Commando Archive
Thread: Is master commando/master bounty hunter going to be possible post CU?
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CyberData4
Sun Mar 20, 2005 2:51 pm
#1
Anyone know? I'm hoping they will be due to the reduction of SP required. These are my two favorite professions and it would be AMAZING to have them in one template.
Dougful
Sun Mar 20, 2005 3:23 pm
#3
based on the skill reqs it looks like it will be entirely possible and pretty darn cool.
StarNick
Sun Mar 20, 2005 8:44 pm
#5
Master Commando will need UA IV, Ranged support IV Post-CU...BH Explore IV, Ranged Support IV
So to master both (-if- costs for individual skill boxes/onions are still the same...) would take 213 skillpoints. So yeah it'll be possible, and maybe very beneficial getting both hybrids together 
LittleChuck
Mon Mar 21, 2005 3:46 am
#7
But what about defenses? BH & commando would be a tempting template, but we would be owned by a single knockdown. Was anything released about changing (improving) defenses for commando?
Catseye_Yellow
Mon Mar 21, 2005 4:34 am
#8
cant wait to see what the ability to reallocate skills after CU one account is now a MBH/Carb the other is a TKM/Fencer (for fs xp only I really hate melee) and my third well my third will remain the same always liked commando but I really really hate Melee hence I never went that way got close but backed out in the days when a 1k buff was awesome
Ratape
Mon Mar 21, 2005 10:34 am
#9
StarNick wrote:Master Commando will need UA IV, Ranged support IV Post-CU...BH Explore IV, Ranged Support IVSo to master both (-if- costs for individual skill boxes/onions are still the same...) would take 213 skillpoints. So yeah it'll be possible, and maybe very beneficial getting both hybrids together
I hate how you people tease us secretly with these nuggets of CU information. SOOOO EVILLL!
Iron-Monkey
Mon Mar 21, 2005 10:45 am
#10
LittleChuck wrote:
But what about defenses? BH & commando would be a tempting template, but we would be owned by a single knockdown. Was anything released about changing (improving) defenses for commando?
Well, that still leaves 37 skill points to get defenses in TK if so desired. And yes, I am looking very heavily at this possible template
/drool
Ratape
Mon Mar 21, 2005 11:33 am
#11
Well heck, every profession will be getting a revamp so who knows what defenses will be added. All we can assume is that things will be balanced.
JohboBocal
Mon Mar 21, 2005 12:17 pm
#12
LOL!!!I know this is what we all say we wan't but actually don't. Anyway, we will see how balanced things come out, just pray to the SOE gods to release beat already!!!
Ratape wrote:
Well heck, every profession will be getting a revamp so who knows what defenses will be added.
True. I wouldn't try to figure out defenses with the way professions are currently. I'm pretty sure this will be changing.
All we can assume is that things will be balanced.
Iron-Monkey
Mon Mar 21, 2005 12:21 pm
#13
Ratape wrote: Well heck, every profession will be getting a revamp so who knows what defenses will be added. All we can assume is that things will be balanced.
Even bigger assumption is that Commando boxes will be worth the same skill point wise as TKA/BH boxes...as from the red's mouth:
> We are revamping the skill point costs of elite combat professions
> to be more even across the board, though they will not be 100% identical.
> All of the above professions will be re-balanced so that mastery requires
> a more equal number of skill points for each of the elite professions.
> No player will be able to master three elite combat professions.
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