Creature Handler Archive

Thread: CH and BE pets. Should they last forever?

Sylvanrain
Wed Feb 11, 2004 2:20 am
#1

With the market on Armor, Weapons, and Artisan Items constantly in flux where items must be replaced when they get old and used up this ensures that the need for these items remains high. What happens to the market of pets? The way it is going now wouldn't the demand drop off considerably over time if there is no need to refresh the current population of pets in the game? Are there any systems in place or in the works that will ensure the future of CH and BE similar to that of the Armorsmith or Weaponsmith?


Just a concern i have.
Muzz
Wed Feb 11, 2004 2:59 am
#2

Valid point. I think there needs to be some form of permadeath for pets, the only way they disappear off datapads now is when a CH destroys one. Try selling a tamed pet, no one is interested if it isn't a BE pet, unless perhaps it's a non-CH mount and how many MCHs have those in datapad??

Maybe battle damage should take a bit more of a toll, perhaps pets losing say 5% of their abilities each incap.

For me another issue that needs addressing is the relative uselessness of tamed pets when compared to BE pets. I have been a MCH for a while now and honestly can't remember the last time I tamed a pet. I am now thinking off changing to BE, at least there is some money to be made from that.



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
invaliduser
Wed Feb 11, 2004 3:00 am
#3

I thought pet vitality was the mechanism to ensure pets 'wear out' isnt it?
Muzz
Wed Feb 11, 2004 3:28 am
#4

The rate of deterioration of vitality is so slow as to have little or no effect at all.



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
Athiama
Wed Feb 11, 2004 4:35 am
#5

Yes. They should last.


StarBase
Wed Feb 11, 2004 6:48 am
#6

The Vitality was supposed to handle this issue, but it is very very slow. I have actually never had to replace a pet because of low vitality. Besides if it ever does get low, I'll just use a Vitality pack for a quick repair and I'm good for several more months.


With that said, as a BE I'm still constantly very busy. I can't keep up with the demand as it is. I don't think a change is needed right now, unless sales were to drop off completely.
MrHawat
Wed Feb 11, 2004 7:13 am
#7

Just what this profession needs another FREAKING nerf. This one asked for by the profession itself. I can not believe you guys. Sometimes I wonder why Ibother staying with this profession.
Windsplitter
Wed Feb 11, 2004 7:39 am
#8

im quite surprised to see this actually, i remember when there was only talk about introducing "decay" on pets and loss of vitality. man, did we all scream bloody murder back then. So many quit the profession, the game even. all the petitions....days long gone.


Since then and,many nerfs later, the professionhas becomepretty shredded from what it was at launch and im sure its not the last we'll see of the wrong end of the nerf bat. Sure bring it on, we've been there. What else is new?But, to hear our own kind calling for a nerf on itself...well, isnt that the cherry on the cake? heh, i think im loss for words here


tell you what, why dont you push for pets to be like the pets in EQ where they die permantlyafter they get DBed in battle. then the economy will be moving real fast wont it? wouldnt that be great? in fact, that might be a good thing cos the profession will be so great thatNO ONEwill EVER be able to say our profession is overpowered etc, period.




Tenrai Master Ranger | Master Rifleman Chibi's Med Supplies and Chef Suzi's Cafe
BurningFist
MCH | TKM | Master Brawler located on Tattooine in Mos Luna
LittlePaw
Master Bio Engineer | Ranger at -2300 -4700


SioBabble
Wed Feb 11, 2004 7:47 am
#9

Creature pets, as living things, should last as long as the players who control them.


Those who desire the sting of death to be more real for CHs, should follow their own advice, and reroll their character immediately after they wake up the the cloning center.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Cramar
Wed Feb 11, 2004 7:50 am
#10


MrHawat wrote:





Just what this profession needs another FREAKING nerf. This one asked for by the profession itself. I can not believe you guys. Sometimes I wonder why Ibother staying with this profession.






I sorry my friend - i think you misunderstand the comment/question. If this 'nerf' as you call it were to go ahead it would actually be beneficial for CH.


Eventually less and less new people will be joining SWG, and since a pet effectively never 'wears out' , in the end people wont need new pets , since everyone has already got one and its not wearing out any time soon.


If this were the case , who would we be training critters for? The market would disappear , making us even more 'useless'.


If however pets wore out and need replacing - like armour , and weapons (which i have to admit i have had to change several times due to them wearing out) then we will always be in a job and will always have demand for our pets.


Maybe the vitality pack should work like the armour/weapons fix -ie with a chance of complete failure, eg the pet is rendereded useless or dead?


Cramar




Cramar
New Koba
Farstar
Sabatian_FarStrider
Wed Feb 11, 2004 7:58 am
#11

Here's a thought. Once a pet gets to a certain vitality it can be dropped in a house. Kind of like stabling the old ones.



Sabastain FarStrider
FarStrider Emporium
(-6331,-3124) Solace, CorelliaIntrepid Galaxy

Cramar
Wed Feb 11, 2004 7:59 am
#12

Again , at the risk of being arguementative, i disagree!


Cats live about 14 years , dogs about the same , hamsters and gerbils a lot less , pets in real life, do not live as long as their owners?


And the point is really about the economy of the CH profession, other professions have 'tools' that were out and have to be replaced by creative professions , so why shouldn't we have a market place that keeps changing due to pets wearing out?


Cramar





Cramar
New Koba
Farstar
Muzz
Wed Feb 11, 2004 8:04 am
#13

"Just what this profession needs another FREAKING nerf. This one asked for by the profession itself. I can not believe you guys. Sometimes I wonder why Ibother staying with this profession."



Talk about an over-reaction. Let's take a look at a couple of points. Once a CH hits Master, he then goes about filling his datapad with the best pets for his/her style of play. Usually over a short period of time this will be 22 BE pets as tamed are basically useless and worthless.


They are only rarely replaced with similar BE pets that may have better res, slightly higher HAM etc....


When you hit Master CH when do you EVER use your taming skills?? I know I haven't used mine for ages. Selling pets, even mounts to non-CHs is now a non-existent market, and tamed creatures are useless in any form of combat.


There have also been comments made that basically we are worthless in PvP, and now average in PvE, and we want more combat power back. Well, other combat classes that are worth their salt have weapons that deteriorate at a much faster rate than our 'weapons', I think the post originator was raising a valid point.


Screaming NERF NERF at this subject is a little over the top, you can't have it all ways. Even if the deterioration rate for pets was upped a bit would it really affect the CHs that much?? With 22 pets in datapad I don't see a problem.



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
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