Creature Handler Archive

Thread: With Pub 21 all your current wild pets are a little less valuable...........

PyscoJuggalo
Wed Aug 03, 2005 5:51 pm
#1

Here is why


In the new system a pet that comes with an innate ability has that ability free with no slot usage. That means you can trian it moreabilities then a pet in your data pad that is of equal level.


That means, I am going to be looking for replacements with innate abilities to replace the current pets in my datapad (I only have 7, I'm a new MCH). The pets with innate abilities are just more efficient with slots then those pets without. So if your an Old timerMCH that is looking to be the best fighter your temp can be, you will be looking to replace as many of your pets as you can with pets that have innate abilities.




I'm not trying to stir trouble, I'm just pointing this out because I don't think anyone else has yet.......



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
greywheel
Wed Aug 03, 2005 5:58 pm
#2






PyscoJuggalo wrote:

Here is why


In the new system a pet that comes with an innate ability has that ability free with no slot usage. That means you can trian it moreabilities then a pet in your data pad that is of equal level.


That means, I am going to be looking for replacements with innate abilities to replace the current pets in my datapad (I only have 7, I'm a new MCH). The pets with innate abilities are just more efficient with slots then those pets without. So if your an Old timerMCH that is looking to be the best fighter your temp can be, you will be looking to replace as many of your pets as you can with pets that have innate abilities.




I'm not trying to stir trouble, I'm just pointing this out because I don't think anyone else has yet.......






I have not seen or heard any confirmation that the innate ability is a free ability. I am not aware of one CH that has tamed a pet to max abilities, let alone two pets to do the comparison.

Even if this was true, I know many old time CH would be willing to live with one less ability to hang on to a pet they have grown attached to. Also very few CH, choose this template to be the 'best fighter' they can be.



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InspGadgt
Wed Aug 03, 2005 6:28 pm
#3

Even then you won't actually need to replace existing pets...just keep a slot open for new pets to learn inate abilities from. Once you learn the ability you can ditch the new pet and train it to one of your existing favorites.



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Indene
Wed Aug 03, 2005 7:14 pm
#4





InspGadgt wrote:
Even then you won't actually need to replace existing pets...just keep a slot open for new pets to learn inate abilities from. Once you learn the ability you can ditch the new pet and train it to one of your existing favorites.



I think what he ment is that in each pet there are slots for placing the abilities. A pet with an inate ability might not use one of those slots in that pet.


E.G. a tamed GSP 5 slots for 5 abilities


a tamed GSP 5 slots for 5 abilities + 1 inate ability (Dizzy strike L1)


There was not enough time to test on TC to see if this is true.


It could be that GSP with 1 inate ability has only 4 slots left to learn other abilities.


The numbers above are for example only andmay not reflect any actual or TC discovered numbers for GSP or any other pet.


-Indene-





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PyscoJuggalo
Wed Aug 03, 2005 7:40 pm
#5






greywheel wrote:






PyscoJuggalo wrote:

Here is why


In the new system a pet that comes with an innate ability has that ability free with no slot usage. That means you can trian it moreabilities then a pet in your data pad that is of equal level.


That means, I am going to be looking for replacements with innate abilities to replace the current pets in my datapad (I only have 7, I'm a new MCH). The pets with innate abilities are just more efficient with slots then those pets without. So if your an Old timerMCH that is looking to be the best fighter your temp can be, you will be looking to replace as many of your pets as you can with pets that have innate abilities.




I'm not trying to stir trouble, I'm just pointing this out because I don't think anyone else has yet.......






I have not seen or heard any confirmation that the innate ability is a free ability. I am not aware of one CH that has tamed a pet to max abilities, let alone two pets to do the comparison.

Even if this was true, I know many old time CH would be willing to live with one less ability to hang on to a pet they have grown attached to. Also very few CH, choose this template to be the 'best fighter' they can be.






This is where I got that idea from:







Drashk wrote:







DobePincher wrote:
I have one question that I haven't seen addressed yet (maybe I missed it) You stated that lower level creatures gain 4 abilitity slots to learn specials. Let's say that I tame a CL10 CuPu, it has the ability to learn 4 specials (from the way that I'm understanding this). In this example, when I tame the CuPu it has..........let's say, hamstring attack. So now will that CuPu be able to learn 4 more specials for a total of 5 or will it only be able to learn 3 more abilities? I hope I have explaind my question well enough.

From what I have seen, if the pet has an Ability when it is trained, it will still have the ability to learn the same number of Abilities as a pet that did not start out with an Ability. So, a CL10 CuPa with a tamed Ability should have a total of 5 Abilities, when it is Fully Trained. (1 that is started with and 4 that it can be matured up / leveled up)











If it does work this way where innate abilities are free, you can see how a high level pet with a good innate ability would be more valuable then one without. I'm sorry I'm a temploiting power w----. I look for the most power you can get out of a profession and run for it





I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Drashk
Wed Aug 03, 2005 7:48 pm
#6

I'm working on trying to find out more information on this, as I write. I have a CL4 fleut, with Fleet Footed L1. I'm going to 'level' it up 8 times to see how many slots it ends up with.


I will then repeat with another CL4 fleut, without an tamed Ability.


If things repeat as they did in a previous observation, both should have 4 Ability Slots.







Making SWG more Star Warsy. One droid at a time.
PyscoJuggalo
Wed Aug 03, 2005 7:51 pm
#7






Drashk wrote:

I'm working on trying to find out more information on this, as I write. I have a CL4 fleut, with Fleet Footed L1. I'm going to 'level' it up 8 times to see how many slots it ends up with.


I will then repeat with another CL4 fleut, without an tamed Ability.


If things repeat as they did in a previous observation, both should have 4 Ability Slots.








Cool, we will all know in the next few weeks for sure.



I sorta want it were the innate ability is free, I'm sorta a l337 numb nutz some times (And an RP'er at other times).





I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Electro5
Wed Aug 03, 2005 8:01 pm
#8

Yep, yet another knick towards having a sentimental attachment to some of your pets, new ones are better....


Feh...





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Drashk
Wed Aug 03, 2005 10:23 pm
#9

Kid tested, Mother Approved


FlewtA was trained to 12 Maturity Levels, without an Ability at taming. 4 Trainable Ability Slots and 84 Training Points.



FlewtB was trained to 12 Maturity Levels, with Fleet Footedtaming. 4 Trainable Ability Slots and 84 Training Points.


Trained FlewtA with 4 Abilities, for a grand total of 4 Abilites

Trained FlewtB with 4 Abilities, for a grand total of 5 Abilites






Making SWG more Star Warsy. One droid at a time.
Meplorium
Wed Aug 03, 2005 10:30 pm
#10


I've already resigned myself to having to kill off my old pets. The CU saw to that itself. Though I had to go through this before with my pair of grand wrixes. They umm, magically changed into a pair of BE gurracks. I guess now I'll reengineer singles of each of them to CL70 and train them up. Not sure if there are any good wild pets that high, but I suppose I might find a new pet I would like.


I'll probably need to redo all my nonCH pets on my other chars too, especially the mounts. Is the not gaining exp after trading bug still in place? Good thing I still have my CL10 veractles as deeds.


Message Edited by Meplorium on 08-03-2005 10:31 PM



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Drashk
Wed Aug 03, 2005 10:40 pm
#11

I forgot to mention on thing about some of the Innate Abilities....


They do not appear to be effecting the pet, when it is tamed.


For instance, Marring Storm increases the damage listed. On pets that have this as an innate ability, it would appear that the bonus is not present. Only the Triggered commands seem working from the moment that the pet hits your datapad.


This means that people will still find use for pets without abilites and BEd pets, since a 10% ish bonus to BE pet damage, along with a 25%ish Health increase, will womp on most tamed pets.







Making SWG more Star Warsy. One droid at a time.
Vertexon
Wed Aug 03, 2005 11:11 pm
#12






Drashk wrote:

I forgot to mention on thing about some of the Innate Abilities....


They do not appear to be effecting the pet, when it is tamed.


For instance, Marring Storm increases the damage listed. On pets that have this as an innate ability, it would appear that the bonus is not present. Only the Triggered commands seem working from the moment that the pet hits your datapad.


This means that people will still find use for pets without abilites and BEd pets, since a 10% ish bonus to BE pet damage, along with a 25%ish Health increase, will womp on most tamed pets.







Yeah, but that is certainly buggy and not in a favorable way. It doesn't make sense that pets who come with an ability can't actually make use of it.



-Vertexon.
Oculus
Thu Aug 04, 2005 2:51 am
#13


Vertexon wrote:


Drashk wrote:

I forgot to mention on thing about some of the Innate Abilities....

They do not appear to be effecting the pet, when it is tamed.

For instance, Marring Storm increases the damage listed. On pets that have this as an innate ability, it would appear that the bonus is not present. Only the Triggered commands seem working from the moment that the pet hits your datapad.

This means that people will still find use for pets without abilites and BEd pets, since a 10% ish bonus to BE pet damage, along with a 25%ish Health increase, will womp on most tamed pets.




Yeah, but that is certainly buggy and not in a favorable way. It doesn't make sense that pets who come with an ability can't actually make use of it.



Nope, especially not since a pet can't learn an ability twice. The innate ability would be the one ability the pet couldn't actually use...

The way I see it is that one extra ability slot for wild pets is the counter to the stronger BE pets.

Message Edited by Oculus on 08-04-2005 11:54 AM




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