Community Relations Archive

Thread: Tigg, TH and/or a ToOW Dev....a question...

Bowoci
Thu Oct 20, 2005 2:14 pm
#1

Posted several times on the Beta Boards along with a lot of others and never got an answer to this and I wasn't able to get into the Stratics Chat to ask there but here goes...


When you originally announced the Bunker House it took 5 lots and stored 400 items... I'm assuming so that it was in-line w/ a Guild Hall. When the Bunker House was originally patched into TC2 it only took 3 Lots and stored 400 items. I was ecstatic and thought you finally gave us a perk that was worth it. But a day or so later we found that if you picked it up and put it down again it magically took 5 lots again


I'm a crafter and I need as many lots as I can get for harvesters, storage and shop.... 5 lots and only 400 item storage isn't adequate enough for me to want to place this house that I would have to pay $30 Real Life Dollars to acquire! 3 Lots and 400 Item Storage made it a great perk since it's No-Trade and No-Transfer I don't see how it would be game-breaking to give it to us that way. I don't see how it would be a strain on the database... it will store 400 items no matter how many lots it requires.


I would bet that for the most part these will be used as housing and not used to replace existing Guild Halls that are actually used as Guild Halls.


Any chance this can be looked at prior to ToOW going live?? I'd like to be able to purchase the expansion but if the Bunker House stays the way it is at 5 lots... I have no reason to.


Please can you pass this on and maybe get somebody to respond here with a good reason why you can't make it 3 Lots?


Thank you


ps - I wrote this as calmly and orderly as I could... with I hope well thought out arguments... so that I'm not told to go sit in a corner til I cool off and post again



Bowoci ~ Elder Enemy of the Republic ~
Peele Notoo ~ Medic ~
Ymina ~ Master Shipwright - +2 Engine/Chassis/Weapon Exp ~
Notoo Shipyards - New Justice, Lok - West of the Shuttle
-I support crafting in SWG!

Tiggs
Thu Oct 20, 2005 4:01 pm
#2






Bowoci wrote:

Posted several times on the Beta Boards along with a lot of others and never got an answer to this and I wasn't able to get into the Stratics Chat to ask there but here goes...


When you originally announced the Bunker House it took 5 lots and stored 400 items... I'm assuming so that it was in-line w/ a Guild Hall. When the Bunker House was originally patched into TC2 it only took 3 Lots and stored 400 items. I was ecstatic and thought you finally gave us a perk that was worth it. But a day or so later we found that if you picked it up and put it down again it magically took 5 lots again


I'm a crafter and I need as many lots as I can get for harvesters, storage and shop.... 5 lots and only 400 item storage isn't adequate enough for me to want to place this house that I would have to pay $30 Real Life Dollars to acquire! 3 Lots and 400 Item Storage made it a great perk since it's No-Trade and No-Transfer I don't see how it would be game-breaking to give it to us that way. I don't see how it would be a strain on the database... it will store 400 items no matter how many lots it requires.


I would bet that for the most part these will be used as housing and not used to replace existing Guild Halls that are actually used as Guild Halls.


Any chance this can be looked at prior to ToOW going live?? I'd like to be able to purchase the expansion but if the Bunker House stays the way it is at 5 lots... I have no reason to.


Please can you pass this on and maybe get somebody to respond here with a good reason why you can't make it 3 Lots?


Thank you


ps - I wrote this as calmly and orderly as I could... with I hope well thought out arguments... so that I'm not told to go sit in a corner til I cool off and post again





It will remain as it was inbeta 5 lots. However One thing has changed since beta closed... The bunkers can be used as either a player house or a guild. Regardless of which way it is used it will be able to be packed


Shaggscoob13
Thu Oct 20, 2005 4:05 pm
#3






Tiggs wrote:





Bowoci wrote:

Posted several times on the Beta Boards along with a lot of others and never got an answer to this and I wasn't able to get into the Stratics Chat to ask there but here goes...


When you originally announced the Bunker House it took 5 lots and stored 400 items... I'm assuming so that it was in-line w/ a Guild Hall. When the Bunker House was originally patched into TC2 it only took 3 Lots and stored 400 items. I was ecstatic and thought you finally gave us a perk that was worth it. But a day or so later we found that if you picked it up and put it down again it magically took 5 lots again


I'm a crafter and I need as many lots as I can get for harvesters, storage and shop.... 5 lots and only 400 item storage isn't adequate enough for me to want to place this house that I would have to pay $30 Real Life Dollars to acquire! 3 Lots and 400 Item Storage made it a great perk since it's No-Trade and No-Transfer I don't see how it would be game-breaking to give it to us that way. I don't see how it would be a strain on the database... it will store 400 items no matter how many lots it requires.


I would bet that for the most part these will be used as housing and not used to replace existing Guild Halls that are actually used as Guild Halls.


Any chance this can be looked at prior to ToOW going live?? I'd like to be able to purchase the expansion but if the Bunker House stays the way it is at 5 lots... I have no reason to.


Please can you pass this on and maybe get somebody to respond here with a good reason why you can't make it 3 Lots?


Thank you


ps - I wrote this as calmly and orderly as I could... with I hope well thought out arguments... so that I'm not told to go sit in a corner til I cool off and post again





It will remain as it was inbeta 5 lots. However One thing has changed since beta closed... The bunkers can be used as either a player house or a guild. Regardless of which way it is used it will be able to be packed







I wish some people could appreciate something nice instead of turning it into "why can't this improve my powergame?"




Izz, Rogue Jedi Pilot
Retired 1337 Weaponsmith

T3h H0ly 0kra L0rd of 1ntr3p1d


Deneb, RifleDoctorIthorian
Heswindu
Thu Oct 20, 2005 4:14 pm
#4

I agree that it should remain 5 lots, otherwise it would render every arch made guild hall useless.


I'm definitely VERY happy to see the mustafar bunker being packable, kudos to the devs for listening to the players and making it happen.


Question: Will guildhalls in general now be packable?







||||| Zane Falkin | Varis Falkin |||||
___________________________________________
Commando - [ The Crescent Order ] - Jedi Knight
EDY Industries | 12 Pt WS | 12 Pt Chassis, 17 Pt Weapons & Engines Shipwright | DE
//// Tsarin, Talus 5379 -2500 \\\\




silversaber
Thu Oct 20, 2005 4:19 pm
#5






Tiggs wrote:



It will remain as it was inbeta 5 lots. However One thing has changed since beta closed... The bunkers can be used as either a player house or a guild. Regardless of which way it is used it will be able to be packed







Wow, great!




tpugmire
Thu Oct 20, 2005 4:22 pm
#6

What about those who are missing lots? I keep hearing that there is no way to tell where your misplaced lots may be. Could we someday get a command to tell us where all our used lots are? Is this something a CSR could help with, assuming you can even find one?



Doctor Ja'pug
Mon Calamarian CL 90 Master Commando
___________________________________

Kragon Ja'pug
Mon Calamarian CL1 Master Structures Trader
Rothin
Thu Oct 20, 2005 4:31 pm
#7



Heswindu wrote:

I agree that it should remain 5 lots, otherwise it would render every arch made guild hall useless.

I'm definitely VERY happy to see the mustafar bunker being packable, kudos to the devs for listening to the players and making it happen.

Question: Will guildhalls in general now be packable?







/QFE

Now that Bunkers can be packed, this feature really needs to be extended to other guild halls and all player placable structures.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

Illrigger
Thu Oct 20, 2005 4:35 pm
#8


Doh, NM, I need to read more closely

Message Edited by Illrigger on 10-20-200504:35 PM

Message Edited by Illrigger on 10-20-2005 04:36 PM



ACCOUNTS CANCELLED 11-28-06, after 37 months, due to poor game design on the part of Helios
Arnwald
Thu Oct 20, 2005 4:46 pm
#9


Proposal :A solution toguild halls, storage, decoration and lots usage.




Each structure has a storage capacity based on lots usage ; 100 items per lots used



PA Hall - 5 lots = 500 items
Large House - 4 lots = 400 items
Medium House - 2 lots = 200 items
Small House - 2 lots = 200 items
Small Naboo House (style 2 / round) - 1 lot = 100 items
Harvester, All Types - 1 lot = 100 items
Factories, All Types - 1 lot = 100 items



Adding a new warehouse module (architect crafted) to any existant structure adds 100 item storage and take one lot.

Adding a module will increase maintenance fees accordingly

A player can add modules to any structures till it takes 10 lots / 1000 items.


The module can be removed at any time provided there is enought storage space after removal to hold all items.

The module will be destroyed during removal to promote architects business and created a (small) money sink



Guild management terminal can be added to any house (yes even small ones) taking one lot and not adding 100 item storage.
Guild management terminal can be removed from any PA Hall adding 100 item storage



With this increase it would be smart to increase the staking limit on resources.

Even create a melting resources skills with something like miners / farmers.
Buxley
Thu Oct 20, 2005 5:04 pm
#10


Tiggs wrote:
It will remain as it was in beta 5 lots. However One thing has changed since beta closed... The bunkers can be used as either a player house or a guild. Regardless of which way it is used it will be able to be packed


Huzzah! Glad you made this change -- I might actually use the thing now. =)

-Bux
Bowoci
Thu Oct 20, 2005 5:10 pm
#11

Thanks for the reply Tiggs.


I think it would make it a better perk if it was 3 Lots and 400 Item storage... just wondered if the Devs would think about it as using half a toons available lots for this one house is a bit much.


I appreciate that it's "nice" but I think it could be better... just because I suggested something that I thought would make it better doesn't mean I'm asking for anything to "improve my powergame" - whatever that jab is supposed to mean! I'm paying $30 for it!


I doubt every Guild Leader is going to get rid of their Guild Hall and use their reward for their Guild... I'm sure there are plenty of people that aren't even buying this expansion.


At least I got some sort of an answer from a "Red" name. Judging by most of the other posts in here... I see why they don't change it... everybody is just tickled to death with whatever they give us.


I'm done trying.



Bowoci ~ Elder Enemy of the Republic ~
Peele Notoo ~ Medic ~
Ymina ~ Master Shipwright - +2 Engine/Chassis/Weapon Exp ~
Notoo Shipyards - New Justice, Lok - West of the Shuttle
-I support crafting in SWG!

dc_creator
Thu Oct 20, 2005 5:49 pm
#12


Tiggs wrote:


Bowoci wrote:
Posted several times on the Beta Boards along with a lot of others and never got an answer to this and I wasn't able to get into the Stratics Chat to ask there but here goes...
When you originally announced the Bunker House it took 5 lots and stored 400 items... I'm assuming so that it was in-line w/ a Guild Hall. When the Bunker House was originally patched into TC2 it only took 3 Lots and stored 400 items. I was ecstatic and thought you finally gave us a perk that was worth it. But a day or so later we found that if you picked it up and put it down again it magically took 5 lots again
I'm a crafter and I need as many lots as I can get for harvesters, storage and shop.... 5 lots and only 400 item storage isn't adequate enough for me to want to place this house that I would have to pay $30 Real Life Dollars to acquire! 3 Lots and 400 Item Storage made it a great perk since it's No-Trade and No-Transfer I don't see how it would be game-breaking to give it to us that way. I don't see how it would be a strain on the database... it will store 400 items no matter how many lots it requires.
I would bet that for the most part these will be used as housing and not used to replace existing Guild Halls that are actually used as Guild Halls.
Any chance this can be looked at prior to ToOW going live?? I'd like to be able to purchase the expansion but if the Bunker House stays the way it is at 5 lots... I have no reason to.
Please can you pass this on and maybe get somebody to respond here with a good reason why you can't make it 3 Lots?
Thank you
ps - I wrote this as calmly and orderly as I could... with I hope well thought out arguments... so that I'm not told to go sit in a corner til I cool off and post again


It will remain as it was in beta 5 lots. However One thing has changed since beta closed... The bunkers can be used as either a player house or a guild. Regardless of which way it is used it will be able to be packed






Tiggs it was 3 lots in beta, unless that was a bug?

Message Edited by dc_creator on 10-20-2005 08:53 PM



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deiterleemer
Thu Oct 20, 2005 6:00 pm
#13


Shaggscoob13 wrote:


Tiggs wrote:


Bowoci wrote:
Posted several times on the Beta Boards along with a lot of others and never got an answer to this and I wasn't able to get into the Stratics Chat to ask there but here goes...
When you originally announced the Bunker House it took 5 lots and stored 400 items... I'm assuming so that it was in-line w/ a Guild Hall. When the Bunker House was originally patched into TC2 it only took 3 Lots and stored 400 items. I was ecstatic and thought you finally gave us a perk that was worth it. But a day or so later we found that if you picked it up and put it down again it magically took 5 lots again
I'm a crafter and I need as many lots as I can get for harvesters, storage and shop.... 5 lots and only 400 item storage isn't adequate enough for me to want to place this house that I would have to pay $30 Real Life Dollars to acquire! 3 Lots and 400 Item Storage made it a great perk since it's No-Trade and No-Transfer I don't see how it would be game-breaking to give it to us that way. I don't see how it would be a strain on the database... it will store 400 items no matter how many lots it requires.
I would bet that for the most part these will be used as housing and not used to replace existing Guild Halls that are actually used as Guild Halls.
Any chance this can be looked at prior to ToOW going live?? I'd like to be able to purchase the expansion but if the Bunker House stays the way it is at 5 lots... I have no reason to.
Please can you pass this on and maybe get somebody to respond here with a good reason why you can't make it 3 Lots?
Thank you
ps - I wrote this as calmly and orderly as I could... with I hope well thought out arguments... so that I'm not told to go sit in a corner til I cool off and post again


It will remain as it was in beta 5 lots. However One thing has changed since beta closed... The bunkers can be used as either a player house or a guild. Regardless of which way it is used it will be able to be packed




I wish some people could appreciate something nice instead of turning it into "why can't this improve my powergame?"



they are talking about lots 4 harvestors. some people only have 1 toon. mabye they wanna craft. you know how impossable it is to gather resources, run factories and have somewhere to put up a vendor and store things with 10 lots? never get anywhere with it.

Message Edited by deiterleemer on 10-20-2005 09:01 PM



Saetaro Stuklith
Your mom thinks my ship is hawt
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