Community Relations Archive

Thread: Death Watch Bunker

Karbal
Sat Apr 24, 2004 12:22 am
#118

Stupid


Stupid


Stupid


Can anyone tell me how your gonna get a DE, Tailor, and AR to go with you through this HUGE adventure ... pray that you find the components ... have each profession do their thing with the components ... and then just GIVE the completedset of Mando armor over to you without getting anything for themselves ???How the F*** is that going to happen. Their gonna want to keep the completed pieces for themselves. What's the incentive for them?? Unless the other prof going with you are like your best of best friends (considering how rare the drops are) ... your never going to get the cooperation needed to make the full set of Mando armor. We are all greedy when it comes to rare items and considering that the Mando armor stands to be the most rare of all items, I just don't see how it will be possible to ever pull this one off. Just my two cents.


Karbal

Master Bounty Hunter



Karbal
Former Jedi Hunter
Flying750
Sat Apr 24, 2004 3:20 am
#119

Thanks TH,


This will add alot of cool things....*cough* "jetpacks" *cough*........and the mandalorian armor as well.......Thanks devs!





Akmaro Dervus
Master Carbineer/Bounty Hunter Enforcer

"I love this profession.....to use our skills takes real practice, and not just smashing the same key over and over while staring blankly at the screen. We use our heads and learn to be a competitive Carbineer"!!!
RevanSkywalker
Sat Apr 24, 2004 8:39 am
#120

i've looking everywhere for the location for the bunker on sites and forumns....but i cant find its exact location and planet its on for tc server..what is it?



Cassus Viper


Pyromaniac27
Sat Apr 24, 2004 8:56 am
#121

Yeah, this is totally tiht, but if u ask me, only Bounty Hunters should be able to wear the mando armor and the Jet Packs



Riewai Lanous
Master Bounty Hunter
Master Pistoleer
muzzyman81
Sat Apr 24, 2004 3:51 pm
#122

Ok here is my two cents...again. First off, instanced, plain and simple. Second, I really wish there was something that me and my two friends (Master CH/Commando 4/0/4/0, Pistoleer, and a CM) should be able to at least have fun in this thing without having to die 17 times before we give up. Third, the "Mando" armor and jetpack should be given certs that are earned in some fashion (I'm not real good at thinking artisticly so if someone has an idea for quests or whatever that need to be completed...). That's all I have to say about that.



CPL Muzzy (Ahazi)

Muzzy, Michael W.
VMFA-323 Death Rattlers
"Come to Fight, Come to Win!"
P__Day
Sat Apr 24, 2004 9:19 pm
#123

I agree on the difficulty issue that it should be about hte same level as the geno cave, BUT i would also like to see the resists on the mobs to be reasneble, on the acount that me a TKM/smuggler/pistoleer is no use in the geno cave except as a meat shield, since i have a hard time damaging anything in there. for instance dont give a mob medium armor and 40% up kinetic resists as this prohibits any tka from having a chance damaging it, and im not saying this since im a tka, i had just as hard a time in there using pistoleer skills, the only ones that do really well in that cave as i have seen it are swordsmen and commandos with rocket launchers. So make it in a way "doable" by all elite profs not like the geo cave now where a TKM cant kill 2 kwi's withouttaking about 20 minutes and a swordsman can run through the entire cave in 40 minutes or less.
em55ery
Sun Apr 25, 2004 7:59 am
#124

youre nuts if you think it should be the same as the geno cave. the reward here is just a tiny bit better than the geno cave.. its not justified. if you want the armor then your gonna hafta work for it



Bounty Hunter-- Razael-- Shadowfire
Pana_Cebo
Sun Apr 25, 2004 10:13 am
#125

See the thing is I don't want the uber lewt armor which is gonna drop once a month. I simply want to have fun in a NEW dungeon without dying and rebuffing eight or nine times. I dont think theres a problem if they make the majority of the dungeon as easy as a geno cave, and small parts of it really really hard for those who are going simply for the drops. From what I've heard about the size of this dungeon this shouldn't be too hard to implement.
AdunaHunter
Sun Apr 25, 2004 9:01 pm
#126

me a TKM/smuggler/pistoleer is no use in the geno cave except as a meat shield


try using a good dx2 pistol. the geonosians as well as a few other mobs have lower acid resist than kinetic.

think outside the TKM box



ooooooooooooooooooooooooooooooooooooooooooooo \\\ Kenyan
oooooooooooooooooooooooooooooooooooooo
ooooooo \\\ Gunslinger
ooooooooooooooooooooooooooooooooooooooooooooo
ooooooooooooooooooooooooooooooooooooooooooooo \\\ Where life had no value,

ooooooooooooooooooooooooooooooooooooooooooooo \\\ death, sometimes,
ooooooooooooooooooooooooooooooooooooooooooooo \\\ had its price.
ooooooooooooooooooooooooooooooooooooooooooooo \\\ That is why
ooooooooooooooooooooooooooooooooooooooooooooo \\\ the bounty killers appeared.
BB262
Mon Apr 26, 2004 2:35 pm
#127

Awesome!! *crosses fingers that he may get Mandalorian armor*. I just hope it does noy become a thing that you must pay millions for. Maybe a random loot or something 'cause I am darn poor.



Vildar Hadet Starsider MCH/BH
Oberon_Ra
Tue Apr 27, 2004 4:01 am
#128


Ok what are all the new items from the DWB? I know Mando armor is one I have heard jet pack several times in the test center notes. I even think a read in someone's post about duel pistols?


We are getting this stuff if we like it or not it seems pretty far ahead in the test center.


I don't care about Mando armor. I do think there should be Armor Cert. It's pretty sad that I have to be superhuman, drugged up, and drunk just to wear armor in this game. I think anyone should be able to wear armor just like everyone is able to use a weapon. Weapons you have no cert for you can equip, but you might as well not. Armor should be the same way. Anyone should be able to wear any armor, but if your not cert it's doing more harm then good.


As for the duel pistols if they are in this new content. I have wanted that sense I was in beta not for BHs, but for pistolers. It could have been a column in their skill tree "Duel Pistol Marksmanship" or something. Give the profession a more gunslinger feel.




__________________________________________
Bounty Hunter
__________________________________________
majunior
Tue Apr 27, 2004 6:42 am
#129

whis sounds really fun though. i hope, with all the other great things going on , i get a chance to play this bunker. i think if its hard to get something ,it makes you love it more. but im a lowly carbineer so i proly wont last long at all , see ranger.lol.

and thanks to the devs for keeping it real.YOU KNOW, LIKE IN THE MOVIES?

THIS IS MY FIRST POST EVER . hey yall
JimPriduex
Tue Apr 27, 2004 10:10 am
#130

if u ask me.... which no one is but here it goes

The armor should only be worn by people with Investigation 4 in the BH tree..... since we know that that branch in the BH tree is a pain, there should be some kind of reward instead of being able to use better seeker driods :/. My 2 cents



Bosh Kish'lah
IMP Ambassador || Zabrak
Master Marksman || Master Scout || Novice Bounty Hunter
Imperial Colonel

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