Creature Handler Archive

Thread: Pets running... Help with some testing... based on TH response.

Dakhanz
Tue Feb 17, 2004 12:39 pm
#1


Thunderheart wrote: "On the Pet sitting on top of you thing, we'll have that worked out soon. On the pet tanking issue, what was the pet and did its personality change? Some pets are "cowards"..."


This was a response he gave to the pets on top of you and running problem.


Ok, how can we tell which pets are cowards? I went to www.swgcreatures.com and did some research on the ferocity states of pets I have. Since all of my pets that I use alot run awaynow, I need some help testing. Pets that I have tested, and run away, which also have a ferocity of 0 based on swgcreatures:


Webmaster

Schreecher

Mereks (Queen. King, Toxic)

Boar wolf

All of my BE pets


So, does that mean all pets with ferocity of 0 run now? A pet whichI will test when I get home from work, that has a ferocity of 2 is Archane Warrior. Others I would like people to test, which i do not own are: Rancor (ferocity 10), and any other pets that have a ferocity higher than 0.


Is the coward level determine on a ferocity of 0? That is what I am trying to figure out. If so, and this was planed by the Devs, than this will totally mess up how we currently use pets.

Message Edited by Dakhanz on 02-17-2004 02:41 PM



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Armory and Pillaged Loot in Galia, Naboo at (-7156)(-3883)

Vega: specializing in helping an armorsmith keep Wookiee's armored.
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Dragonfyst
Tue Feb 17, 2004 12:45 pm
#2

The pet(s) that I have been using are Greater Sludge Panthers (Ferocity 7). I cannot really tell if they are running or the target is running and they are chasing. All I can say is that I have to head off into the sunset to catch up. If it is the target running, I would argue to say that these encounters have all been at lairs and I doubt that any creature would run from a lair that it was defending when most of it's HAM is still intact.



Oedyn


Dapper_Dan
Tue Feb 17, 2004 12:46 pm
#3

My wild Rancor [cl 50] and bio-engineered pet kimoglia [cl 40], both with 11k ham's, act like freaking gnorts when it comes to combat.



Signature Here:
AbakCH
Tue Feb 17, 2004 12:47 pm
#4



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\::::/:\::::/ `--' \::::/:\::::/ //////////////////////////////////////////
\::/:::\::/ \::/:::\::/ Colonel Abak, Imperial Ace, many times elder
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AbakCH
Tue Feb 17, 2004 12:51 pm
#5

That was odd... I'll finish my last sentence now.


I'm pretty sure I would have to watch my rancor run from a kreetle if I didn't spam /tellpet attack at it (which seems to keep it stuck, either through forcing it to stand still even though it's not at a "comfortable" range, or as I suspect it simply lags the pet into standing in one spot... we've all seen the pause pets will do after being told a command, I'm forcing it to pause non-stop I think).





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/::\:::/::\ /::\:::/::\ //_|////_|//_|////_|//_|////_|//_|//_|////
/::::\_/::::\ .--. /::::\_/::::\ //_|_|_|_|//_|_|_|////_|_|_|_|//_|_|//////
/_____/ \_____\-' .-.`-----' \_____\ //_|////_|//_|////_|//_|////_|//_|//_|////
\:::::\_/:::::/-. `-'.-----'_/:::::/ //_|////_|//_|_|_|////_|////_|//_|////_|//
\::::/:\::::/ `--' \::::/:\::::/ //////////////////////////////////////////
\::/:::\::/ \::/:::\::/ Colonel Abak, Imperial Ace, many times elder
\/_____\/ \/_____\/

Dakhanz
Tue Feb 17, 2004 12:55 pm
#6

Ok, Rancor and GSP run, and they have a ferocity over 0. So, i guess we need to figure out what determines if a pet is a coward or not. If a rancor is a coward, then every pet we have tamed is, which I would conclude something is not right.


THe only other thing I can think of is, what happens when a pet with ferocity over 0, fights another creature with a ferocity over 0. Do both stand still and fight each other?


It would make since if a pet with ferocity would chase a animl that is a coward, and the opposite way around. I am just trying to figure out this logic? if there is any...



---------------------------------------------------------------------------
Armory and Pillaged Loot in Galia, Naboo at (-7156)(-3883)

Vega: specializing in helping an armorsmith keep Wookiee's armored.
Partner of Unwilling Servant, Inc.
---------------------------------------------------------------------------


Dakhanz
Tue Feb 17, 2004 2:09 pm
#7

Well, I am stumped. I thougth there might be some small chance we could figure out this problem, so we could pinpoint and example for the Devs, which inturn would get the problem fixed faster.


I guess i am dreaming. Like everyone else here, I feel CH is totally unplayable in its current state. I just hope we can bring some attention to these problems now sooner than later. Sigh, do not think I can hold on to CH for a couple of months while they fix these problems, and that is coming from someone that wasCH since beta. BAAH. Iget killed morenow with pets than do without pets since this last patch.


TH, if cowardly has something to do with the running, please explain to us how?



---------------------------------------------------------------------------
Armory and Pillaged Loot in Galia, Naboo at (-7156)(-3883)

Vega: specializing in helping an armorsmith keep Wookiee's armored.
Partner of Unwilling Servant, Inc.
---------------------------------------------------------------------------


SioBabble
Tue Feb 17, 2004 2:09 pm
#8






Aakhperkare wrote:



Actually. I honestly think that Thunderheart doesn't care for the Creature Handler profession. Am I wrong?


His "poke" comments. It is impossible that this is merely an unintentional stab at Creature Handlers. He read the SWG discussion forum during the great Creature Handler hate. I KNOW he saw how many times CH's were refered to as pokem0n. Hell, even the word pokem0n is/was automatically edited from posts. So those "poke" comments of his just shows an underlying dislike for the Creature Handler profession.


His constant ineptitude of Creature Handler issues in general. The 30 second timer. His recent post about cowardly pets. Need I say more?...







Aakh, I can't dispute your first paragraph. I feel that way, too, but for the sake of discussion, I'm wiling to go with ignorance instead of malice as a likely explanation.


Still, with the 'poke' references, one can't help but wonder what the deal REALLY is.


It's almost as if the devs wanted CH to become more and more a PITA to play, so that people will drop the profession and move on to some thing more starwarsy, like flamethrower wielding commandos, karate kids, or one of the bigass stickwielding profs.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Tarnblade
Tue Feb 17, 2004 2:18 pm
#9

This whole " some pets are cowards " thing.



Sound like a right old load of BS to me.



Its a pathetic excuse to explain why pets are buggd.


Andeither keep chasing mobs all over the countryside, or decide to run away them selfs.



If they dont expand on the coward rubbish and explain how it works, then they are simply sticking their collective heads up their own arses in an atempt to ignore a well known and complaind about bug.



If its tied into Ferocity btw then BE in general are going to go out of business unless they can tell the buyer exactly what ferocity they are buying. As it currently doesnt tell them on the deed.




Ive noticed that my pet these days spend a lot of time chasing mobs too all and sundery


Thatmy kittyoften wont accpet tells during combat.


That he sits on top of me for some weird reason.


Illya
Tue Feb 17, 2004 2:35 pm
#10

Sometimes a duck is a duck. They have a bug, they haven't found it yet and they're blowing smoke at us.



Illya Baenre
Master Entertainer, Dancer, Musician and Image Designer
Ragin Rancor Enterprises
ZabrakEnforcer
Tue Feb 17, 2004 2:39 pm
#11

simple th = idiot
ShakariPsy
Tue Feb 17, 2004 3:31 pm
#12






AbakCH wrote:

My rancor runs as bad or worse than any other pet I have other than this one bantha that I am on the verge of simply deleting it has become so uncontrollable. Ferocity isn't the answer. For that matter, it's not that my pets are "running", but instead that they are "pushing" or being "pushed" because my pet and its target are trying to occupy the same physical spot (just like I get to look through the mouth/eyes/nose/stomach of all of my pets when they aren't fighting).


I'm pretty sure I






as i have said in other posts like this one its to do with combat ranges and when they fix them most of these problems will probably stop




Jessi'ca Dalani Guild: | LOST | Server: Gorath
Dax Server: Chimaera
Tarnblade
Tue Feb 17, 2004 3:44 pm
#13

Heres some test results for you.



Test of runaway pet syndrome



For this test I went to Dathomire and was in a group doing Raging rancor mishs.


The pets weretried out 1 at a time groupd and ungroupd.



In both cases the pets ran like mad all over the landscape in an atempt to avoid fighting the Rancors i sent them in against.


Even with repeated spamming of the attack button the pets seemd to be in,,, OMG ITS A RANCOR,,, RRRUUUUUNNNN mode.



(This issomthing that has been complaind about forever and never fixd by the morons otherwise known as the devs and it certainly isnt exclusive to just rancors)



The links show both the pets that I used for this test.


By the way, both pets are fully grown and at full stats.



Bio Engineerd Cat


http://www.btinternet.com/~Tarnblade/swgpics/spitball.jpg



Bull Rancor - ( one of the hardes to find pets btw )


http://www.btinternet.com/~Tarnblade/swgpics/babie_rancor_resists.jpg



To say that im disgusted with this is to put it mildly.


And if they expect me to belive a wild bull rancor is a big sissy coward then they can all go take a run and jump off the nearest cliff.


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