Creature Handler Archive

Thread: Broken Abilities

ssosvissirz
Sun Aug 07, 2005 9:22 pm
#1

I am compiling a list of Abilities that currently DO NOT WORK, they show no improvment in damage, armor, speed, etc.

Imperiling Feint (Triggered)
Training Cost: (L1) 14 (L2) 32 (L3) --
This special attack allows your pet to reduce an enemy's Defenses for a short period of time.
THIS DOES WORK, I have no idea why it's working today but it is, I go from hitting for 811 to 845 with headshot once this is on my target.

Beastly Constitution (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanent improves the Health Regeneration of your pet.

Combat Agility (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanently gives your pet a slight chance to perform a Critical Attack in combat.

Defensive Agility (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanently gives your pet a slight chance for a Critical Save when attacked and only take half damage.

Fleet Footed (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanently increases the speed of your pet's movement.

Frenzied Blitz (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanetly increases the Speed of your pet's attacks.

Lightning Reflexes(Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanently increases your pet's Defense.

Precision Strike (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanently increases your pet's Accuracy when attacking.

Thick Skin (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanetly increases your pet's Armor.

If I missed one or one of these does work Please reply.

Message Edited by ssosvissirz on 08-08-2005 09:37 AM

Message Edited by ssosvissirz on 08-08-2005 12:19 PM

Pootian
Mon Aug 08, 2005 1:58 am
#2

You have to learn the abality from your pet, then teach it to the pet for it to learn it i think. I dont think it will be able to use the abality from taming.



"All your base are belong to us!"~ Old Phalanx Proverb
Kaylais
Mon Aug 08, 2005 3:07 am
#3



Pootian wrote:
You have to learn the abality from your pet, then teach it to the pet for it to learn it i think. I dont think it will be able to use the abality from taming.




Dont think so. I have a pet with L1 Knockdown and I can use it from the moment I tamed him (and trained him in it). I just can't yet teach the ability to my other pets.



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Shadwe
Mon Aug 08, 2005 3:45 am
#4



Kaylais wrote:


Pootian wrote:
You have to learn the abality from your pet, then teach it to the pet for it to learn it i think. I dont think it will be able to use the abality from taming.




Dont think so. I have a pet with L1 Knockdown and I can use it from the moment I tamed him (and trained him in it). I just can't yet teach the ability to my other pets.




If it is an offensive ability that the pet has it can use it from when trained but you do not learn it until the pet goes thru 3-4 cycles of experience.

Type /train to see what you can teach.



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Drashk
Mon Aug 08, 2005 4:03 am
#5


From that testing that I performed, it would appear that the following Abilities are not currently working as intended.


Permenate Enhancements



Beastly Constitution (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanent improves the Health Regeneration of your pet.


Combat Agility (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanently gives your pet a slight chance to perform a Critical Attack in combat.


Defensive Agility (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanently gives your pet a slight chance for a Critical Save when attacked and only take half damage.


Fleet Footed (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanently increases the speed of your pet's movement.


FrenziedBlitz(Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanetlyincreases theSpeed ofyour pet's attacks.


Lightning Reflexes(Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanently increases your pet's Defense.


Precision Strike (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanently increases your pet's Accuracy when attacking.


Thick Skin (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanetly increases your pet's Armor.


None of these Abilites appear to effect, at this time,pet stats, Combat Spam, or functionality.

Message Edited by Drashk on 08-08-2005 08:48 AM





Making SWG more Star Warsy. One droid at a time.
JCooper2
Mon Aug 08, 2005 5:56 am
#6

Just one small observation


Why cant the xp it takes to get these broken abilities be borked also...you know like it takes you only say 10 or so xp to get one of these broken abilities off a CL70 creature and not 400k for one thats not going to work no matter how much xp you get


Only seems fair if you ask me.






Riverwind Flyingdust - Earth Alliance - Scylla
Elder Master Creature Handler

Konner Thomas - Scylla
Elder Master Creature Handler
Vuldranye
Mon Aug 08, 2005 6:28 am
#7

While I cannot verify if it actually provides any additional benefit, there is "combat spam" from Cowering Vigilance (L1). While trying to learn the skill with a CL1 Kreetle, I routinely got a message similar too "your pet takes a defensive stance". Of course, being a CL1 Kreetle that was milliseconds before his death.....so no way to see what little defensive bonus it would give. But it certainly gave a combat message. Likewise, the Fleet Footed special gives a Fleet Footed buff icon on the pet with the ability (trained not innate), but I cannot notice a speed increase. Has anyone tried these innate specials on BE pets to see if they update the stats, even if they don't seem to have actual functionality? Since many seem to be for pet stats that cannot be seen on wild pets. I may try this tonight on a throw-away BE pet to see.


Similarly, Imperiling Feint doesn't specifically say that it is an armor break.....just reduces defenses. Would this reflect as more damage or less misses or something else entirely?


Vuldranye



Cindal
Mon Aug 08, 2005 6:53 am
#8






Drashk wrote:

From that testing that I performed, it would appear that the following Abilities are not currently working as intended.


Permenate Enhancements



Cowering Vigilance (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This innate ability makes your pet automatically go into a Defensive state, reducing damage taken, when it gets low on health.


None of these Abilites appear to effect, at this time,pet stats, Combat Spam, or functionality.





I received a system message saying that my Rot Mite had gone into Defensive mode so it would appear that something is happening - I did not see anything other then the message in the combat log.


I used Imperiling Feint with my narglatch and an icon did appear under the critter we were attacking HAM bar - did not check the combat log to see what effect, if any, it had.





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Kaylais
Mon Aug 08, 2005 7:52 am
#9



Shadwe wrote:


Kaylais wrote:


Pootian wrote:
You have to learn the abality from your pet, then teach it to the pet for it to learn it i think. I dont think it will be able to use the abality from taming.




Dont think so. I have a pet with L1 Knockdown and I can use it from the moment I tamed him (and trained him in it). I just can't yet teach the ability to my other pets.




If it is an offensive ability that the pet has it can use it from when trained but you do not learn it until the pet goes thru 3-4 cycles of experience.

Type /train to see what you can teach.




Yep, I know that ..I was replying to the part about "I dont think it will be able to use the abality from taming."

Think Pootian was suggesting that even it the pet has the inate ability, that you/the pet couldn't use it until *you* have learned it.



-Fallen Angels- Kaylais -Fallen Angels-
Corbantis
Baby Jedi
Imperial Ace Pilot
Hey Devs! My Nerf Protection Suit is not working!
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Anarrion
Mon Aug 08, 2005 7:58 am
#10


Five of those innate abilities that don't seem to be workingare, apparently,related to DNA stats.


Thick Skin: Fortitude


Lightning Reflexes: Dexterity


Beastly Constitution: Endurance


Defensive Agility: Intelligence


Combat Agility: Fierceness


Is it known if these four are working?


Vigorous Health: Hardiness


Aggression: Courage


Marring Storm: Power


Precision Strike: Cleverness


Also, they seem to have left out an innate ability associated with State Resistance.





Drashk wrote:

From that testing that I performed, it would appear that the following Abilities are not currently working as intended.


Permenate Enhancements



Beastly Constitution (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanent improves the Health Regeneration of your pet.


Combat Agility (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanently gives your pet a slight chance to perform a Critical Attack in combat.


Cowering Vigilance (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This innate ability makes your pet automatically go into a Defensive state, reducing damage taken, when it gets low on health.


Defensive Agility (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanently gives your pet a slight chance for a Critical Save when attacked and only take half damage.


Fleet Footed (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanently increases the speed of your pet's movement.


FrenziedBlitz(Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanetlyincreases theSpeed ofyour pet's attacks.


Lightning Reflexes(Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanently increases your pet's Defense.


Precision Strike (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanently increases your pet's Accuracy when attacking.


Thick Skin (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanetly increases your pet's Armor.


None of these Abilites appear to effect, at this time,pet stats, Combat Spam, or functionality.






Drashk
Mon Aug 08, 2005 8:03 am
#11

Vigorous Health, Aggression, and Marring Storm are working as intended.







Making SWG more Star Warsy. One droid at a time.
Luxora
Mon Aug 08, 2005 8:14 am
#12

That's a shame that only two of all the passive abilities (Vigorous Health and Marring Storm) are working as intended. I rather fancied the other ones and spent a good deal of time collecting the babies with those abilities.


/hopes for a hotfix


On an off-topic sidenote, could anyone confirm the process of training L2 or L3 abilities? I'm curious... if I train an L1 ability to a pet, if I want to upgrade it to L2, will it overwrite it and use the same (one) ability slot? Or use up a second ability slot, and the L3 would use a third? That would be really painful... 6 slots for two L3 abilities.



Luxora Zsanu
[Loving the NGE]
"See this double-bladed lightsaber? You have until both ends are lit to stop your childish bickering."

"I don't care if you wasted hours and hours playing this game. Alpha classes suck. I'd rather succeed being equal with everyone else because it means that I won, not that my hours and hours of wasted life won."
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Drashk
Mon Aug 08, 2005 8:19 am
#13




Luxora wrote:

On an off-topic sidenote, could anyone confirm the process of training L2 or L3 abilities? I'm curious... if I train an L1 ability to a pet, if I want to upgrade it to L2, will it overwrite it and use the same (one) ability slot? Or use up a second ability slot, and the L3 would use a third? That would be really painful... 6 slots for two L3 abilities.




Each Ability requires 1 Slot per Level.Keep in mind that the L2 Ability will improve upon the L1 Ability and the L3 Ability will improve upon the L2 and L1 Abilites. This should be the most evident with Marring Storm and Vigorous Health.


It comes down to whether or not you would want more Abilites or stronger Abilites on each pet.






Making SWG more Star Warsy. One droid at a time.
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