Creature Handler Archive
Thread: CU pet damage tests
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Joker9125
Thu Apr 14, 2005 8:11 pm
#1
More testing is needed.
Message Edited by Joker9125 on 04-15-2005 07:53 AM
theorb22
Thu Apr 14, 2005 8:20 pm
#2
So much for CL not counting, back to the days of AT-ST CL 140 destruction anyway? :/. Anyway, at least we know these pets have natural armor at some level....
Joker9125
Thu Apr 14, 2005 8:24 pm
#4
What bothers me is that the level multipliers apply for PvP and not PvE. This makes us even more broken than on live. Vert this is another HUGE issue that needs to be adressed
EDIT:
Is that better?
Message Edited by Joker9125 on 04-14-2005 08:29 PM
taloncard
Thu Apr 14, 2005 8:26 pm
#5
Careful with that big red huge joker. you remember what happened last time
Joker9125
Thu Apr 14, 2005 8:28 pm
#6
taloncard wrote:
Careful with that big red huge joker. you remember what happened last time
Opps I'll fix it
Aakhperkare
Thu Apr 14, 2005 8:54 pm
#7
Just look at Vert quickly responding to important CH issues. What a good correspondent...
Vertexon
Thu Apr 14, 2005 8:58 pm
#8
Thanks Aakhperkare, just doing my part to help out. I appreciate your support. 
jopenack
Fri Apr 15, 2005 6:42 am
#10
Yea the dmage in relation to lvl's doesn't look good
No pvp reduction anymore it seems but the lvl system considers pets wild creatures. They slaughter a lowe cl player and get slaughtered by a high cl player.
Looks like Soloing is still going to be applicable since a rancor can such alot more damage than a player of high cl.
Lookslike damage by pets does not have a min-max equation anymore those numbers are identical. making it very easy to predict damage inflicted other than the hit &miss factor
couple of quick questions
Were you grouped with pets? (yes I know pets dont count for group cl, just curious)
Was the higher the cl player grouped with anyone or was the damage he did against the rancor strickly his own cl?
TheAcademy
Fri Apr 15, 2005 6:45 am
#11
jopenack wrote:Yea the dmage in relation to lvl's doesn't look goodNo pvp reduction anymore it seems but the lvl system considers pets wild creatures. They slaughter a lowe cl player and get slaughtered by a high cl player.Looks like Soloing is still going to be applicable since a rancor can such alot more damage than a player of high cl.Looks like damage by pets does not have a min-max equation anymore those numbers are identical. making it very easy to predict damage inflicted other than the hit & miss factorcouple of quick questionsWere you grouped with pets? (yes I know pets dont count for group cl, just curious)Was the higher the cl player grouped with anyone or was the damage he did against the rancor strickly his own cl?
was that g rancor (baby) fully grown? id like to see a full CL70 pet go back and try that cl71 player
velm
Fri Apr 15, 2005 6:49 am
#12
wow, things are really NOT lookin good at all. PVP, we will be useless, totally useless. PVE, looks alright, maybe....
shame they cannot up our pet levels to compensate for this huge disproportion in damage. As it stands now, the BEST pets we can get are decent BE made ones, or the Bull Rancor. Guess I need to spend more time hunting for the bull then.
Message Edited by velm on 04-15-2005 05:51 PM
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