Creature Handler Archive
Thread: Fleet Footed on mounts?
Also, would fleetfooted work in conjunction with /gallop, giving us that inprovement for mounts over speeders??
ChuTneYuk wrote:
I wondered about this too.
Also, would fleetfooted work in conjunction with /gallop, giving us that inprovement for mounts over speeders??
Shhh! You want us to get nerfed? I'm sure the dev's did not think of that contingency
"fleet footed" IS BS.
I want the old NATURAL speeds back on pets.
This is crap.
I have a fully leveled up dire cat I can try and test the speeds on, as soon as I can figure out how...
Message Edited by OfficerDibble on 08-06-2005 09:43 AM
OfficerDibble wrote:
I managed to test fleet footed L1 on a giant carrion spat. Using a method similair to ioan's calculating the distance between 2 waypoints (macro: /pause 5;/waypoint;/pause 30;/waypoint; ) on the long flat road behind Keren starport. I did each run several times and got the average speed to within 1 decimal place.
results:
normal speeds, giant carrion spat:
walking - 2.4 m/s
running - 7.2 m/s
gallop - 11.1 m/s
with fleet footed L1
walking - 2.4 m/s
running 7.2 m/s
gallop - 11.1 m/s
conclusion: fleet footed does nothing for mount speeds.
I have a fully leveled up dire cat I can try and test the speeds on, as soon as I can figure out how...
Message Edited by OfficerDibble on 08-06-2005 09:43 AM
Was it an innate ability? I heard that innates that don't require an activation don't work........
I'm not sure if I published this method for measuring the speeds of non-mounted pets. It's how I measured the speeds of pets and droids after the speeds were broken (I do still consider them as broken).
While I'm riding a mount who's speed I've measured, I tell another pet (grouped with me)to follow me. After we are all up to speed, I start a timer, and make a note of the distance to the pet following me. After an interval of time has passed, I make another note of the the distance of the pet behind me. Because I know the speed of the mount, and the rate at which the pet falls behind, I can calculate the speed of the pet that's following me. Of course, this only works for pets that are slower than the mount. If I need a faster pace, I use a speeder that won't leave the pet so far behind that it will give up following me, during the time interval. If you plan to perform the test while on foot, be sure you aren't encumbered by armor or by holding a weapon.
This method isn't as controllable, nor as consistent as the original method. But, with careful attention to the test track and with enough trials, I believe the experimental error can be brought down to an acceptable level.
dire cat
distance travelled in 60secs
direction normal spd fleet footed L1
west 317.15 315.15
east 321.59 321.97
west 316.42 316.33
east 322.40 321.31
west 317.62 317.52
avg speed 5.32 m/s 5.31 m/s
Fleet footed doesn't seem to work. Other innates like vigourous health and beastly constitution *do* work so it looks like movement speeds may be broken as a whole.
note: these test were performed on creatures with fleet footed trained into them, creatures that already had innate's when first tamed don't work properly but creatures trained with them do, or rather should, work.
Message Edited by OfficerDibble on 08-06-2005 10:41 AM