Commando Archive
Thread: Just another fun change
think of it like this:
if 169 > 92
then commando damage output > [insert profession that spends 92 points to master]
thats logical. ofcourse, the tka's would never stand for that. so we are forced to settle for:
if 169 > 92
then commando damage output ~= [insert profession that spends 92 points to master]
be we dont even have that. in pvp, we do very little damage, every 9 or so seconds. thats without status effects(the dot is a joke, doenst even count anymore). TKA's on the other hand can deal out the same ammount of damage we do in one shot, but they do it every second. plus they have kd, so their opponent cant even fight back. i dont mean to pick on tka, but they are the first profession to come to mind. the same pretty much applies to all the other non-hybrid elite classes. granted, we do pretty well in PvE, assuming whatever critter we are faced with has low/no heat resist.
i dont want to be uber, i want a working profession that can atleast compete with the other combat classes. thats all.
also, please quit saying "pick up tka ....blah blah blah", no, wrong. a pure tka can absolutly rape a commando. same applies to pistoleer, carbineer, rifleman, ect. its illogical to spend the rest of my skill points on another profession just to make me viable in pvp. a pure commando should, at the very least, be able to occupy a tka/rifleman/whatever for more than 3 seconds. logic be damned, tho, i suppose.