Creature Handler Archive

Thread: Fleet Footed on mounts?

Aerontako_Shretalon
Sat Aug 06, 2005 7:32 am
#1

Was just wondering if the Fleet Footed abeality causes an increase in mount speed while ridden?
PyscoJuggalo
Sat Aug 06, 2005 7:35 am
#2

Would like to know also, I have been looking aroud all day for this ability for this purpose



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
ChuTneYuk
Sat Aug 06, 2005 7:40 am
#3

I wondered about this too.

Also, would fleetfooted work in conjunction with /gallop, giving us that inprovement for mounts over speeders??



- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
PyscoJuggalo
Sat Aug 06, 2005 7:42 am
#4






ChuTneYuk wrote:
I wondered about this too.

Also, would fleetfooted work in conjunction with /gallop, giving us that inprovement for mounts over speeders??




Shhh! You want us to get nerfed? I'm sure the dev's did not think of that contingency



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
ChuTneYuk
Sat Aug 06, 2005 7:45 am
#5

DOH!

/whisper



- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
ioan
Sat Aug 06, 2005 7:47 am
#6


As soon as I am able, I'll repeat my mount speedtests that are presented in the CH FAQ, using the Fleet Footed ability.



Emaa
Starsider
Master Ranger / Master Creature Handler / Taun taun Handler #3

For your Ranger, Camping and Creature Resource needs, visit the No-Trace Survival Trading Post in Mos Taike, Tatooine (3500, 2000).

Mount and Vehicle Speeds Revealed in the CH FAQ
Aerontako_Shretalon
Sat Aug 06, 2005 8:17 am
#7

Don't mind if gallop isn't effected, but it'd be great if normal mount movement speed was increased. Would be so frig'n awsome on a varactyl!
SioBabble
Sat Aug 06, 2005 8:34 am
#8

"fleet footed" IS BS.


I want the old NATURAL speeds back on pets.


This is crap.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


JMShunter
Sat Aug 06, 2005 8:44 am
#9

/agree with siobabble... my cats should be fast regardless... then if I want them to be even faster I can use fleet footed


Roguestar



_______________________________
vFIRE BURNS ETERNALv

::::::ROGUESTAR::::::
:::::::::::::::REBEL SOLDIER:::::::::::::::
²CREATURE HANDLER FOREVER²
_______________________________
OfficerDibble
Sat Aug 06, 2005 9:41 am
#10



I managed to test fleet footed L1 on a giant carrion spat. Using a method similair to ioan's calculating the distance between 2 waypoints (macro: /pause 5;/waypoint;/pause 30;/waypoint; ) on the long flat road behind Keren starport. I did each run several times and got the average speed to within 1 decimal place.


results:


normal speeds, giant carrion spat:


walking - 2.4 m/s

running - 7.2 m/s

gallop - 11.1 m/s


with fleet footed L1


walking - 2.4 m/s

running 7.2 m/s

gallop - 11.1 m/s


conclusion: fleet footed does nothing for mount speeds.

I have a fully leveled up dire cat I can try and test the speeds on, as soon as I can figure out how...

Message Edited by OfficerDibble on 08-06-2005 09:43 AM

PyscoJuggalo
Sat Aug 06, 2005 9:48 am
#11






OfficerDibble wrote:



I managed to test fleet footed L1 on a giant carrion spat. Using a method similair to ioan's calculating the distance between 2 waypoints (macro: /pause 5;/waypoint;/pause 30;/waypoint; ) on the long flat road behind Keren starport. I did each run several times and got the average speed to within 1 decimal place.


results:


normal speeds, giant carrion spat:


walking - 2.4 m/s

running - 7.2 m/s

gallop - 11.1 m/s


with fleet footed L1


walking - 2.4 m/s

running 7.2 m/s

gallop - 11.1 m/s


conclusion: fleet footed does nothing for mount speeds.

I have a fully leveled up dire cat I can try and test the speeds on, as soon as I can figure out how...


Message Edited by OfficerDibble on 08-06-2005 09:43 AM




Was it an innate ability? I heard that innates that don't require an activation don't work........



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
ioan
Sat Aug 06, 2005 10:03 am
#12

I'm not sure if I published this method for measuring the speeds of non-mounted pets. It's how I measured the speeds of pets and droids after the speeds were broken (I do still consider them as broken).


While I'm riding a mount who's speed I've measured, I tell another pet (grouped with me)to follow me. After we are all up to speed, I start a timer, and make a note of the distance to the pet following me. After an interval of time has passed, I make another note of the the distance of the pet behind me. Because I know the speed of the mount, and the rate at which the pet falls behind, I can calculate the speed of the pet that's following me. Of course, this only works for pets that are slower than the mount. If I need a faster pace, I use a speeder that won't leave the pet so far behind that it will give up following me, during the time interval. If you plan to perform the test while on foot, be sure you aren't encumbered by armor or by holding a weapon.


This method isn't as controllable, nor as consistent as the original method. But, with careful attention to the test track and with enough trials, I believe the experimental error can be brought down to an acceptable level.





Emaa
Starsider
Master Ranger / Master Creature Handler / Taun taun Handler #3

For your Ranger, Camping and Creature Resource needs, visit the No-Trace Survival Trading Post in Mos Taike, Tatooine (3500, 2000).

Mount and Vehicle Speeds Revealed in the CH FAQ
OfficerDibble
Sat Aug 06, 2005 10:35 am
#13

For the dire catI did something like that. The giant carrion spat out paces the dire cat so I hopped on the spat, told the dire cat to follow and ran the macro after a few seconds to build up max speed, *but* with the dire cat targetted so that the waypoints are created at the cats position giving me the cats start and end points over 60 seconds. The results were a little inconsistant but they averaged out. (one thing I did notice is that it went consistantly faster moving east than moving west, so I made sure each direction was tested the same number of times.)


results:

dire cat


distance travelled in 60secs

direction normal spd fleet footed L1
west 317.15 315.15
east 321.59 321.97
west 316.42 316.33
east 322.40 321.31
west 317.62 317.52

avg speed 5.32 m/s 5.31 m/s

Fleet footed doesn't seem to work. Other innates like vigourous health and beastly constitution *do* work so it looks like movement speeds may be broken as a whole.


note: these test were performed on creatures with fleet footed trained into them, creatures that already had innate's when first tamed don't work properly but creatures trained with them do, or rather should, work.

Message Edited by OfficerDibble on 08-06-2005 10:41 AM

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