yes colors should only be like 3 or 4, and more and the Combinations would be so complex that it would be come extrememly difficult to code.
Cross-breeding
Would it be something to breed a wild typeX with a BE skin mutant typeX and get half the difference in the F1X generation?
DNA Sampling.
This is something that seems harder to implement. Again does the BE get granted Admin and goes into the corral to sample? Or do we simply rely on druids with a needle? Let BE do a manual sample give them sampling rights.
Vitality Loss
I think this is doable, to a certain degree.
First, I think it should be implemented if the structures have commercial value. Let me explain. I want to breed and I throw X pets loose. I should not have the same stock forever without loose. Rotation of new blood into any gene pool is almost always needed. Without some random X factor like inbreeding this may not seem necessary. But in the long run it will simulate the breeder’s real world aspirations to keep the gene pool from stagnating. Vitality will help simulate this.
Second, if someone were to want a museum type storage structure then there must be a non commercial stable. No droids could be added and no birthing could take place. In this type structure vitality would not be lost. Keeping this irreplaceable rares pristine would be quite feasible. Great idea, I would also like a simplistic type of storage were we could ust hold our Prestine pets indefinatly with nothing done to them.
Lastly, the best case scenario is one in which placing the structure gives you the option to pick commercial or non-commercial prior to adding any pet. Re-deeding
could reset this switch (possibly?).
Connected Vitality Harvesting or simply Cullening the Herd.
An aspect not discussed in great detail is allowing Rangers to harvest the herd. This may be traumatic for the weak at heart but it could be feasible to allow Rangers to Harvest from the animals contained. This would be a feat with finality. Once every so often your friendly local ranger could stop by and harvest for 2 times the normal harvest rate because you have taken better care of the creature than it would have gotten on its own in the wild. Well instead of just pulling and olde yeller with a member of the herd I quess we could throw rangers a bone. And let them thin the heard out.
Kennel Facility
LOL. I threw this out earlier now I am fishing for some feedback. Would anyone be interested in a facility were people could drop off pets for automated training based on the CH skills you currently have, automated CH taming/training so to speak. For example, Joe Newb buys a CL10 bantha for a mount. He wants it trained. He has not cracked the deed yet. He comes to the Corral places it in an empty stall hopper. He types in all the commands in wants via some radial menu/dialogue box. He types the name. He comes back 4 days later to a fully grown and trained mount. CH’s set their own price for stall fees and never have to get bothered waiting for shuttles again. I dont like this idea completly, but here is what I am thinking people who hav epets in there data pad maybe a non-ch of something or a low lvl ch wants some more room. So you have a terminal in you kennel where the pet will be stored for x amount of time and for x cr/hour. No training will be done but the pet could grow. While stored.
New Tailor clothes
spreadsheet how about some chaps, lol. Real ranchers do not wear aprons.Unless its time to eat the herd.
Skill tree placement of structures.
I originally placed this in some random order with domestication being the first one required for a purpose. These are totally random and not something even I see as final.
Ok there it is. Again, I really do not mind yay and nay, but for clarity sake if you disagree tell us/me why and offer an alternative if you have one.
I think this looks better each time I look at it. With combat rebalance seemingly resurrected in the near future maybe we can get this worked in quicker. There are some rough spots, but we have not had the other communities participation as much as we may have liked. I have another busy weekend. Sunday MAYBE (hangover willing) I can hit the ground running again.
Spread and Nautilus we will try to find you some CH allies. Soon it will be time to post a new thread and see what CH's are going to fan fest.
me= What I think Just finishing up my thoughts and all here
RoboFish wrote:
Me = What I Think
Okay so here are my ideas, and thank you Pluto for getting me so interested in this topic.
Pluto9Moon wrote:
The following is the somewhat polished version of the original rough draft. In version 2 some changes have been made so please reread in its entirety. One drastic change is the removal of harvesting as a component of any structure for CH’s.Good Idea removing that lets never bring it up again.Breeding has been discussed. We have yet to get any real feedback on DNA sampling. DNA sampling if it were to take place needs to be discussed in better detail. Architects in the similar post in their forum seemed for getting new structures to build and having a new market. While DE seem opposed to building a plain and simple module with little or no value and will never really deteriorate over time. This forum suggests the role-play aspects of milk maid bots. This is something that seems doable but at the same time we have to be aware of the scout market for milk. I am a Scout and there is no real market for milk anymore, it is just to easy to get. (I am proposing a compromise how about we are able to get better stats on the milk, but you can only milk each animal once per day and you only get 1/4 of the milk that a Master Scout would get, that way you offset the better qaulity by a lesserquanity)I tend to agree, while I don't usually milk creatures, I think ours should bea better quality through the pasturization process or whatever makes it better. Not sure aboutless quantity because domesticated (those in the corral)animals should givemore milk than wildones.I will try to get more feedback from scouts.
Manger
Gained in Creature Taming I: Basic Domestication
Monetary Maintenance: 30cr/hour (720cr/day)
Food Required: 1/pet/hour
Animals Held: 4 adults (2 babies)
Lots Required: 1
DNA Sampling: No
Stable
Gained in Creature Management II: Advanced Organization
Monetary Maintenance: 60cr/hour (1440cr/day)
Food Required: 1/pet/hour
Animals Held: 8 adults (4 babies)
Lots Required: 2
DNA Sampling: No
I suggest that breeding only be allowed in Barn and Up
Barn
Gained in Creature Training III: Martial Obedience EducationChange to Emp 4 since that is usually the last skill gotten.
Monetary Maintenance: 90cr/hour (2880cr/day)90*24=2160cr/day
Food Required: 1/pet/hour
Animals Held: 12 adults (6 babies)
Lots Required: 3
Shearing Rate: 100% of Animal Base Harvest Rate. Lets leave hides to Rangers Nix this
DNA Sampling: NoChange to Yes
Corral
Gained in Creature Empathy IV: Consonance of WillChange this to Master since a MAster could get a Big Bonus, and is most likely to have the fullest data pad.
Monetary Maintenance: 120cr/hour (5760cr/day)120*24=2880cr/day
Food Required: 1/pet/hour
Animals Held: 16 adults (8 babies)I suggest 3:1 ratio 24 adults 8 babies considering the cost and lot size
Lots Required: 4
DNA Sampling: YES
Monetary Maintenance is self explanatory. I have not altered it up or down as of yet. Any monetary payout should expect some decent payback. If this idea simply gets reduced to you can have stables that display pets without any real function I would ask that they be reduced.
The power requirement is removed as of this version. Future power requirements would be battery based on Milk Maid droid modules (TBD).Now above you mention that DE were opposed because these would be 1 buying use, well I have an Idea. First there could be 2 droids a Milk droid and a Birthing Droids. Both would need Batteris that is were Artisan would come in. Now back to the renewable Droid Engineer part. From the droid Engineers we would need to buy Milk Extraction devices of some sort, each one is one use per animal, meaning that we would need alot of them for the milking proccess, so there is the repeat buisness. Now for birthing maybe we could invent something or since we will need to buy a ton of the milk extractors I think that it should be a special bot with a special chip for the milking. I don't really like the idea of a birthing droid and since that same droid would have to take care of the medical aspects of both the mother and the baby or it may have to take care of eggs (insectoid/arachnid, avian. amphibian (chubas, gorgs, Woorts), and some reptilliancreatures). Since this is alot for a droid to do, I think there should be a specialized breeding/birthing/incubating module that can be included in the structure, but to keep the DEs happy, lets have 1 or 2 droids with medical or some other specialized module that can be put into the birthing module so it can work properly, the more droids, the more efficient it is. So, maybe a minimum of 1 droid for the barn up to 4 for the corral.
Food is necessary to keep any animal healthy. It is required to keep animals. If the food is not available, animals will have a base 5% cumulative chance per hour of catching a disease. This disease is only curable by a doctor. Any disease animal increases the chance of any other animal’s disease check by 10%. For example you have 4 food items left in a Manger that holds 5 animals. The fifth one dramatically fails its check of 5%. The next hour each of the 4 animals that will be missing food would have a normal base 5% plus an additional 10% because disease already exists in the Manger. This brings the check up to 15%.
I agree with robo here, it should be any kind of food. Also, I think we should be able to use natural (that is, foraged) foods since some CHs use those instead of chef foods or pet foods, I use foraged foods as well.
For food I recomend that this be any food, or Pet Food that can be created at Domestic Arts 4, makig the food a chef lvl would be advisable becase first chefs are hard to find and second since pet food wont be that desirable it will be extreme difficult to find some in large qautities.
Animals Held was reduced as some stated 40 was too many even at the higher end to 16 adults.
Lots Required is self explanatory but let us append this to read that only one such holding structure can be placed at any given time per CH. If you have a Manger you cannot have any of the other 3 structures.
DNA Sampling. See Interdependencies-Bio Engineer.
Interdependencies
Architect: The structures have to be made. These could be made with the same template for resources as harvesters. I suggest that barn and corral be atleast ascomplicated to build as a Large house, for the Corral it should be as complicated as a Guild Hall. That way there will be less of them since there cost would be around 500k each.
I don't know about the cost since not all MCHs could have that kind of cash, maybe a little less around 200 or 300k. I agree on the complexity though. Not sure if an Architect or a doc should make the birthing/breeding module I suggested.
Droid Engineer: Possibly for the Milk Maid Droid and we have dropped the idea of DE making any component require for the structure itself. Vet bot was also offered. Good idea some ideas above.
Ranger: Instead of a Tranquilizer Dart (this is exploitable imho) the Rangers could have a Box Trap. The Box Trap could be some simple 1 time use structure or a more permanent structure like a harvester. Simple structures could capture 1 creature at a time and be place in Inventory much like a BE pet deed. What would be greatest about this idea is if Rangers can capture those pets not allowed to be tamed by CH currently. These mobs after captured by the Ranger would then have a TAME tab. Making those CL70 and below mobs that all CH want to be able to tame, tamable (wow thank god for spell check I have been spelling it tameable). This is a major compromise in which CH gets nothing back from the Rangers at all except the chance at more content through economy. I think that the pets that the Rangers catch souldn't be tameable, since the F1 generation is never demosticated. But of course we will by the Rangers Adult pets if breeding is implemted, they capture 2 we pay that large premium then we breed them and get a Tamable F2 generation to sell.
Doctor: These will be needed to heal diseased animals. It is my preference that we form some automated email system to allow us to know if an animal becomes diseased. It would be further beneficial if we have a Doctors List. This would allow us to place a Doctors name on the list to be emailed. Of course, it behooves the CH to get permissions from the Doctor first, so they do not receive unwanted email spam. Good idea i would drop the e-mail a doctor that would be 2 complicated but the e-mail person is already implemented because if a structe drops to a certain lvl all admins get mailed. that might be a way to tell a doctor you would need to truste them to but them on the admin list.
I like the idea of yours robo, this could work for guilds and such.
Bio Engineer: This to me seems the trickiest of all to implement. I have placed DNA Sampling in the Corral only. It seems that if everyone could do it there is less motivation to get nearer Master CH. What we need here is feedback. If it is automated then is 1 sample per hour enough with 16 creatures in a Corral? That is some 384 attempts per day. What success/failure rate is applied? Do we place an insta-death stipulation such as BE have already? If it is automated then where do we get the DNA sampling Droid? THIS REALLY NEEDS FEEDBACK. It lacks any real focus. Some BE do not want it, some think it’s great. (note: numbers reduced)Okay here is my idea on this the Sampleing would need to be manually done. Sampling for this would be given at MAster Bio-Engineer. Instead of an animal dying if there is a failure, how about each animal only get 5 samples to it, then it becomes genetically unviable. That prevents one person from having 1 animal, and constantls sampling it.
CH’s want this to be a visual structure. Something where things can be displayed and no some extension of a data pad. It is my understanding, we also want a way to make an access fee (in playing devil’s advocate I am almost certain this will require the Artisan Business I Skill). Okay I would be happy with the data pad but in the spirit of aiming high Making the animals viewable would be great. Now we have the problem with size, but how about underground, I thought of this because of the caged animals underground in the warren. I would prefer abovegroud but the size might be a problem. Yes buiness I in Artisan should be a must for an access fee.
Yea, I really think it should be aboveground. How about this, make the terrain requirements be VERY flexible, but make the structure morphable, that is, there could be sections to it, that way, someone could build around obstacles. However, this could be exploited for griefing by surrounding harvesters and installations with it. yes, size is a big issue. Although, if the terrain requirements are very flexible only, then its possible to put it virtually anywhere, plus ranches and farms are usually far from the cities in RL anyway out in the rural country.
Focused Future Discussions:
Breeding:
If we breed there could be a midwife bot. Mortality of any creature fits into Darwinism. But through modern technology many survive people survive in technologically advanced countries that may not have a chance in underdeveloped nations. Assigning a base mortality rate for new births and or stillborns could be worked out. Look at my post about a birthing module up whete pluto mentioned a milking droid.
What statistics could really be affected: Damage as some representation of breeding stronger and stronger animals with each other? This would allow only and F1 and/or F2 generations. Speed: an increase in normal Base Movement Rates?
In asking for breeding, we CH must stay conscious of the fact this comes dangerously close to the BE territories. Keep in mind no one wants to breed mutants. Sub-species interbreeding would be ok. Voritors with Voritors. Rancors with Rancors. Graul with Graul. There is a different though Be get to choose what they want this would be mostly random. And Maybe like you said no Razorcats and Gurrecks, but Graul Maulers and Frenzied Grauls Would be okay.
Robo outlined a nice simple little Selective breeding process for color(Thanks for the mention
but it wasn't just for color and the only way for the CH to know the color makeup would be to have a BE sample the creature to find out a genetic makeup). Although in my opinion this should not be known to the CH. Any animal that looks normal in color could be homozygous for normal, but might be heterozygous for recessive. Then of course there is more of a gene blending thing where something that may have a green color if it were GG is bred with a rr and has a brown color because it is Gr. Then of course there are the sex determining chromosomes X and Y. Again this short version is not the high amount of colors used by BE and therefore just some simple selective breeding fun in the stable. Yes colors should only be like 3 or 4, and more and the Combinations would be so complex that it would be come extrememly difficult to code.
Cross-breeding
Would it be something to breed a wild typeX with a BE skin mutant typeX and get half the difference in the F1X generation?
DNA Sampling.
This is something that seems harder to implement. Again does the BE get granted Admin and goes into the corral to sample? Or do we simply rely on druids with a needle? Let BE do a manual sample give them sampling rights.
Vitality Loss
I think this is doable, to a certain degree.
First, I think it should be implemented if the structures have commercial value. Let me explain. I want to breed and I throw X pets loose. I should not have the same stock forever without loose. Rotation of new blood into any gene pool is almost always needed. Without some random X factor like inbreeding this may not seem necessary. But in the long run it will simulate the breeder’s real world aspirations to keep the gene pool from stagnating. Vitality will help simulate this.
Second, if someone were to want a museum type storage structure then there must be a non commercial stable. No droids could be added and no birthing could take place. In this type structure vitality would not be lost. Keeping this irreplaceable rares pristine would be quite feasible. Great idea, I would also like a simplistic type of storage were we could ust hold our Prestine pets indefinatly with nothing done to them. I like this one too
Lastly, the best case scenario is one in which placing the structure gives you the option to pick commercial or non-commercial prior to adding any pet. Re-deeding could reset this switch (possibly?).
Connected Vitality Harvesting or simply Cullening the Herd.
An aspect not discussed in great detail is allowing Rangers to harvest the herd. This may be traumatic for the weak at heart but it could be feasible to allow Rangers to Harvest from the animals contained. This would be a feat with finality. Once every so often your friendly local ranger could stop by and harvest for 2 times the normal harvest rate because you have taken better care of the creature than it would have gotten on its own in the wild. Well instead of just pulling and olde yeller with a member of the herd I quess we could throw rangers a bone. And let them thin the heard out.
Kennel Facility
LOL. I threw this out earlier now I am fishing for some feedback. Would anyone be interested in a facility were people could drop off pets for automated training based on the CH skills you currently have, automated CH taming/training so to speak. For example, Joe Newb buys a CL10 bantha for a mount. He wants it trained. He has not cracked the deed yet. He comes to the Corral places it in an empty stall hopper. He types in all the commands in wants via some radial menu/dialogue box. He types the name. He comes back 4 days later to a fully grown and trained mount. CH’s set their own price for stall fees and never have to get bothered waiting for shuttles again. I dont like this idea completly, but here is what I am thinking people who hav epets in there data pad maybe a non-ch of something or a low lvl ch wants some more room. So you have a terminal in you kennel where the pet will be stored for x amount of time and for x cr/hour. No training will be done but the pet could grow. While stored.
New Tailor clothes
spreadsheet how about some chaps, lol. Real ranchers do not wear aprons.Unless its time to eat the herd.
Skill tree placement of structures.
I originally placed this in some random order with domestication being the first one required for a purpose. These are totally random and not something even I see as final.
Ok there it is. Again, I really do not mind yay and nay, but for clarity sake if you disagree tell us/me why and offer an alternative if you have one.
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Theres my thoughts and stuff
Message Edited by TrandoshanDroidTech on 04-29-2004 01:06 PM
Trando,
I will try to do it soon. Personal life has over whelmed me lately.