Commando Archive
Thread: Professions Vs. Professions
Chances are you'll never have a AT ST one on one with a Commando, The AT ST will be someones pet, and they will probably take out the Commando while he;s trying to take out the AT ST.. Thats why He needs Support.
so commandos should own a TKA or should own any class that need to be close by? even if they are master? Yes tactics need to play into things but they cant when there is a class that can 1 hit, or cast the 10 sec death wound dot on any other class.
We commandos cry about eyeshot, yet if you land a on fire on the BH before he drops you hes going to die anyway. So win or lose we win.
Commandos run into groups of people and AE them before dieing . leavingenemys half deadfor there friends to take out. is this a fair tactic?. I dont know about you But this suicide commando thing is not how I want to play. If you want to cry tactics then lets let them drop flame damage a little and start to use some.and not just run inand flame everyone in site.
....NJ201
The 1 shot thing was opnly in reference to AT ST's... there needs to be a class that can handle an AT ST.. A TKA would, and Should rule Commandos at close range... unless they just don't know how to fight... I don't use the Flame Thrower, cause I'm not looking for a Ubber class to rule all others... I'm just wanting a useable class, and Commandos, should be the key to taking down AT ST's.
Perks you are posting what the commandos are ment to .. what they should be able to do .. how powerfull they should be each situation ..
and you dont even know the prerequired skills for the commando profession ???
hmm seems you know what you are talking about ....
You're right... I was also doing Armorsmith and Oops.. but that still only goes to prove the point more so... They should not be Ubber, only useful... Taking down AT ST's
I agree commandos should be the AT-ST stoppers, But they should have a harder time doing it.
Also Note I think the 16 M range limet for these weapons is dumb. If anything a Rocket launcher should be fired from a long distance not a short one. A short range makes no sence for some of the weapons. I dont know much about weapons but i always thought the main idea of using a rocket was to be as far away from the blast as possable.
NJ201 you also dont know what you are talking about ....
only the flamethower and acid rifle specials are restricted to 16m
... Cooper Hawkes
If your a Master Commando then Great... This is supposed to be a helpful post with some Good Ideas... Sorry I was wrong on the Engineering part, put other than that, we're just sharing some opinions, so lighten up... The Commando needs to be a Bad dude for sure, probably more so than he is now, and The FT shouldn't be what a Commando is known for... Anyway... just leave some knowledge if you have some, and take it easy on the nonconstructive comments.. Thanks!
i have never sayed that im master commando
and you are right commando is right now 100% flamethrower ... nothing else
i hope they change the Heavy acid rifle completly .. i dont want a flamethrower dubel, i want a complete different weapon
in my opinion they should change to be what it sayes it is RIFLE .. long range slow attackspeed good damage.
right now i think arround 60% of the commando profession should be changed....
Anyone with an inkling of knowledge can kill a Commando. Fortunately for us, the majority of players are ignorant (in the uneducated sense) whining cry babies who want nothing more than to have everything handed to them.
If they did the research, they would see just how easy it is to neutralize a Commando.
Commando's need the UA tree for the small defense bonuses we get in that tree as our weapons work best at melee range. BH's need the Scouting tree as they are, basically, hunters.
Remove the Revenge flags and increase the cost of the AT-ST's and all is good. Yes, I am Imperial and the AT-ST's are way too cheap as they are.
Close range = Commando & TKA are the best
Medium Range = Carbineer, Pistoleer and BH shine
Long rage = Carbineer, Pistoleer, Rifleman & BH take the cake
CooperHawkes wrote:
you are 100% right
as stupid as it sounds we are not overpowered in pvp .. we are underpowered .. everyone who knows how to play this game can beat us ..
we only win against people that are
1, afk
2. not watching
3. stupid (it seems like a lots of players belong to this categorie)
4. dont have any elite profession
I'll have to disagree slightly there, I certainly don't feel underpowered.
You know though, we're still very buggy though so it is hard to judge where we sit in the proverbial pecking order. Until the fix our flamethrowers counting as melee weapons, we're really just chatting about nothing. We can only estimate what our damage and power in pvp will be after that point, when we see how hard the reduction hits us.
Even so, I can only imagine we'll remain at the top end of the damage-per-shot tree. DPS means little in PVP if you can dish out enough to kill someone in a few shots. Also, as I've said before, you can not really judge a professions usefullness based on 1 vs 1 testing. Commandos work wonderfully in a group, in case many have never had the opportunity to try it.
Thanks,
~Cero Paxandrus, Imperial Commando