Creature Handler Archive
Thread: Animal Armor/PvP/Mounted weapons.
I would ask that someone pick this ball up and run with it because organizing the Corral Thread Every so often takes a lot of energy from me. I think we can possibly develop two well thought out plans of action before it is even our turn again. The Devs may only have time to implement one. But in developing both we can show all our concerns at once. The Corral got noticed today. We were told that it was not anything doable in the near future. So rather than having them come in six months and saying do you want this why not take the six months to develop something feasible to show them what we want.
If no one wants the ball and since I am a house bound loser with plenty of time I will endeavor to keep up with both.
Brainstorm this out. Phase one is gonna be brainstorming the Ideas. Format follows.
Idea Name:
Brief overview of how you see it working.
Why it is needed.
Who makes it/interdependencies (if needed).
Torton Shield Generators
Generators would be mounted on Tortons. These Generators would be function Xmeter radius and provide the benefit of PSG to any person grouped within that radius. Attack commands would be nullified and the Torton would only attack in self defense.
In light of CH's role to one of Group Support we need a way to support the group. This provides a means to make us beneficial.
These would be made by AS.
Idea Name:Heavy Weapons, mount on Tortons, Malkoc, and other similar body types.
Brief overview of how you see it working.WEecould mount these heavy weapons on the above Creatures, the Ability to mount these weapons would be given to Master CH, and the weapon would only stay on while the pet is out so that only a MAster CH would be able to have a pet with this weapon. The CH woudn't be able to use it though that would require Master Comando. The Weapon would have horid acuracy but the person firing would be completely protected, the only way to take out the weapon would be to take down the animal. The weapon lets say would do the amount of dmg as a rocket launncher but have infinate fires.
Why it is needed. CH needs some way of making the Group stronger.
Who makes it/interdependencies (if needed).Weaponsmit would do the final assembly, but would needs some compents from an armor smtih so similate the gunner protection.
Side Note: The weapon would have condition and a low condition say it starts at 500/500 and it would degrade like any other weapon.
I would say it does blast dmg and have an AOE of 2m, so not to be to overpowering.
If you're saying what I think you're saying I love it. Are you talking about a Specialized Heavy Weapon being placed on a Quad type creature. The Commando then mounts the creature and runs it like a Tank?
Pluto9Moon wrote:
Robo,
If you're saying what I think you're saying I love it. Are you talking about a Specialized Heavy Weapon being placed on a Quad type creature. The Commando then mounts the creature and runs it like a Tank?
Yes, the only differecewas that I was plannign that once the animal is mounted it would become a STATIONARY gun platform. That way it would stop someone from just rampaging a whole area.
An aplication for this could be for base defense, durring the GCW. Just imagine 2 or three of this at the gats of a base blasting people as the get into range. A player controller turret if you want to apply it to something.
I was just thinking station to avoid it be to powerfull, and making it more of a base dfense weapon or a person pulls a difficult beast say a Bull Racnor into its field of fire then just blast it away.
But making it "driveable" could work.
Riding into battle with a Composite armored Bantha... A TKM sprints in to range to flatten you with his Uber powers and your bantha lowers his horns and smackes the little ninga into the dirt!
Armorsmiths being able to craft armor for various mounts
BE being able to make componets for the armorsmiths
Weponsmiths Possibly able to make wepons for the horned animals. Like re-enforcing horns with a Vibro blade or force lace.
CH able to equip the mount with armor
CH also able to train the mounts as battle mounts so that they will attack any enemy that gets into range.
The armor would allow non CH players to make their lev 10 mounts that much better in combat by inprovining resists.
This will give players a reason to use Creature mounts as apposed to speeders.. atleast untill Weponsmiths can make wepons for speeders.
Post what you think.
Some great ideas in the thread already. Give us the ability to armour all sort of pets, not only mounts. The armour should be made by an armoursmith and added to the creature at a higher empathy level, let say creature empathy 3. Also armour should have a drawback, it will slows down the creature a bit.
Also it would be great fun to mount a pet with a sort of ranged weapon that has its own special attack and can only be used when the creature is mounted. A moveable turret. The weapon should be made by a weaponsmith. And only equipeable with some type of sadle and/or armour.
Also make it so that for mounting a creature you need a saddle, sadles should be made by a tailor. The saddles should be able to be 'equiped' by every player, but the pet need to be trained to let that happen. This way non-ch mounts don't get invalid and a player don't need to look for a CH with management 4 everytime he calls the pet. Also make some difference in sadles, some gives special bonuses but will have some penalties somewhere else. Like some should improve the terrain negotation of the pet, but will loweraccuracy. And I think there are much more posibilities than only this one.
All those 'equiped' items should be autostored in the inventory of the master when he puts it away in the datapad. But you should be able to equip all parts and any combination of them, this should also be able by a non CH. But for not making CH needless they pet should be trained so it let equip those items, and after an amount of uses for those equipement the pet need to be calmed again and teached it again. This way you don't go CH learn your pets the ability and drop out of it because you don't need a CH anymore.
Brief overview of how you see it working. An item that you attacj to a pet that will alow pikeman bonus for being mounted, instead of penalizing them.
Why it is needed. How many pikemen do you see around
Who makes it/interdependencies (if needed)Even thogh it is somethign that you attach to a creture and it helps in combat I say give it to artisans.
Name: /Charge
Description: Certain mounts would be given the /charge command. If this idea were coupled with the Mounted Pikemen Idea. It would make them space age calvarymen. The effect would be the mount would charge to the target given a damage bonus for a successful hit.
Why? It just seems like a cool thing to give the pikeman. And it gives meaning to mounts.
Interdepedency: Pikemen.
Pluto9Moon wrote:
I Have an idea to tack onto any/or certain mounts. Name: /ChargeDescription: Certain mounts would be given the /charge command. If this idea were coupled with the Mounted Pikemen Idea. It would make them space age calvarymen. The effect would be the mount would charge to the target given a damage bonus for a successful hit. Why? It just seems like a cool thing to give the pikeman. And it gives meaning to mounts.Interdepedency: Pikemen.
Exaclty what I was thinking good idea! It could be a 1 hit or miss bonus then it would go to standard combat.
I doubt it is plausable to have a turrent that is controlable. Correct me if im wrong, but you can't control the turrents that are currently in the game right?
However, having turrents mounted on pets is a great idea. Have it work just like a ranged attack does (or dosent). If our pets stay as weak as they are, it would be interesting to see these do massive amounts of damage. That way they can get knocked out. If you can get a good team to defend them they could wreak havoc.
New pet idea;
acklay - http://www.starwars.com/databank/creature/acklay/index.html
I doubt it is plausable to have a turrent that is controlable. Correct me if im wrong, but you can't control the turrents that are currently in the game right
However, having turrents mounted on pets is a great idea. Have it work just like a ranged attack does (or dosent). If our pets stay as weak as they are, it would be interesting to see these do massive amounts of damage. That way they can get knocked out. If you can get a good team to defend them they could wreak havoc.
New pet idea
acklay - http://www.starwars.com/databank/creature/acklay/index.html
Sometime last year (before the first wave of Mounts were patched out), there was an online interview with the Devs that included some concept art of mount armor. There was a chiton suit and a bone suit, if memory serves me (one of which was on a kaadu).
I really should have saved those to disk at the time. Cannot find the pictures on the web now to save my life. Did anyone happen to grab them or a link?