Creature Handler Archive

Thread: do you ever use 3 pets at a time?

GTOfire
Mon May 17, 2004 2:11 pm
#1

With the wonderful stat we've come to know and love that's called 'max pet levels', the CH's have been somewhat hindered in their abilities. Since level 70 pets (especially BE'd) are pretty damn useful in battle, this limitation isn't that big in general, but when I start to give it some thought, it makes little sense as far as multiple pets at a time are concerned. I mean, what use is it to have the ability to have two pets out, when you can only have two pretty crappy ones?


A CH at their low levels can only have 1 pet out, and only a low level one, all good, one has to start somewhere. I'm talking levels 1-20 here, cause honestly, something like aMountain Dewbackat level19 is nice, but use it on aRancor and it won't last.


A CH at mid levels can have two pets out, oh joy, but wait, since both pets are summed to get to the levels allowed, you can still only have two low level pets out. Now on paper it's kickass to have two grand wrix's out at the same time (though level 50 is bordering on high level CH), and yes, in-game it has that cool factor. But pit two grand wrix's against an Ancient Bull Rancor and it's only gonna attack one at a time, causing it to die pretty damn soon still.


A Master CH can have 3 pets out, yay yay yay, but again, level 70 divided by 3 is still three very quickly killed pets, and only one gets attacked at a time. Technically, that gives you three times as long a tanking ability, but a single high-level pet can usually do that and more, and you won't be emotionally traumatised by your pets dieing every two fights.



Ive been an MCH for quite some time before going on to try other things, and the only time I had two or more animals out was when my BE pets weren't fully grown yet and could still be called at the same time, and when I was sitting in a camp and wanted to have three wrix's at my side. Other then that, I pretty much stuck with a single high-level attack pet for the killing, since anything lower would be more of a burden to keep healing and would scamper away if I didn't get there in time.



So that's my experience with the seemingly pointless skill of having several pets out, what's yours Im wondering? Do you guys usually stick with a single powerful pet to kill/tank or do you actually have a standard set of three pets you use at the same time with success?



--------------------------------------------------
Ysh-Hon Eeryuu
General Manager, Intergalactic Society of Megalomaniacs (ISM) Enterprises
ISM Superstore - Tatooine (outside Bestine) -1735, -4917

M Tailor, M Artisan, M Merchant
Ricbr
Mon May 17, 2004 2:20 pm
#2

At times I have used to Grand Wrix and a mottled. Mostly when i just need to get a few people off of my back for a second or two....Not the best pets in the game to use..but it helps at times.
ZonJaiNezBA
Mon May 17, 2004 2:23 pm
#3

I only have 3 pets out when doing missions on Tat for fun. I pull out my 2 GW and then ride my Mountain Dew into battle.


I did have a Mottled Wrix to go with my 2 GW, but I released her.


Otherwise, I do not feel having 3 pets out matters at all. If we could have 3 GW or GSP of the old variety out at once then that would be better. I miss my GWs having Light Armor. Those were the days.


I miss having3 wild pets, worth their salt, out for battle.





BH Informant List. Condensed from a previous thread I made a few months back
SioBabble
Mon May 17, 2004 3:02 pm
#4

Back when I could do it, I'd run around with three pets all the time on the starter worlds. I'd only call out the gurreck, the gaping spider hunter, or the rancor when there was serious stuff to fight. However, for routine meatlump bashing around Coronet I'd use a CRC, a bull ronto, and a male mammien, just to enjoy the animations and the sounds. You didn't need the pets to kill the meatlumps, but it was just fun watching them in combat.


Favorite combo was 2 GSPs and a kusak stalker prior to pub 5. After that, it was 2 GSPs and my dewback mount.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Indene
Mon May 17, 2004 7:15 pm
#5

Back in the days that it ment something to be an MCH I had 3 GSP's and had them out togeather all the time. In battle I would use them in MIRV combat form. (Multiple Independantly targetable vehicles (well pets ). When with a group I would send in 1 or 2 depending on the group abilities and keep the 3rd at my side to guard my back and for surprizes. Saved more than one group memeber by having an uncommitted pet to assist me in getting that extra spawn off a team mate
Since the great December nerf and all the bugs that followed I rarly even bother to bring even 1 out. Sigh. But when I do I usually only bring out 2 cause I dont have a combination adding to 70 that I like yet.

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
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Nuttynoah
Mon May 17, 2004 8:03 pm
#6

Hi


I have 5 razar cats, i get 3 out for fighting and after the fight i put the one with the damage in my datapat, and pull another one out to make it 3 again, i can have another fight and do this once more, the others in my datapat are slowly healing.


**Master Creature Handler * Master Teras Kasi**


NO CAPTAIN, I SEE NO SHIPS JUST HARDSHIPS






NO CAPTAIN, I SEE NO SHIPS JUST HARDSHIPS.R.I.P SWG 26/04/2005

ghosts dont die thay just fade away like star war veterans are doing every day

Nuttynoah Elder Jedi


taloncard
Mon May 17, 2004 9:09 pm
#7

Not since the great nerf when they made GSP's CL 25 and useless




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


Eutock
Mon May 17, 2004 10:16 pm
#8

As a side-note to this topic, it would be nice if the sum total level were capped higher at, say, 100, but you'd still only be able to call a max level 70. This would allow an MCH, for example, to call both a level 70 and 30, or 50/50, 33/33/34, etc, which would seem to make a lot more sense at the master level.

This has probably been mentioned before, but I'm still relatively new to CH, haven't read this whole forum.




Eutock of Radiant
July 5th, 2003 - August 4th, 2005

"I am not a droid engineer, but I used to play one in Star Wars Galaxies."

Slamdunker
Mon May 17, 2004 10:27 pm
#9


My main tanks are 2 bio -eng Gurreks lvl 33 and 35, with 60 Kinetic and a dash of this and that. They have Knockdown and Intimidate SP with range. They hit for 450 and 490 with 11K ham and 12K ham. They are great for taking argo when hunting sisters on Dath. Kewl this is they take a bit for the sisters to get em with the kinetic resists.


When I group for missions I pull 2 lvl35 pets and my old prenerf Probot. Grouping this wasy I get 26K Janta's on Dant to solo, Easy money BTW. Don't take long to finish em and with a med buff I can make 300K before I loose em.


I also have some odd pets. A bio kimo at lvl67. Fun but like Rancors can be big chickens in a fight. I find gurrecks turntail less than the other pets.


Hope this is food fer thought.


Redd - Bria


P.S. You can go higher then 70. Trick is pulling pets not yet grown. Using this I counted LvL 90. Not sure it helps in a fight but I did get a tad higher in the missions. Still LvL 70 wouldn't be bad if they would lift some of the nerking. Good old SOE. PvP made them nerf and instead of thinking it out they went WAY OVER BOARD.


SOE, see someone having fun, nerf them...

Message Edited by Slamdunker on 05-17-2004 10:31 PM

MrHawat
Tue May 18, 2004 5:22 am
#10


I use two BE Narglatches CL 35, light armor, 60% kinetic and a smattering of other resists with damage similar to the above example. I get higher level missions with them. I live and hunt on Dant. The creatures I hunt usually have two social attackers and one non social (Picket Longhorns) or two agro per lair. I send one pet on each creature and attack the creature that is fighting with the pet that took a beating the last time. The other pet keeps the second mob off my back. When first mob is done we kill off the second. Next time around, I attack the second pets mob first. Doing this as a MP I never used armor because I never got aggro'ed. I am now TKM but still do not use armor. I do get aggro'ed from time to time.

Rorenikibi
Tue May 18, 2004 7:10 am
#11

I used to use a trio of Grand Wrixes before the Publish 5 hammer and the hologrind pulled me a way.


I miss them. (Lara), (Flynn) and (Boyle).


I'm thinking of a future arrangement where I would use a trio of Huurton Stalkers (CL33 each).






Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


BM-Lion
Tue May 18, 2004 8:40 am
#12

Use 3 BE'd cats. A CL23 Gurreck w/ Cripple/Intimidate Blind/Stun, A CL23 Razor Cat and a CL24 Narglatch w/ KD/Dizzy. All hit for max of 270, and are 10K/5K/3K ham AR1 60% Kinetic.

They seem to hold their own pretty well, They've solo'd Rancor and Kimo. I've yet to try them on Krayt. I have no weapon skills, so they have to do all the work. I just run between the legs of the rancor stimming as needed.

Tarja Presh
MCH/MD
Tarquinas



Khaldor/Kavar/Tonjia: EQ2 - Lucan_Dlere ( RP server )
Modaan/Ussani/Nobrain/Kael/Silvara: Retired due to NGE
ZonJaiNezBA
Tue May 18, 2004 9:09 am
#13

Like mentioned earlier, it was good to have two pets attacking and a third watching your back. Nowadays, I have one big pet attack and my little Mountain Dewback watch my back.


Now the mobs tend to go after you no matter what, even if you are not attacking. Last night I was fighting Dewbacks to waste time. Two of them decided they wanted to take me down, and no matter how hard my TMB and Boar wolf tried, they couldn't get them to leave me alone. After I incapped, my pets finished off one of the dewbacks. My TMB stopped fighting but my Boar wolf was still at it with the other dewback. Just before I recovered from incap, 2 more dewbacks spawned. They didn't join in on the boar wolf, they just laid there. As soon as I stood up I sent in my TMB to help my Boar wolfe. At that moment, the 2 new dewbacks agroed me and put me down in one hit. I never fired a shot.


It was terrible. I was taken down by dewbacks, normal dewbacks. This had never happened, even in the early days. I take down Rancors and Screechers with no real danger to me, but a lot of healing to my pets afterwards. However, against Dewbacks I was owned. I really wish I could have hada third pet out to pull attempt to pull the agro.


So my point to this story is, not only did we lose the ability to have out three decent pets (i.e 3 GW or GSP), but those pets also lost part of their defense (armor) and mobs will still run past them to agro you.


Very disturbing.




BH Informant List. Condensed from a previous thread I made a few months back
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