Creature Handler Archive

Thread: Why do pets permanently decay?

ViddyWell
Sat Oct 09, 2004 2:50 am
#1



Really, why do they slowly rot away? 100/100, 99/99, 98/98, and so on. All that it accomplishes is me signing out in a bad mood and ready to drop the profession. I don't see any reason for this to work this way. If it's to increase bio-engineer business then at least make it go back to 100/100. I will not be deleting any of my pets no matter how low their vitality gets.


This is a game, why does it have to be so damn frustrating? >.<


If you can't tell one of my pets was killed and I am venting. I am still curious as to why they have to decay like this; it's not fun and accomplishes nothing from what I can see, other then making me a neurotic mess.
















A Creature Handler at heart
Gyorgy
Sat Oct 09, 2004 2:54 am
#2

The reason for pet vitality decreasing is simple. Sooner or later you need to buy a new BE-pet which makes BEs earn money again. This is simply a business keep-alive issue. You could also ask why weapons decay? Who likes to spend 1.5 mill for a krayt flamer and knowing in a few months it will be be decayed to uselessness? That's maybe the biggest hurdle to jump over in this game, at least for me.




'-------- COL Gyorgy Csizmazia --------'
Master Creature Handler
Resource Shop -4322 6844, Naboo

Nomolos_UK
Sat Oct 09, 2004 2:54 am
#3

i would agree with that not a fun thing to have happen in game realy!



Life is like a box of chocolates
Some sods eaten all the creams!

ViddyWell
Sat Oct 09, 2004 3:00 am
#4






Gyorgy wrote:

The reason for pet vitality decreasing is simple. Sooner or later you need to buy a new BE-pet which makes BEs earn money again. This is simply a business keep-alive issue. You could also ask why weapons decay? Who likes to spend 1.5 mill for a krayt flamer and knowing in a few months it will be be decayed to uselessness? That's maybe the biggest hurdle to jump over in this game, at least for me.







You do not name a weapon, a weapon does not beg to be played with, and a weapon does not tell you it's hungry. If I had to pay a BE 100k credits to bring my pets vitality back up a few points I would. It's not economics, it's grief. I would gladly pay money to repair my pets back to 100/100 out of principle, but I don't have that option and it is frustrating.












A Creature Handler at heart
Gyorgy
Sat Oct 09, 2004 3:12 am
#5

I don't say it's good that pets decay. I don't like it myself either. But it's the system of the game sadly.




'-------- COL Gyorgy Csizmazia --------'
Master Creature Handler
Resource Shop -4322 6844, Naboo

Lumpi667
Sat Oct 09, 2004 3:38 am
#6

Go out in the wild and tame your pets!

If you then have an eye on 'em and be careful that they dont die, they wont decay



DARK SIDE - Imperial Rolls

I hope you understand my pseudo english
ViddyWell
Sat Oct 09, 2004 3:50 am
#7






Lumpi667 wrote:

Go out in the wild and tame your pets!

If you then have an eye on 'em and be careful that they dont die, they wont decay







My pets die because of game bugs, one time in the geonosian cave I had my pet slain 2-3 times by a jedi I was grouped with.I used an area heal that healed our group and teffed our entire group to each other apparently because of the Jedi that was grouped with us. After all the dust settled I realised I was auto attacking a fellow Imperial and my pet had lost something like 6 vitality becuase of the jedi.


You really think I don't keep an eye on them? It's a poorly designed poorly coded game that I am tired of. I am trying to find a profession that I can enjoy but after 28, I don't think I will be sticking around much longer. I like creature handler but this game generates grief right and left out of poor design and bugs. Why you would say "If you then have an eye on 'em and be careful that they dont die, they wont decay" is beyond me, the only way to insure no decay is to never ever use your pets.














A Creature Handler at heart
Seiryuu
Sat Oct 09, 2004 6:26 am
#8

They decay because the one dev that fully understood the attraction of pets was promoted off SWG. Now we're just another profession to 'balance'.



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DaBudo2
Sat Oct 09, 2004 9:48 am
#9


Well, I'm going to take a very strange position and say that I want pet vitality loss in the game (other than that caused by bugs). Bear with me. I didn't say Ilike having my pets lose vitality. That really, reallygets to me. But I think that having the possibility that they can lose vitality makes the game better. Heres why.


- Makes the game more challenging and therefore more interesting. There has to be risk - the greater the risk, the greater the reward sort of thing. Which would be more exciting? White water rafting down the snake river or playing with your rubby duck in the bathtub? (All you dirty minds out there, I know what you're thinking. Stop that!). If there were no risk to my pets, I'd just find some krayt dragon and keep throwing all my pets at it while I stood out of attack range. There would be no reason to do anything else. I over simplify but the point is that that would be boring as hell. (Not that I know how boring hell is).


- Requires me to use strategy, have a plan of attack, so that my pets don't decay.


- It's a question of balance in the game. Yeah, yeah, I know, we've already been so "balanced" that it's ridiculous. The fact of the matter is, though, every other weapon in the game decays. And, yes, if you use your pet as a weapon, it's a weapon. (Even if you don't use it as a weapon, it still has that potential). The difference between our "weapon" and every other weapon is that our pets don't decay from use. If we're careful, we will always have our pets. I've had my grand wrix for over a year now, and I use it alot (in combo with my CL45 pets). It's still at 96/96. I've had my boar wolf for several months and use it even more than my GW, and it's still at 98/98.


- The main reason, though, is that it makes CH more interesting, more realistic, more fun to role play. Maybe the most unique aspect of our profession (maybe the game in general) is our pets and how we get "attached" to them. I think part of that comes from knowing that if we don't take care of our pets, if we don't watch out for them, they can "die". And knowing that they can "die" is one of the things (primary thing, imho) that makes our pets seem so alive. We're companions. I feel like not only our my pets protecting me, but I'm protecting them. If they couldn't "die",they'd just be another inanimate object that happened to move around.



------------------------------------------------------------------------------

Outside of a dog, a book is a man's best friend. Inside of a dog, it's too dark to read. G. Marx

Pickaroon - MCH, Master Pistoleer, Elder Geek
BOTHEN! WOOHOO!
GMANHNC
Sat Oct 09, 2004 10:03 am
#10

Originally if your pet died it died, end of story. This is much better.



GMAN
I moved to Corellia I have no vendor and I don't know the coords to my house, but it doesn't really matter cause all my pets are in the tool box, I may have some in space, but that doesn't really concern you either.
GMANHNC
Sat Oct 09, 2004 10:13 am
#11

Who here has a had pet go to zero vit? Anyone? How about 25? 50? 75? I bet few. You would have to be fairly careless with your pets to let that happen.



GMAN
I moved to Corellia I have no vendor and I don't know the coords to my house, but it doesn't really matter cause all my pets are in the tool box, I may have some in space, but that doesn't really concern you either.
Jaydenel
Sat Oct 09, 2004 10:45 am
#12

i fully agree that pets should have vit loss. and if you are careful, mind you there are bugs, you can keep their vit very high. your pet doesn't need to be at 100 vit to be effective. once they drop to the 70's...that's when i say retire them from combat. but just because your pet is at 96 vit, doesn't mean it's ruined. $#!% happens...get used to it



IT'S 15 PAST 14 ALREADY MAN!!! it's 75 past as well bro! that clock gives reciepts too!!
-I support ATK people and playstyles.
ViddyWell
Sat Oct 09, 2004 9:54 pm
#13






Vertexon wrote:

As GMAN said, theyhave vitalitybecause originally they had perma-death which was deemed completely unpalatable to the CH community after Release. I'm not a big fan of decay myself, but it's way better than the original system.






Any chance there will be something better in the future, something that isn't permanent?


As it is you really have to abuse or use the same pets on a daily basis for 6-12 months to get to 80/80 vitality. From an economic stand point Bio-Engineers don't make money off vitality packs. From a game play stand point it's frustrating knowing that no matter what you do you can not really take care of your own pets.


I really hope Bio-Engineers are allowed to rejuvenate pets, possibly by making a tissue that uses DNA that has stats, resist/HAM around the same as your current pet. Selling a rejuvenating tissue would be the equivalent of selling a new pet. This way a Bio-Engineer could make the same amount of money vs. effort and the pet owner can keep their current pet and actually take care of their pet instead of watching it wither away.


I think that would be a much better solution for both sides.












A Creature Handler at heart
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