Commando Archive

Thread: No terrain negotiation = No chance?

station1
Tue Dec 23, 2003 12:06 am
#1

My Master Commando characterisdown to only having Exploration 3 and I'm wanting to give up Scout completelyto pick up someother skills. To thoseCommandoswho have given up Scout, is it playable? Doesnot having terrain negotiationdrive you nuts?


I keep having "Frankenstein" flashbacks of trucking up the sides of mountains as a newbie on Talus.


Vehicles have drastically improved travel, but what about PvP? When someone istoo close for Heavy Weapons, it seems like its going to be hard toget theminto my 16m danger zone without having any terrain negoation. I do have a ranged knockdown andCovering Fire might help a bit against kiting I guess.


If you have given up Scout, please post your thoughts.


Nydeliw
Tue Dec 23, 2003 12:42 am
#2

Since scout its a skill easy to get, and really fast get exploration 1, i given up yesterday to move deeper into tka, for the moment to do mssions i dont miss it since my speeder its lot faster than walk. Only had pains when mission was on a hill, and npc run out, but well i dont have kd yet, just dizzy +posture change sometime it works like kd Not sure about pvp, but on city usually no mountains and you will usually pvp there. My opinion its try it, really fast get scout again if you dont like it.


HTH.

garvin
Tue Dec 23, 2003 12:49 am
#3

Gave up all my scout skills with the addition of mounts to the game...and to be honest, I haven't missed it one bit...now with vehicles it's even better...


Trust me...you don't need Scouting UNLESS you want to harvest...otherwise it's a complete waste of skill pts...


The only time it sucks is when you are out in the middle of no where and the game crashes...then when you reload you are without your mount of vehicle and have to walk to a nearby town to recall them...but that hasn't happened often to me...




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Nydeliw
Tue Dec 23, 2003 12:49 am
#4

And other thing, since commando its the expert in combat and in hard environment situation, they should give something like exploration 1, to master commando. You never will see a real commando climbing like we do without exploration1...
Khubacca
Tue Dec 23, 2003 4:40 am
#5

In the description of one of the boxes in Field Tactics (don't know if they changed the text) pretty much stated that we're supposed to get some terrain negotiation in that tree. I think it'll be given to us eventually. I'd love to see it in the class balancing patch, but we'll see how that goes.





Khubacca
Master Smuggler
Beach House Alliance
Tatooine, the biggest darn beach in the galaxy



RayvinCorp
Tue Dec 23, 2003 5:07 am
#6

I think the exploration tree would have made more sense as a prereq than the unarmed tree, but that just me.



"Anybody can die to a durni, but it takes a Commando to do it with just the right flare...."
xoshiex
Tue Dec 23, 2003 5:19 am
#7







garvin wrote:


Gave up all my scout skills with the addition of mounts to the game...and to be honest, I haven't missed it one bit...now with vehicles it's even better...


Trust me...you don't need Scouting UNLESS you want to harvest...otherwise it's a complete waste of skill pts...


The only time it sucks is when you are out in the middle of no where and the game crashes...then when you reload you are without your mount of vehicle and have to walk to a nearby town to recall them...but that hasn't happened often to me...





/agree


I gave up all my scout to master commando. All i miss is selling yavin avian for 60cpu. As soon as the "disappearing vehicles"thing is resolved there will be no probs. (got stuck 4000m in the mountains of tatooine, had to call for help, lol)


Movi


-eclipse-


Master Commando / Master Pistoleer / Medic





<ANXO>
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Restuss, Rori 5380, 6575
Vericona
Tue Dec 23, 2003 6:19 am
#8

I must be one of the few players in this game that never got Scout. Going up hills is always a pain, but in combat you should be using terrain to your advantage and going downhill, not up. Sometimes you won't be able to choose your battlegrounds. Should that happen, we should be able to pull out a weapon with better range. But since we can't...

Anyway, you shouldn't be fighting on mountains too often.



.
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Vericona Par'Tuuk - Master Image Designer / Commando
Oomba De'Glob - founder and president of OOMBA CORP
station1
Tue Dec 23, 2003 9:35 am
#9



(got stuck 4000m in the mountains of tatooine, had to call for help, lol)



I'm thinking that if I'm too far out, I'll just throw down a small house and declare residency long enough to call vehicle. Lose some credits redeeding, but worth it. Declaring residency used to take some time I think, but last time I delared it I think it was instantaneous. They really need to fix disappearing vehicles/pets/etc.


What's going to be a pain is having todo this every time I log back on if I'm not near a municipal zone.

garvin
Tue Dec 23, 2003 9:40 am
#10

That is the exact reason I think we need, at least, a way to build a "temporary shelter" form of a camp...It seems to me Commandos should have some sort of survival instinct...and if we could build a temporary shelter we could use it to call pet's, droids and vehicles...


My proposal is different from a regular camp in that it would not protect us and it would not be able to be used to heal wounds...Only can be used to make calls...that way if a game error stores our pets and leaves us stranded, we can make one of these "temporary shelters" and recall them...


Seems like a logical and not so difficult request...Add it to the field tactics tree...and it's the type of programming programmers love...just copy, paste, make some "1"s in the database "0"s when it comes to healing...




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

_Paclya_
Tue Dec 23, 2003 12:49 pm
#11



Khubacca wrote:
In the description of one of the boxes in Field Tactics (don't know if they changed the text) pretty much stated that we're supposed to get some terrain negotiation in that tree. I think it'll be given to us eventually. I'd love to see it in the class balancing patch, but we'll see how that goes.



Exactly, I don't understand why combat medic gets 50 in terrain negotiation and the commando nothing.



---------
Paclya, little pistolero extraordinaire (but still killing people with a sardonic grin ... well, to be honest I can't kill much people)
Visit PacTweak, all the slicing tools you need (closed for renovation)
-Chimaera-
KnightHawk420
Tue Dec 23, 2003 3:59 pm
#12

Learn to run uphills zig-zag style..... drop scout.



Use a mount as much as possible.




Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
station1
Tue Dec 23, 2003 6:20 pm
#13

Thanks for all the info.
Think I'm going to bite the bullet and try it w/o Scout when I get home tonight.



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