Creature Handler Archive
Thread: Skill Enhancing Attachments
Continuing..... I have many times looted a skill enhacing attachment off of npcs and i cannot figure out how they work. I have tried selecting "use" in the radial menu, dragging the attachment onto other items. I end up deleting them, but really would like to use them. Are they bugged. Can someone help me?
Clothing and other tailor items (armor too? Not sure, I don't use it) will come with Sockets (anywhere from 0-4). You can mount these items in these sockets. The more the better (good way to compare two similarly priced items of clothing. More sockets = better crafting). Just like power ups for your clothes.
Mike
AKA
Oka Higre
President, HigreCorp
Ok, I have some clothing with open sockets, but why is it that some skill attachments cannot be put into those sockets? I have one that looks like a roll of paper that works fine, but there is another that is shaped almost like a silver plate that will not fit into any of the slots in my clothing.
Is this not meant to fit in the clothing? What types of items do you need to have with slots in order to use this attachment?
you need a bio-engineer to make the biological component that is used by the tailor to make the clothing for the enhancers.
My gloves have three open sockets, and one of them is filled with an attachment, the one that looked like a rolled up piece of paper, but the one that looks like a silver plate will not fit in. Also, I have pants with three open sockets and the attachment won't fit into that either.
So a tailor needs to do this for me?
I have one that adds +6 to volley Fire Bonus
I added it to some gloves, and when i equip, under my current skills it states:
Volley Fire Bonus +0/+6
Now i understand basically, i had no volley fire points, and now that i am wearing the item, i have 6. but does that mean the system currently recognizes me as having 6 points, or what.
Say for example i had +1 to take cover skill enhancing item and i added it to a robe. If i never had take cover before and i was wearing the robe i would see:
Take Cover +0/+1
Does this mean i would be able to use the skil take cover?
So basically my question is, has anyone had success with skill enhancing attachments? Is this what they are supposed to do? The second x in +x/+x, is that just so u can tell the stat was gained form an item?
Anyways, please help if u understand the process. thanks.
This is a little off-topic, but perhaps the Merchant Correspondant can do something about it
Skill Enhancing Attachments should have a category of its own in the bazaar. There arefar too many up for sale, andare in suchhigh demand to also have to filter through therest of the Misc. Items category. I believe they warrant a category of their own with subcategories of armor or clothing attachments.
Any support out there?
This is a little off-topic, but perhaps thePistoleer Correspondant can do something about it.
Skill Enhancing Attachments should have a category of its own in the bazaar. As a pistoleer I'm always out on the lookout for pistol-based powerups for my clothing since I opt not to wear armor. There arefar too many up for sale, andare in suchhigh demand to also have to filter through therest of the Misc. Items category. I believe they warrant a category of their own with subcategories of armor or clothing attachments.
Any support out there?