Commando Archive

Thread: Just another fun change

DaMysteryMan
Wed Feb 25, 2004 2:27 pm
#1

Hi Guys,

I have been a commando forever and have enjoyed it. Here is another occurance that has just become apparent to me, not sure how recent. I use to own Giant Dune Kimoglia's on LOK. NOW look at how sad we are. It has 100% resist to heat and Acid. This is like saying sorry commandos, you can't kill them anymore. OK I still don't feel better, but I feel the pain going on here. Hang tuff guys.



7878787=Off The Hook Weaponry=8787878
Scheidi__________ __ -3897 4985 Naboo ___________SoloIt
_______Swordsman
____________Outside of Theed
_____12Pt Master Weaponsmith
vvvvvvvvvvvvvvvvvvv
Custom Builds: 250k per build. All build requests please send to Nikita for further information.
Eonn_Topaz
Wed Feb 25, 2004 2:38 pm
#2

What about Blast and Electricity resists?



Eonn Topaz
Galactic Freedom Brigade
DaMysteryMan
Wed Feb 25, 2004 7:26 pm
#3

Electricity was lower i believe 85% so at least it would eventually die


Blast lower still 65% i beleive





7878787=Off The Hook Weaponry=8787878
Scheidi__________ __ -3897 4985 Naboo ___________SoloIt
_______Swordsman
____________Outside of Theed
_____12Pt Master Weaponsmith
vvvvvvvvvvvvvvvvvvv
Custom Builds: 250k per build. All build requests please send to Nikita for further information.
Ster
Wed Feb 25, 2004 7:48 pm
#4

Correct me if I am wrong, but wouldn't you think that they should not be soloable. Granted I do think we got smacked in the face. I dont think we got smacked because we cant solo kimos anymore.



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
Yakisoba1
Thu Feb 26, 2004 10:53 am
#5

MysteryMan, Commandos have access to more attack types than any other profession in the game. Suck it up, Marine, and adapt. Hit it with something else.


--Yak


DaMysteryMan
Thu Feb 26, 2004 4:46 pm
#6

Yak I agree with you in that we can and should suck it up however, I am just brining it to everyone's attention that to use something else you would need to be another professionbesides commando to even participate in these hunts. Acid and Heat do nothing in this case. Only pistol moves we have is our marksman ones, unarmed IV against a kimo I do not think so.



7878787=Off The Hook Weaponry=8787878
Scheidi__________ __ -3897 4985 Naboo ___________SoloIt
_______Swordsman
____________Outside of Theed
_____12Pt Master Weaponsmith
vvvvvvvvvvvvvvvvvvv
Custom Builds: 250k per build. All build requests please send to Nikita for further information.
ArkanIrami
Thu Feb 26, 2004 9:07 pm
#7

"MysteryMan, Commandos have access to more attack types than any other profession in the game. Suck it up, Marine, and adapt. Hit it with something else."


Become a pure master commando and try taking on any high level mob or high level player. Use every weapon you have, use those 169 skillpoints to the best of their ability. And then come back to this forum and bow your head in shame, for you the disbelieverwill have learned what the noble profession of Commando has become.



Arkan Irami, Retired MSF Co-Leader
Yakisoba1
Thu Feb 26, 2004 11:25 pm
#8

Nope, I decline. Nor will I be ashamed. Nor even overly dramatic

You have to hybridize to be combat effectiveat this stage of the game. Commandos that hybridize seem to do better, as do those that use all the sticks in that golf bag you have access to.

The main problem I see is finding a good weaponsmith to make the charge based heavy weapons you need.

I also don't think much of soloing Kimos. I think they were intended to be group kill targets.

I do want to explore commando at some point, because of all the neat toys. But I will do it as a master pistoleer, and some TKA to boot when I do. Perhaps by that time, pistoleer specials and commando specials will be fixed. Heh.

--Yak
ArkanIrami
Thu Feb 26, 2004 11:41 pm
#9

So even a person who has never played commando, or even learned much about it during their time in SWG knows that we must now dabble to make our 169 skillpoints even remotely effective. Thank you for proving my point. /kowtow.



Arkan Irami, Retired MSF Co-Leader
Yakisoba1
Fri Feb 27, 2004 12:02 am
#10

Yep. We agree there. Just like I know the apex PvP template is a dabbler/defense stacker or a dabbler/rifleman ultra offensive template.


Purism is for the very stubborn. Right now, for whatever reason, hybrid characters are just flat more effective than pure combat single profession builds. Don't get me wrong: I think pure professions can do amazing things, and indeed almost anything. But a hybrid will do it better, faster. We have the freedom to choose 250 skill points worth of abilities.


How many folks devote 15 points to having medic? Does that make them alot more durable? Does it reduce their downtime?


Commando needs alot of work. It will not happen before the combat system is radically changed, because the profession is tied so closely with so many facets of the combat system. Until then, commandos must adapt instead.


--Yak


ArkanIrami
Fri Feb 27, 2004 1:55 am
#11

Are you being serious Yakisoba?



Arkan Irami, Retired MSF Co-Leader
Vericona
Fri Feb 27, 2004 4:45 am
#12

Don't be busting anyones chops for wanting to be more effective by adding other classes to their list along with Commando. The developers planned it that way. There's even a page in the manual that comes with the game that talks about it, and how you would need to if you wanted to be effective. Besides, to even qualify for Commando you have to 'dabble' in Brawler. Everyone just gets bent out of shape because Commando's require alot of skill points to master. Thing is, everyone knows that when they go for the class, there's no point in trying to squeeze blood from a stone. Single classes should never be better than multi classes.



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Vericona Par'Tuuk - Master Image Designer / Commando
Oomba De'Glob - founder and president of OOMBA CORP
ViithSamoor
Fri Feb 27, 2004 9:53 am
#13

Does it seem to anyone else that the Devs love the melee professions and maybe cater to them a bit ? Look at the new Geonosian lab. Most of the creatures in there have great heat resists, but no blast. So i can use my launcher pistol. However, there's no way I'm out damaging the master heavy swordsmen running around in there. And some loot drops coming out of there can make some uber melee weapons. Is it just me or do the melee professions get the upper hand in 99% of situations ? How about throwing melee people a HUGE curveball and make some high-end creatures 100% kinetic and 100% blast resist ?? There are, after all, a big number of things with 80% and up heat resists.
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