Commando Archive
Thread: Weapn certifications ????
Now that we have all stop jumping up and down over what we gained andn have probably turned the character builder inside out a few times.
I'm also a Smuggler so I get to keep the pistol branch.
I'm not counting on RLs the other HWs to be our survival tools.
So what do you think the new weapon certifications for Commando will be?
After all the Flamer and the HAR have to be considered energy weapons what will we use to deal out kinetic damage?
They will say thats all we need because they have decided that no class should be enought on its own to stand up against a multiclass player. Thats why we got the same points requirements as everyone else. Commando isn't special anymore, its just another combat class you can take that is more damage oriented than defense oriented.
Take Master commando, BH heavy weapons and fill in at your leisure (maybe dabble carbineer and BH carbine or pistoleer with BH pistols to put you lag pistol to good use).
Personally, I am keeping my MCommando/Mrifles template, dumping the extra points into medic and FS (to bad pistols and carbines get augments from other profs, but rifles don't) and hoping that they do some crazy cross-specials attack and I get to use my rifle specials with things like the HAR.
Excess3 wrote:
We are getting 1 new weapon. The beam rifle. Its already in the game and it will suck more than HAR. They will add it to out certs and roll all of out specials into 1 tree, so we will get single attack 1/2 and area attack 1/2 just like we do now, but we can do it with the FT(gives a dot), or the HAR or Beam Rifle (won't give a dot).
1) Who says we are only getting 1 new weapon...I've seen
a few hints that say differently...
2) Nobody has said we are getting the "beam rifle"...That could go to several different Combat professions...It could even be cert'd in Marksman...besides, until balancing is done, we don't know which weapons will rule and which will reek...
3) Don't jump to any conclusions about Commandos Specials or our DoT...the only public info that we know is that our DoT will not be going away...How it operates and what specials we use with which weapons is a totally different story...
zolock wrote:
Would fencer be good with commando now that there are enough points. Good defence. Or is there something better?
It's going to all depend on your play style...the strengths and weaknesses of current professions will NOT be entirely the same in the Post CU game play...right now, many of us take Fencer especially for it's Defensive boosts...Post CU that won't likely be the reason we'll want to pair up with Fencer...Fencers will be good to pair up with IF you want the Melee ability to [NDA BLOCK].
When the Profession "roles" information comes out, we should be more open to talk in further detail about template building possibilities...Many of us are hoping that the "roles" will be in the next CU info released...but we'll have to wait and see...
I HATE it we have to wait until Fridays to get info....
garvin wrote:
zolock wrote:
Would fencer be good with commando now that there are enough points. Good defence. Or is there something better?
It's going to all depend on your play style...the strengths and weaknesses of current professions will NOT be entirely the same in the Post CU game play...right now, many of us take Fencer especially for it's Defensive boosts...Post CU that won't likely be the reason we'll want to pair up with Fencer...Fencers will be good to pair up with IF you want the Melee ability to [NDA BLOCK].
When the Profession "roles" information comes out, we should be more open to talk in further detail about template building possibilities...Many of us are hoping that the "roles" will be in the next CU info released...but we'll have to wait and see...
garvin wrote:
zolock wrote:
Would fencer be good with commando now that there are enough points. Good defence. Or is there something better?
It's going to all depend on your play style...the strengths and weaknesses of current professions will NOT be entirely the same in the Post CU game play...right now, many of us take Fencer especially for it's Defensive boosts...Post CU that won't likely be the reason we'll want to pair up with Fencer...Fencers will be good to pair up with IF you want the Melee ability to [NDA BLOCK].
When the Profession "roles" information comes out, we should be more open to talk in further detail about template building possibilities...Many of us are hoping that the "roles" will be in the next CU info released...but we'll have to wait and see...
I'm getting the feeling that Commando will be a supplement to other Professions and not a Profession it's self. Like previously said, Will a "250 point Commando" really be a 250 point Fencer with Heavy Weapons Abilities. Will are Profession end up with everyone Dabbleing in it, like the FS grenade grinder, for the solo purpose of using the Heavy Weapons version of there weapon, say Pistoleer?
I forgot how well sarcasm DOESN'T transmit over text.
Silberado wrote:
I'm getting the feeling that Commando will be a supplement to other Professions and not a Profession it's self. Like previously said, Will a "250 point Commando" really be a 250 point Fencer with Heavy Weapons Abilities. Will are Profession end up with everyone Dabbleing in it, like the FS grenade grinder, for the solo purpose of using the Heavy Weapons version of there weapon, say Pistoleer?
Dabblers are my greatest fear with this.
Master commandos are a rare breed already, and I fear that lowering the pre-reqs may make us rarer. Even if the number of masters does not dwindle, we can definitely expect the number of dabblers to skyrocket. I anticipate thatroughly 5 out of every 10 people in game will take advantage of the lowered pre-reqs just to pick up the flamethrower line and/or the grenade line.
I think what we are seeing may very well be the beginning of the end for the commando profession.
I know SOE wants to promote dabbling, but for some reason I can't shake the feeling that they want to ensure there is a clear and obvious advantage to mastering a certain proffession.
There are many ways to prevet dabbling in Commando, and one of the most likely IMO is to change up our skill trees. As it stands ever tree does something unique in commando.. which is pretty much asking for dabblers (although for some *ODD* reason, no one wants to dabble anything but the FT.. HHHMM). I could be way way off in left field here, but I think SOE will be changing the commando trees to be more fluid and look more like the other professions. I think this will happen by retooling the Heavy weapons trees into a more generic modifiers and generalizing our specials. Of course this is all based on what I would do if I was on the DEV tream, and only marginally on what has been released as what changes are planned for out profession (like the promise that heavy weapon CA/AAs will work again).
*edit to fix typos*
Message Edited by Excess3 on 03-23-2005 11:58 AM