Creature Handler Archive

Thread: mind damage

xakia
Thu Aug 07, 2003 8:44 am
#1

Assuming that a mind damage heal would basically be way too overpowering perhaps docs could get a different stim kit to atleast make the troubles of mind damage less of a hassle to us all.


Rather than a huge mind heal..how about a mind heal that just allows us to bring people up from a mind incap reducing the time it takes for them to get up and start regening their mind damage? If such stim kits are still viewed as too powerful then a /healmind skill with a 2 minute timer would diffinitely be atleast beneficial to reducing the time it takes for a mind incapped person to be back on their feet again.






(+) CS:SWG(+) Step into my awp
Bounty Hunting since July 2003
"Jedi, you've ruined your ...no no that can't be right. SOE you've ruined your own lands! You'll not ruin mine!"

Jas
Thu Aug 07, 2003 8:47 am
#2

We have one, it's called a Revive Kit.


Revive, Stim and they're up and functioning in seconds.




Meddix

Master Doctor
Master Combat Medic
Keeping the Boys Alive
xakia
Thu Aug 07, 2003 9:21 am
#3

Sure, let me go drag a rancor over to kill my incapped groupmates to speed things up!



(+) CS:SWG(+) Step into my awp
Bounty Hunting since July 2003
"Jedi, you've ruined your ...no no that can't be right. SOE you've ruined your own lands! You'll not ruin mine!"

Snooze821
Thu Aug 07, 2003 10:08 am
#4

They either need to remove mind pool incap or give use the ability to make damage stims (the stim you start the game with as a newb). They aren't very strong but have enough mind heal to at least pick someone up from incap before they are db.



Iw-Ip MD - Doaba, Eclipse

Smuggler's Alliance Ace Pilot - Availible on EPA channel for help

Please hold and you'll be ignored in the order which you were received.
Jas
Thu Aug 07, 2003 10:10 am
#5

Uhm.....you DO know that you can use the Revive Kits on players that are not DEAD, right? It just reduces the HAM bar down to the "stats" of the kit (giving HAM Damage), but effectively negating the incap, no matter which stat is incapped, but specifically useful for Mind Incaps.


That's why I said Revive Kit and Stim and away ya go.




Meddix

Master Doctor
Master Combat Medic
Keeping the Boys Alive
Snooze821
Thu Aug 07, 2003 10:17 am
#6

Jas telling people to use an exploit that is already being removed on the new patch doesn't make any sense. Also who the hell waste a res kit on someone incapped, at that point might as well let them get DB and then use it correctly.



Iw-Ip MD - Doaba, Eclipse

Smuggler's Alliance Ace Pilot - Availible on EPA channel for help

Please hold and you'll be ignored in the order which you were received.
Menoetius
Thu Aug 07, 2003 10:26 am
#7

If a Doctor was given the ability to heal mind (not mind wound), it should be one of the abilities a Master Doctor has. Perhaps even a enhance mind pack at that level as well. Make both equal to the power levels of Type A or B packs,make the resources to make rare ones as well.



Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
xakia
Thu Aug 07, 2003 5:40 pm
#8

Nevermind...I've fixed my problem!



Gonna make friends with more Mon Cal brawlers =p





(+) CS:SWG(+) Step into my awp
Bounty Hunting since July 2003
"Jedi, you've ruined your ...no no that can't be right. SOE you've ruined your own lands! You'll not ruin mine!"

Phomeister
Thu Aug 07, 2003 10:02 pm
#9

If riflemen can cause us mind damage..then we should be able to heal it. If we arn't given that right, then rifles are vastly overpowered.
Nematocyzed
Thu Aug 07, 2003 10:55 pm
#10

I can't see how docs and medics would be overpowered if we are given the chance to heal mind damage, not wounds. I am so tired of watching my friends die because of mind incap.

ever see a stormtrooper mindshot someone? then DB before you can do anything about it? it ticks me off, I am always being told what a great addition to a battle group I am, then I am left powerless to heal. ARRRRG!

arg!

Elenora
Thu Aug 07, 2003 11:30 pm
#11

simple if medics could heal mind damage, healing would be endless...u could heal infinately given enough stims...





--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
PekoPekoPeeker
Fri Aug 08, 2003 1:57 am
#12

Another idea is that Mind Damage could do something other than incap...
Elenora
Fri Aug 08, 2003 9:07 am
#13

Making mind shot do anything less then incap in this curretn system would basically make rifleman a support class and not a killing class. Snipers need to maintain the ability to 1 hit kill or snipers are worthless.




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Page 1 of 5
Previous Next