Creature Handler Archive

Thread: Finished my FS Survival Tree and Still can not see Creature info in Datapad.

MrHawat
Fri Sep 24, 2004 9:30 pm
#1


This creature knowledge just allows me to see CL when I /examine. It does not show special attacks. Basically, I can see in the wild what you can see in your data pad. Well, 1.2million FS points for nothing.
IForgotMyName
Fri Sep 24, 2004 9:31 pm
#2

Ouch that sucks...



*edited by admin*
digiwrath
Sat Sep 25, 2004 2:55 am
#3

it's only a mere +5 bonus, you expected anything more?



---------------------------------------------------------------------------------

"Rosebud peas. Full of country goodness and green peaness."

Digi Wrath - Master Ch forever
eReslo
Sat Sep 25, 2004 3:54 am
#4

yeah, most of the force skill mods are worthless




E'Reslo - Master Creature Handler/Gunfighter/Scout/Ranger 0030

Mastered (in order) : Scout, Ranger, Gunfighter, Creature Handler (Holo 1), Dancer (Holo 2), Architect (Holo 3), Weaponsmith (Holo 4), (Holo 5) : SILENT, Artisan, Marksman....
MrHawat
Sat Sep 25, 2004 4:09 am
#5


Yeah, I expected more. I want to be able to see special attacks. It is just dumb that I can train a pet to use an attack I can not see. Oh well, I will just keep www.swgcreatures.com up in the background as usual. If I can see special attacks on BE pets I should be able to see them on wild pets.
Wabit
Sat Sep 25, 2004 4:17 am
#6

off the top of my head... (could be a lil off)


it takes +creature knowledge

Hunting IV +40 (need for novice CH)

MScout to see CL +50

ranger tracking 2 for special attack1 +70

tracking 3 for special attack 2 +80

tracking 4 for ranged attack +90

MRanger +100


so adding in the FS knowledge will bump you up one lvl appareantly...



I can just see a "Wait for the Combat Revamp" and "Wait for the Smuggler Revamp" quote all rolled into one.
"Wait for the Smuggbat Revamp"
Smuggbat, I like that
Helanor
Sat Sep 25, 2004 4:18 am
#7

It is rather sad that none of the FS skills are really useful to CH. Im doing survival, four of the combat ones and either luck or persuasion, tosses coin to decide which is the least useless. Personally I'd have put in able to tame an extra ten levels or something lol...


Helene
Llandros
Sat Sep 25, 2004 4:44 am
#8

if your going to do persuasion you'll need doc 0004 in order to craft the items for he quest (you'll also need some very very godo and total junk resources to hit the extreams whiel experimenting)



Tor'Dallen the Bothan, (tk/ch/politician Chimaera)
Ikad, Naritus (former doc/cm now commando/bit of smuggler/bit of tk)
Tordallen(quad ent master), Radiant
Eressa (onetimeMaster Dancer(switching to ranger),Master Bio-engineer,farstar)
Erressa (oneitme id now, shipwright/?, Bria))
Kazzabowich(wookie sl,pike),infinity)
Wabit
Sat Sep 25, 2004 5:20 am
#9






Helanor wrote:

It is rather sad that none of the FS skills are really useful to CH. Im doing survival, four of the combat ones and either luck or persuasion, tosses coin to decide which is the least useless. Personally I'd have put in able to tame an extra ten levels or something lol...


Helene






luck= more money from loots (not better loots, nor does it effect slicing)

persuasion= pay less for training, and get more money from junk dealers


i'm guessing that you are gonna take melee defence, ranged defence, melee speed, melee accuracy...


think about the repair one... i've heard good things about it, nothing like repairing soemthing to better than it started out...



I can just see a "Wait for the Combat Revamp" and "Wait for the Smuggler Revamp" quote all rolled into one.
"Wait for the Smuggbat Revamp"
Smuggbat, I like that
SkyPreacher1
Sat Sep 25, 2004 6:16 am
#10

And we are surprised there is nothing in jedi for CH.


Come on guys go check the color of your hair. Jedi and forcing everyone into Jedi is the one way to get rid of CH.

This is not a conspiracy theory, when all the FS trees have not one thing helpful to CH doesn't that tell you exactly where CH lands in the minds of the Devs, file 13 comes to mind.



....and then no matter how hard we get nerfed, we still keep CH because we are still some of the coolest characters on the game.

BOYCOTTING JUMP TO LIGHTSPEED UNTIL COMBAT BALANCE AND GCW REVAMP!
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...
SioBabble
Sat Sep 25, 2004 7:03 am
#11






MrHawat wrote:


This creature knowledge just allows me to see CL when I /examine. It does not show special attacks. Basically, I can see in the wild what you can see in your data pad. Well, 1.2million FS points for nothing.







That's it. Seeing the CL is all you're going to get. It's better than nothing, isn't it?


I absolutely agree that once the critter is on the datapad, you should be able to see all and know all about it.





Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


DDoubleD
Sat Sep 25, 2004 8:21 am
#12

I can see everything about my pet, only outside the datapad and i didnt even get the survival tree.



Toon: Nikolite
Server: Euro-Chimaera
Template: TKM/MCH/4040 Medic
Quote: "Damn rights the grass is greener on the other side.. but that's only because my pets provide nothing but quality fertilizer" -DDoubleD, Forum Noob
TheMaestro2680
Sat Sep 25, 2004 8:27 am
#13

I know it kinda sucks, but it saves you from having to grind master scout. I mean, seeing special attacks are upper level ranger abilities. I think I can see one, and maybe special attack 2 at tracking III. It might not be worth it to some, but it saves you two trees and a master box in scout.



Chroniculous VanBrinks
Master Creature Handler/Master Rifleman/Tracker
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