Creature Handler Archive

Thread: New Pet System On Test Center: Results & Information Please!

Ko-aIri
Tue Jul 26, 2005 8:18 am
#1

Hey folks,

This thread is here to gather and share information about the all-new CH system. Anyone who has a Test Center Creature Handler and tries out the new system PLEASE post here!

Some guideline questions:

- What special attacks are available? What are they called and what do they do? Are they useful? What pets have which attacks by default? Do they seem to work reliably in combat situations? Did you try them in PvP and PvE?

- What stats can you change on your pets? Were you able to adjust your pet's Health, Damage, Speed, anything? By how much? Did it seem useful?

- What is the overall impression you get of the new system? Is it useful? Does Creature Handler seem better for the changes? Do you feel like you are more viable in combat now, and do you think people will desire to be a creature handler more than they did previously?

Feel free to add any of your own comments about the system or neat things you discover. Please don't troll in this thread, only post here if you have information to share. Thanks!



Ko-a Iri / Aosa Oto / Heston / Si'ro Eti
Twi'lek Creature Handler / Rodian Dark Jedi Knight / Human Bio-Engineer / Ithorian Shipwright
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Creature Handler Correspondent & Combat Upgrade Alpha Participant
...has been recognized as having an exceptional biography (Ko-a)
...has been recognized as an exceptional soldier in the war (Ko-a, Aosa)

valetman
Tue Jul 26, 2005 8:40 am
#2

Firstly, its very early days, by design the system will take a long time to work through aquiring specials, training and gaining new abilities.

I could be wrong, but I dont think we will see all this system has to offer for a while, even when its live, the potential is so huge.

Specials, I was getting 1 in 3 babies tamed having an innate ability. That was just random tames across talus, dantooine and dathomir to ensure a variety of levels , all creatures were different species. I got 6 out of 18 tames with abilities.

Im still not sure how abilities are determined, whether by species or random, its going to need much more data to work that one out I think.


As far as the abilities I found, Im still unsure as to the effects of some, as there are a few that only trigger in certain circumstances (like when the health drops to near death etc), so it takes a while of using a pet before you can see what is actually happenning.

when I know for sure what does what, I will post a list of my findings.

I would make my first comment as follows, what it does is give us content. To make a pet unique by giving it new abilities, you must find and use other creatures that have the ability you want, pets actually get stronger as they are used, and functionality, particularly in agro managment , which is the most obvious ability benefit, is greatly improved.

Currently they havent converted exisiting pets, so I cannot comment on the effects, although Im sure once this system is running smoothly they will run conversion code, and then we can comment in more detail.

My honest opinion, a great step forward, and brings CH back to life in many ways.




VOBLAT [REJEK]-FARSTAR
Vobbucca - Test Center Wookiee
Light travels faster than sound. This is why some people appear bright until
you hear them speak

c-mot
Tue Jul 26, 2005 3:45 pm
#3

could someone on the TC please check the question of mounts?

as far as i read the notes, the pets will be small after the tame and grow when gaining "pet XP" during combat. does this mean a CH have to use a low level mountable creature in combat to make it grow enough for mount - and is the xp a pet receive during combat calculated on its CL or on the CL of the CH? (can a CuPa gain XP and grow by fighting CL12 wrixes or only by fighting mission mobs at CL80 if the CH is CL80).

just interested if we need to invest some hours of grinding to make a pet mountable.





Master Medic[Elder Doctor · Elder Pistoleer]@ Chimaera
Master Medic[Elder Doctor · Teras Kasi Elder]@ Gorath
Master Smuggler[Elder Combat Medic · Elder Pistoleer]@ Gorath
Master Bounty Hunter[Elder Creature Handler · Elder Rifleman]@ Eclipse
Master Medic[Elder Combat Medic · Elder Bounty Hunter]@ Lowca
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Kalano
Tue Jul 26, 2005 5:41 pm
#4

Here is a few things i belive are true, but still in Theory mode till confirmed by others.


1) Pets xp is earned by the pet fighting any thing equal or higher CL to the pet. Not the players CL. So a CL15 pet will earn xp on anything CL15 or higher, so a CL80 CH can find any mob to work.


2) Not all pets with the new Abilities can learn them from training. Its a passive skill they will use on their own, and not commandable.


3) With each level of xp growth, so far i have heard 7 levels, the pet will gain Training Points, and Trainable Abilities. Not sure how they work yet.



I'm sure others have more info than i do. Still learning the system.



Here is my pets and their abilities they came with:


Dalyrake Imperiling Feint- commandable

Dung Mite Worker Knockdown Attack - commandable....doesn't seem to work, but not sure why yet. maybe lack of growth?

Savage Guf Drolg Bleeding Attack - commandable....haven't tested it yet.

Wolf Kima Lightning Reflexes - passive

Wrix Marring Storm - passive.....not a clue what it does. will have to wait and see.



_______________________________________________________________________

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So long, and thanks for all the fish.
Cindal
Tue Jul 26, 2005 5:55 pm
#5

I made a bunch of pets for my CH on TC but couldn't log him in due to login server issues. I did tame a non-ch razor cat. Under training in the stats window it said 0/142000.



Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

theorb22
Tue Jul 26, 2005 6:14 pm
#6

On the KD special, it never worked before the CU either with any pets .





november 5th 2005- greatest hotfix ever
" you may now board shuttle while burstrunning, running normally, shuffling, walking, standing, sitting, prone, hopskipping, jumping, AND MOST IMPORTANTLY, YOU MAY NOW BOARD SHUTTLE WHILE BREATHING!!!!"
Dodece
Tue Jul 26, 2005 7:29 pm
#7

Sigh I went to test center to try it out unfortunately my ch was used on the CU testing, and either its gone or I know not what. I got the system for it and it works fine, but it looks like it would take weeks to get into ch to even test stuff out. Anyone know if the bluefrogs are still in so I can test the changes?


I was on for 30 minutes and couldnt find a blue frog is there a command to do it? If so could someone post it would love to test this stuff out, but well as total noob that would take some time to get there to test anything out.


FaceInTheCrowd
Tue Jul 26, 2005 7:54 pm
#8

There are no blue frogs on TC-Prime, ever. Based on Tiggs' post earlier today there isn't a TC-server clone up for this publish at this point (where frogs would usually be).




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Vred'ak - Elder Smuggler/Elder Pistoleer of TC

Ras'beema - Old School MBH of Intrepid | Xarlys - Elder Commando/Elder Carbineer of Ahazi
Proud to be a Resident of TC
Drashk
Tue Jul 26, 2005 10:46 pm
#9


The following is a list of Abilities that my pets have -



  • Frenzied Blitz (L1)

  • Vigorous Health (L1)

  • Aggresion (L1)

  • Precision Strike (L1)

I don't have the option to train a command for any of these abilities, so I am going to guess that they are passive abilities.


Aggression is the only ability that I see having any effect, at this time. Once I have learned one of the Abilites, I'll try to see if it increases any stats when I /train it to another pet.







Making SWG more Star Warsy. One droid at a time.
theorb22
Tue Jul 26, 2005 11:09 pm
#10

One thing I've been meaning to ask, is /emboldenpet and /enragepet still going to be in our set of abilities?





november 5th 2005- greatest hotfix ever
" you may now board shuttle while burstrunning, running normally, shuffling, walking, standing, sitting, prone, hopskipping, jumping, AND MOST IMPORTANTLY, YOU MAY NOW BOARD SHUTTLE WHILE BREATHING!!!!"
Drashk
Tue Jul 26, 2005 11:29 pm
#11




theorb22 wrote:

One thing I've been meaning to ask, is /emboldenpet and /enragepet still going to be in our set of abilities?



Still present and still seem to respond like they do on Live.





Making SWG more Star Warsy. One droid at a time.
Shadwe
Wed Jul 27, 2005 1:51 am
#12

Clicky of me and pets on TC-Prime.

Datapad info on Brackaset at time of screen shot above.

Datapad info on hermit spider at time of screen shot.



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Plateau Mall located @ waypoint 980 -4100 behind the shuttleport in Mesric Sanctuary on Tatooine.
ZallusNuranxis
Wed Jul 27, 2005 6:18 am
#13

theorb22 wrote:

On the KD special, it never worked before the CU either with any pets .




My KD worked fine against NPCs

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