Commando Archive
Thread: What ship are you getting?
Message Edited by Hellshot on 04-22-2004 02:56 PM
Message Edited by LordSeckmoth on 04-22-2004 04:38 PM
I want a B wing or X wing. B wing is tipically a bomber wich is just rocks. I would love to bomb a faction base.
Naked
As soon as the Space Exp discussions in the Correspondent Forum get started, I'm going to push for us to either be able to soup up our ships weapons (at the expense of our defenses of course) or get actual "tanks" of our own...
In my mind, Bounty Hunters and Smugglers should have access to the fastest ships...Commandos should have access to the toughest or most powerful ships...At least something "military" issue...Squad Leaders should have access to Command Ships...The elite or basic professions should have other various picks from a generic pool...Makes sense to me that the Professions costing the most skill points have space ship perks (and those perks should be at the Master Level)....
Droids should also be VERY important in the Space Expansion...how many times did we see pilots dependent on thier droids while flying their ships in the movies?
garvin wrote:
As soon as the Space Exp discussions in the Correspondent Forum get started, I'm going to push for us to either be able to soup up our ships weapons (at the expense of our defenses of course) or get actual "tanks" of our own...
I thought I read something about ships being customizable. If you are going to push for class specific ships. I think that they should be more secondary class ships. The reason for this isthat if you make certain ships accessible to only certain classes (e.g. smugglers only get the YT-1300) people are going to be pissed cause they may have wanted to something that fit their charcter concept. I thinka good commando class ship would be some sort of boarding ship or insertion pod to get onto ships quickly.
What I think would be a better thing would be to add class specific spaceship abilities, such as smugglers get smuggler compartments, bounty hunters get stealth abilities, we could get increased accuracy with rockets or the above mentioned boarding ability. I really think that special abilities should be resticted to hybrid elites and certain other classes (like medic) to reflect the investment of skill points.
My fav shall always be the b-wing ![]()
its a bomber/fighter dosent equal in x-wing speed but it sure backs a punch with its 3 ion blasters and 3 reg blasters and its bombs its truly one of the best designs wedge antilles designed it
i know most would pick the slave I if it comes out but i rather be sporting dash rendars yt-2100 im excited but hey im young lots of things excite me
Message Edited by Raptor2k1 on 04-22-2004 03:14 PM
I wouldnt push for class specific ships. BUT, i would like to see proffesions have access to customizations that would make what ever thier ship be, practicly class specific. ( That should only apply to non factioned ships maybe )Bounty Hunters should have access to parts that modify thier ship to be much faster than standard stock models, and equipment to track people from space and locate them on planets. Smugglers should have access to ship modifications to allow more cargo room to smuggle more goods, and equipment to help prevent them from being caught.
And of course commandos should get access to modifications that would increase the firepower dramaticly but drain the power from the engines, so it would reduce over all speed. Plus acces to exatra armor on ship hulls and sheilds - thus basicly becoming flying tanks.
Every ship better have changable color schemes (if the color fades, i will go insane !) exept factioned starships like any TIE fighter.
Message Edited by Jediwind on 04-22-2004 06:16 PM
I want either a TIE intercepter, or a BIGship with LOTS of BIG GUNS!!! i think the idea of having a standard modle but haveing profession-specific upgrades would be nice.
BTW if you find any spelling mistakes, u can have em.