Creature Handler Archive

Thread: Learning abilities faster?

Grunt-Spit
Thu Aug 11, 2005 10:54 pm
#1

ok so whats the fastest way to grind abilities, as in whats the fastest way to learn an ability form a creature u tame


ive heard lvling them the same way u grind CH xp, ive heard dont group with them and let them attack similar lvl creatures


any1 got any 100% sure answer to what the fastest way to obtain an ability is, or at least a VERY good way you got the abilites faster, my Dpad is full of pets that i need to learn thier abiltys but when i go out to grind i always wind up taming more cretures than i kill lol, im like a master kidnapper i stolen s many babies in the past few days



- Grunt-Spit Rasputin -
(MYBAD) Master Pikeman / other junk
There's a butt-load of gangs around here. One of them keeps trying to get me to join cause im pretty good with a bo staff!
______________________________________

Vuldranye
Thu Aug 11, 2005 11:04 pm
#2


My fastest way is to find the lowest level pets with specials that you can. Bring up three of them and DO NOT group with them. Attack something several levels above the pets (but easy enough to take yourself) and send in the pets to get at least one hit. Lairs are also good. Send pets against a lair and pick off the spawns. Lower level pets have to gain more "taming levels" but they gain them so fast that they are the easiest. And being able to have three working at a time increases the learning rate. This really only works for L1 skills though. L2 skills might be able to be done similar but in pairs since the skills tend to come off higher tames. L3 skills just plain take time to learn.


Vuldranye



Maisland
Thu Aug 11, 2005 11:09 pm
#3

I find it goes faster in a grinding group... especially if there is at least one CL 80. Also, grinding 2 or 3 low CL pets at the same time seems faster to me.


That said, if you have a choice between two creatures with the same ability, use the lower level one.


If you end up grinding a real low level pet, tank for it. The hardest part about grinding a CL 1 pet is that it gets incapped... a lot!


If you are hunting solo with a low level pet (CL 20 or lower) get the level 15 missions that the newbie towns have on their terminals and grind on them... with your pet ungrouped. You can grind 2 or 3 pets at a time this way.


If you have a pet of a decent CL and a lower level pet that you can call at the same time, you can take normal missions for your CL and get both decent pet xp and decent ch xp.


Have your pets attack lairs once they are empty.




I survived the CU


I can not survive the NGE


sciguyCO
Thu Aug 11, 2005 11:18 pm
#4

Short answer: use the pet to kill as many mobs as you can.


It's pretty much a random process, and I think the mechanism of learning abilities is still mostly unknown. It's not 100% tied to maturity level (since I've learned abilities at rollover, midway between rollovers, and just about everywhere in between). It does seem to be tied to xp grants, since I've never seen an abilty learned in the middle of combat (although I'm usually too busy to watch the combat spam that closely). I'm figuring that each xp grant has a chance of learning the ability, with the odds going up as the total training xp of the pet gets higher. It might be total number of "kills" done by the pet. The odds may also be tied with the ability level (so it takes more xp/kills for an L2 to be a "sure thing" than an L1).


Lets say, for the sake of argument, that the odds of learning an ability is equal to training xp / 2000. You kill a low-level mob, and earn 200 training xp. There's a 0.1% chance you learn the ability. The next kill gives another 200 training xp for 400 total, giving you a 0.2% chance to learn the ability. This continues until you eventually get a good roll and learn the ability. For this to really work, the pet would have to remember the total xp, so if it rolled over at 5k, when it's at 1k after the first rollover, your odds are 6000 / 2000, or 3%.


Looking at those numbers, it's probably not quite that bad in the actual game.I'm just trying to throw out a possible implementation that could've been used.


The "grind pet-level mobs ungrouped" is just a low-risk way to get training xp. If you're CL 70 and your pet's CL 15, the pet gets the same amount of training xp killing CL 15 mobs ungrouped as it would killing CL 70 mobs grouped. It's just a lot easier, since the pet only needs to get in a few hits to earn it's xp, then you can take the mob down with a hit or two. This works even better if you've got an ability like /taunt to keep the aggro off of low-level pets.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Vuldranye
Thu Aug 11, 2005 11:20 pm
#5






Maisland wrote:


If you end up grinding a real low level pet, tank for it. The hardest part about grinding a CL 1 pet is that it gets incapped... a lot!








A great way to level CL1 pets is to send them against a low level lair. The spawns will attack you and then you can waste the lair. I was getting one full level or more per lair with a pair of kreetle on Tatooine.


Vuldranye
SioBabble
Thu Aug 11, 2005 11:38 pm
#6






Vuldranye wrote:






Maisland wrote:


If you end up grinding a real low level pet, tank for it. The hardest part about grinding a CL 1 pet is that it gets incapped... a lot!








A great way to level CL1 pets is to send them against a low level lair. The spawns will attack you and then you can waste the lair. I was getting one full level or more per lair with a pair of kreetle on Tatooine.


Vuldranye





I have noticed something, and perhaps the community can help verify my suspicion on this.


If you send your flewt against flewts, or your dewback against dewbacks, YOU get the aggro, not the pet.


I've seen this happen with hermit spiders as well.


This basically allows you to auto-tank for your critter. With the flewts and hermit spiders this is VERY handy as they are quite fragile.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


KMad
Fri Aug 12, 2005 4:03 am
#7






SioBabble wrote:


I have noticed something, and perhaps the community can help verify my suspicion on this.


If you send your flewt against flewts, or your dewback against dewbacks, YOU get the aggro, not the pet.


I've seen this happen with hermit spiders as well.


This basically allows you to auto-tank for your critter. With the flewts and hermit spiders this is VERY handy as they are quite fragile.






hmm, i haven't noticed it but a friend was saying that squalls *always* go for her and not her pet, i bet her pet at that time was a squall. i'll test this out, you've made me curious!




KMadness Candy Treats and Junk Food
Because Whit's too lazy to cook it all herself!
Twilight's End, Naboo (-3036, 5300)
vercupti (+75 prec) thakitillo (+77 sta)
flameout (+65 con) mando (49 fill 19 min +54 str)


i want a complex game with an easy interface, not an easy game with a complex interface
GFoyle
Fri Aug 12, 2005 4:37 am
#8






KMad wrote:





SioBabble wrote:


I have noticed something, and perhaps the community can help verify my suspicion on this.


If you send your flewt against flewts, or your dewback against dewbacks, YOU get the aggro, not the pet.


I've seen this happen with hermit spiders as well.


This basically allows you to auto-tank for your critter. With the flewts and hermit spiders this is VERY handy as they are quite fragile.






hmm, i haven't noticed it but a friend was saying that squalls *always* go for her and not her pet, i bet her pet at that time was a squall. i'll test this out, you've made me curious!







This is generally true and I managed to level a couple of womp rats very rapidly by sending them to kill more womp rats. But this is not true of every species, especially those which have a "cannibal" varient - dewbacks, for instance, will happily much on other dewbacks.


At the end of the day much depends on how you fight whether you grup or solo, what skills you have, etc, etc. Best bet is to not to be afraid to experiment.


I tend to use a combination of the above tactics depending on the situation.


Oh, and since no one has mentioned it yet, using different attack commands for multiple pets allows you to do things like send in the higher level pets first to take aggro then sending in the tiny pets to get XP off the heavier mobs. Especially useful when you have a mid and low level baby to train.






Gully Foyle
All SOE game accounts cancelled - and this time I'm gone for good
KMad
Fri Aug 12, 2005 4:44 am
#9






GFoyle wrote:


Oh, and since no one has mentioned it yet, using different attack commands for multiple pets allows you to do things like send in the higher level pets first to take aggro then sending in the tiny pets to get XP off the heavier mobs. Especially useful when you have a mid and low level baby to train.





i am always doing that! in certain pet combos, i re-train the attack command to "dkill" instead of "kill" and put a /pause 2; /tellpet dkill into the my misc macro. my macro named misc i have tied to the - on numpad and i change it based on what pets are out, put in /tellpet stun etc.


i did not know until this week that you can tie macros to your numpad (or any key) and therefore not need the icon to take up a space on your toolbar, i think i found that out on this board. wowsa that has changed my life!!! my whole guild was laughing at me cuz i kept going on about how great this new (for me) discovery was





KMadness Candy Treats and Junk Food
Because Whit's too lazy to cook it all herself!
Twilight's End, Naboo (-3036, 5300)
vercupti (+75 prec) thakitillo (+77 sta)
flameout (+65 con) mando (49 fill 19 min +54 str)


i want a complex game with an easy interface, not an easy game with a complex interface
Zutan
Fri Aug 12, 2005 5:10 am
#10

As for agro.. no matter WHAT I send a pet after, if that enemies friends will assist, they attack me, every time. The only one that attacks the pet is the one hit by the pet. Quite annoying at times lol.
Cindal
Fri Aug 12, 2005 6:15 am
#11

I have noticed this happening since Pub 19 with my pets. My pets would not attack the same species unless I spammed the attack command although they did attack when set to guard. I thought it had more to do with the new hate system as the critters we were attacking had a higher CL (read mission lair)than my pet(s).



Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

SioBabble
Fri Aug 12, 2005 7:37 am
#12






GFoyle wrote:



This is generally true and I managed to level a couple of womp rats very rapidly by sending them to kill more womp rats. But this is not true of every species, especially those which have a "cannibal" varient - dewbacks, for instance, will happily much on other dewbacks.





Well, another thing I noticed with the dewbacks that if I sent them in against lesser swarming dews, or grizzled dews, it was if they were being sent in against any other mob. It had to be just plain "dewbacks" for the insta-aggro on me.




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Aerontako_Shretalon
Fri Aug 12, 2005 10:57 am
#13

I'm CL58 now, MCH/MBE, and have no combat skills what so ever. I have a Tuskan Rifle or something like that I can use and I raise low level critters fighting Varactyl and Bantha on Kashykk. I can attack and hold aggro, taking minimal damage since I have armor from my Novice Ranger class, and heal far faster than I take damage since I have a few medical skills.


The moral of the story kids is that you don't need allot, if any, knowledge to use a weapon. My pets caused the bulk of the damage since I useually keep a pet near the level of thetarget out. However, now that I've started training high level pets, I have to agree that joining a grinding group is the best option. Just remember to be courtiouse and not automaticly assume the size of a full grown Graul or Rancor would cause an annoyance in the group.

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