Creature Handler Archive
Thread: The real 'Problem' with Creature Handler
now I'm very sympathetic to the creature handler's plight....
but a 65% buff nerf is NOT the answer:
1) in PVP I'm still going to kill your pet in incredibly short order (after I kill you , of course) even if I have no buff at all.
2) in PVE it would shoot CH rightback to the top, and then more nerf pain would come to you.
I think what would really help for PvP would be to take away the 75% dmg reduction for pets.
As far as PvE, if pets just followed attack commands better and didnt run all over the place (perhaps a "stand-and-fight" command) then I'd probably still be a CH ![]()
I agree. Any melee class is gonna walk all over you and your pet. Pistoleer and CH just don't cut it. I found that out the hard way through grueling PVP deaths and pet vitality loss. Now that I'm a TKM I can see that there is a world of difference. The real problem is the devs don't want CH being a fighting class. CH is a support class right now. I fought for months on this forum to get them to change it to a fighting class, but it fell on deaf ears. Here's my advice... if you want to be more powerful, drop CH and go for something that is more powerful. Even without buffs most melee classes will drop you and your pets lickety split because the damage is just too immense and the stat modifiers work in the favor of the melee class. As a TKM, I have my own buff (powerboost), so it wouldn't make any difference. People are going to flock to the most powerful templates they can because the powergamers rule the PVP world and you can't compete without a good template. Even with TKM, I have a hard time because of kinetic armor and people with mind shot can drain me in a few shots. Sure, it would be nice to eliminate buffs. I was against them from the beginning because they don't allow for a true representation of a character's abilties. Having drugs, food and buffs pretty much brings too many factors into the mix and reduces PVP to who has the best resists rather than who has skill. It's sad, but there's nothing we can do about it. As a former CH, I feel your pain and when people told me CH sucked I scoffed at them, but in the end I was forced to concede and I haven't looked back. If you're going to PVP you should quit CH and go for something more powerful, or you'll just be beating your head against a wall and it'll cause you more pain than any one person should have to bear. I'm speaking as a CH who's been there, not as a TKM uber wannabe.
Message Edited by Freth on 04-06-2004 08:40 AM
Going against the grain seems to be my nature, but don't get me wrong. I'm a dedicated MCH and I've considered picking up some other combat class, but I keep being reminded of the nature of MMORPGs and SWG specifically. People will gravitate to the Power Template du jour everytime. And after a while the nerfs will come in and everyone that flocked to TKA will throw up their arms and cry to "fix" them again. Heck, that's how they ended up as powerful as they are now.
More importantly, SWG has always said their focus is players grouping and interacting. So a CH running about solo with his tiny army of pets isn't what they want either. I'm still hoping for a middle ground. One thing that helps is that so many of the wild creatures have been nerfed along with the pets. Granted this is probably because so many more wild creatures can spawn as babies now. I really miss my Graul Mauler's armor 1 and 75% kinetic resistance. But there's not much I run across that even has armor anymore, much less a 75% resistance in anything.
That is, unless, you look at BE pets. Suddenly all that armor and those high resistances are back. But only in "store-bought pets". Which again, is part of SWG's design doc about players interacting with players. While they may cost a little more, they also don't wear out as quickly as weapons unless you're still using your pets in PVP. And my 700k sitting in the bank refutes the argument that a MCH/Pistoleer can't make money. The issue isn't that we can't make money. What people point out is that we can't make money solely as CH.
The "real" problem with CH was that out of the box it worked as an elite profession, and all the other elite professions were broken.
So, in addition to fixing the others, CH had to be made less effective.
The real problem is that this game was released too early, and the devs who have brains were transferred to SE leaving us with the meatlumps we've got now.
But if you come in here and scream nerf anything I will personally castrate you!!!
I am so sick of hearing people say nerf things. That is communist doctrine at it's purest and why communtim is failing. In english communist doctrine is Beat down the Jonses, Capitalist doctrine is keep up with the Jonses.
This game has the biggest bunch of Communist doctrine thinkers I have ever seen for a Capitalist society.
How about instead of crying nerf, say boost us up to be equal.
Get rid of the 75% damage loss or give our creatures the same PvP bonuses we get.
There is that so hard?
SioBabble wrote:The real problem is that this game was released too early, and the devs who have brains were transferred to SE leaving us with the meatlumps we've got now.
The light at the end of the tunnel. With the SE released at whatever point that may be, we might actually see a host of balance changes. If they handle this at all like they did EQ, every profession can benefit from an expansion.
Of course, it'll be buggy as hell ontop of old bugs ontop of engine bugs ontop of Windows bugs ontop of DOS bugs ontop of a bug that says 1=2, but we've come to accept that.
I think I need to cry.
Fix the Autostore bug, that my No.1 issue.
Fix pets freezing in combat as enemy suddenly aggroes you.
Back in the great CH nerf when they 'rebalanced' (to use the term loosely) all the creatures' stats. Instead of lowering or removing their stats altogether and raising their levels, they should have only raised the Creature Levels and left their stats alone (What's the point of reducing a GSP's 65%Kinetic and Light Armor to 35% Kinetic and No Armor and then raising it's Creature Level from 23-25? = Dabblers can't have good pets and neither can you).
NlMH wrote:
Fix the Autostore bug, that my No.1 issue.
Fix pets freezing in combat as enemy suddenly aggroes you.
Back in the great CH nerf when they 'rebalanced' (to use the term loosely) all the creatures' stats. Instead of lowering or removing their stats altogether and raising their levels, they should have only raised the Creature Levels and left their stats alone (What's the point of reducing a GSP's 65%Kinetic and Light Armor to 35% Kinetic and No Armor and then raising it's Creature Level from 23-25? = Dabblers can't have good pets and neither can you).
GSPs never had light armor, Grand Wrix did have light armor, though...but lower kinetic resist, and 100% heat resist.
Both had their CL raised and their effectiveness reduced.
Graul Maulers, had their stats been lefte unchanged, should have been elevated to a minimum of CL 45. As it was, they were upped in CL and were still nerfed in stats.
The problem with CL, and this has been pointed out again and again, is that it is keyed on damage dealing and not the ability to absorb damage, which is what creatures bring to the combat table.