Commando Archive
Thread: Professions Vs. Professions
Just a point of wiew,,,
one on one a:
AT ST should be able to take on a squad of Infantry Type (Except Commando)
A Rifleman should be able to take on any other class from long distances (45-64m)
A pistoleer should be able to take on any other classes at close range (0-15m)
A Carbineer should be able to provide Suppressive fire for other classes, Not allowing the Pistoleer or Riflemen to Fire as Often
A Commando should be able to take out an AT ST's (In real life the army has a weapon called the AT4 and the TOE missle, nothing special infact those areold by todays standards, but with either of those "one soldier can take out a Tank(which is how I see the AT ST)or an Armored Vehicle. now I would hope in a world like Starwars they would have stronger weapons than we do. Commando's should be more deffended than the others but able to cause less direct damage to other classes, but should be able to cause area dammage with some of the weapons.
A Bounty Hunter or Smuggler should be able to be equal to what ever class they are going against one on one, so they would have to rely more on surprise and tactics or hired help. (not real sure about this one, haven't tried any of there skills, but just trying to balance it out.
This would be assuming all are of equal skill point invested.
I disagree. For what commandos train for we should be able to be huge on ranged weapons, both close and far.
Commandos study the snipeing power of the rifle, the suppressive power of the carbine, the close ranged power of the pistol, and finally the kissing ranged power of unarmed combat. As such we should be warriors to the core, well versed in all forms of major combat. Toe to toe we should take anyone down easily because of our versitility and knowledge, able to exploit weaknesses of all of the above because we KNOW all of the weaknesses (this is mostly player knowledge) The Commando is the HARD core SOLDIER, not a sniper, not a assult rifle, not a pistol wielding outlaw, not an unarmed martial artist. A SOLDIER! Trained in ALL of these fields.
We are 100% warrior. Yes the elite classes speciallizeing in 1 weapon type probably has hidden tactics and specialtys that make them shine. But commandos being pure 100% soldiers, dedicateing almost their entire existence to the battlefield, should be able to take advantage of weaknesses even the elite weapon wielders don't know of. No we are not grunts like the other classes, we are vetrans, worth 10 times our number to the less skilled. Bounty Hunters are ambush artists and have tactics to give major disadvantages to people and pretty much ruin their day. But commandos? right now we can ruin an army's day...
And considering we ARE vetrans DEDICATED to battle, this is how I feel we SHOULD be. Scout has little to do with actual combat, BH have as much knowledge in scouting/hunting/wildlife survival as they do in marksmanship, true this takes more studying but it takes less time and is not as dedicated to sheer combat as the commando.
This is what I had in mind when I first read up on the commando before the game even released. And I think since we have to study unarmed, we might aswell be 100% combative.
The Bh requires master scout yes, BUT the swg bh has nothing at all to do with scouting. The swg bh also does not use rifles. Thus those are both point sinks which give very little benefit (except for exploration) and are valid reasons why bh should have to waste those points for no return.
It is just like unarmed and pretty much half of the marksman tree. Someone could agrue that we shouldn't be that strong at ranged since we are also unarmed fighters, but swg commandos have nothing at all to do with unarmed. We also don't need the carbine, or rifle line. Those are also both point sinks and thus we should be powerful enough that having to waste those points doesn't make us useless.