Creature Handler Archive
Thread: Mounted Combat I want it back!
We all hope that this under consideration;
But There is know known fix in the works for mounted combat
about mount terrain negotiation: i've never noticed my pets slowing down on the hills. they do tend to have issues running in straight lines from time to time, but they maintain their speed.
i have full terrain negotiation, so maybe player TN affects mount TN?
and then have him step on them
Seems like allot of nerfs were made to CH as an individual combat class, but CH should not fall under any currentcombat class catagory. A realistic look needs to be taken at animals as something more than weapons. Any what about mount size? Now that mounts can basicly be huge, it's be cool to see multiple types of sadles available. However, sadles would require certain sizes and not all types of tamed creatures would be big enough. Let's use a canopy as an example of something not many, if any current tamed pet at all, could have equipted. Simply for decoration or possibly to allow multi-person transport.
Example:
Savage Humbaba is able to hold more types of sadle built for larger creatures, but a BE CL70 Humbaba would have room for a canopy able to hold 3 or 4 people.
Doubt anything like this will be considered for a while, but I think it'd still be cool.
Maybe we could get the Devs to allow only Marksman specials while mounted?
Message Edited by Oculus on 08-02-2005 02:23 PM
* /rangedAttack
* /placedShot
* /aimedShot
* /firearmStrike
* /bactaShot/bactaJab ( self or mount only )
* possibly /bactaSpray, although I have doubts on this one.
All of the above are avaialble at Novice Medic or Marksman 111- or below ( didn't include /rollShot because it just doesn't make any sense ), with the exception of /bactaJab. Hardly an overpowering set, but enough options to give the mounted marksman more than one button to mash over and over.
I threw it in because it seemed hard to justify excluding it ( as a weaker but faster timer heal ) when /bactaShot seems to be far more effective.
Ayami-Ayami wrote:
i wanna shoot stormies while on my lizard
and then have him step on them
I think thats the thing...
Only CH should have mounted COMBAT......I mean we can control our pets, we are the handlers, right?.. I like the idea that you get pet terrain negotiation and speed as you level CH... that would help, this way a master has fast moving mounts that he can battle on, making mounts 100X more useful. And when a CH is on a mount, the CH doesnt get hit (unless the enemy uses area attacks) until the mount is incaped, this way they function as sort of a tank, unlike speeders. They should NOT slow down for combat and the gallop timer should increase as you go up the CH tree as well, from like 30 seconds to 2 min gallop.
ArchiieBarrett wrote:
Ayami-Ayami wrote:
i wanna shoot stormies while on my lizard
and then have him step on them
I think thats the thing...Only CH should have mounted COMBAT......I mean we can control our pets, we are the handlers, right?.. I like the idea that you get pet terrain negotiation and speed as you level CH... that would help, this way a master has fast moving mounts that he can battle on, making mounts 100X more useful. And when a CH is on a mount, the CH doesnt get hit (unless the enemy uses area attacks) until the mount is incaped, this way they function as sort of a tank, unlike speeders. They should NOT slow down for combat and the gallop timer should increase as you go up the CH tree as well, from like 30 seconds to 2 min gallop.
Fantastic ideas! Ive long been a supporter for increased use/value of mounts. The devs did such great work with mounts and got them into the game, then rendered them utterly useless when vehicles came in less then a month later. its such a terrible waste IMHO.
They talked about this at fanfest. They said they would like it again as well. They also did not know your pet still slows down for combat. They said they would get that fixed right away....hmmm.
![]()