Commando Archive

Thread: THE NERF GREMLINS HAVE HIT COMMANDO AGAIN

GhettoGnome
Thu Nov 13, 2003 11:46 pm
#1

WELL THEY JUST LOWERED THE DISTANCE OF FLAME 2 TO 15 METERS INSTEAD OF 20 METERS...HEY DEVS HAVE YOU EVER HEARD THE SAYING IF IT ISNT BROKE DONT FIX IT


YOU WOULD THINK AFTER ALL THE OTHER STUFF THAT HAS HAPPENED THEY WOULD LEARN THIS..


WELL WHAT WAS I THINKING THEY DONT EVEN LISTEN TO WHAT PEOPLE ARE SAYING ON TEST SERVER OR WHAT MAJORITY OF PEOPLE WANT IN THE GAME..

BigWook
Thu Nov 13, 2003 11:49 pm
#2

The most powerfull weapon in SWG will always be the NERF cannon. The devs are pros at its use.



Chartakka the BigWook (Lowca)
TKM/Pistoleer/Smuggler

Never pet a Wookiee you don't know.
"It's not wise to upset a Wookiee." Han Solo
Conceptor
Fri Nov 14, 2003 12:04 am
#3

Its funny, but TKA can now hit from 10m away. If TKA can hit from 10m away then why cant our flames reach atleast three times as far as their fists during flame I and II eh?


And since i was a pikeman and think they deserve to be fixed, i have to wonder what the range for them is now. If it is 10m as well or less then i will definatly be pissed haha. (sorry just going on a rant about range in general)




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DarthEhrgeiz
Fri Nov 14, 2003 12:12 am
#4

They didn't change anything moron it has always been 16m for a special, we didn't get nerfed at all we got better.



Ehrgeiz Zwiehander
GhettoGnome
Fri Nov 14, 2003 12:35 am
#5

No it got nerf'd..ive been a commando for about2 months now and ive always hit people at 19-20 meters..i the only time i ever got a message saying someone was to far away was when they where over 20 meters


So yes they did nerf the distance and by the years end commando will be no better then pistoleer




DOWN WITH DECAY AND UP WITH CORPSE RUNS

Wrrylsnakk
Fri Nov 14, 2003 2:48 am
#6

Yup it should have always been 16m, Everyone has known how our profession works.. if you dont like it dont be a commando.. .save the bitching for the things that actually matter like the HAR and the damage modifier
EcadMistflier
Fri Nov 14, 2003 8:29 am
#7

Optimal range of all Commando specials is 16m. Has been forever. Ranting in large letters on the forum is like chummin' the waters. You just attract the attention of the nerf sharks. Stick to the facts. Always been 16m. We need to keep our composure and concentrate on offering positive suggestions. The flamethrower has to be modified to allow wiggle room to get the HAR and grenades to be fixed. Devs are gonna fix us but it is gonna be quietly due to all the 13 year old nerf herders to worried about commandos being "over powered". Quit whinning and offer some positive ideas.



Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
Vithar
Fri Nov 14, 2003 9:25 am
#8

I am as Anti-Commando nerf as the next guy but this is not a nerf. I have to agree with some of the other posters. Please know your facts. The FT and HAR were both designed for 16m specials. If you were able to hit at 20m it was an error that maybe they corrected. Just because something is now working within its correct parameters please don't go screaming nerf. If anything this is a fix.
Barkingbantha
Fri Nov 14, 2003 10:16 am
#9

Er....what ARE you babbling about?


The ranges for flamecone1, flamecone2, flamesingle1, flamesingle2 and the corresponding acid rifle specials have ALWAYS been 16 meters. No more and no less. They have NOT changed it because it was NEVER at 20 meters!

Galacticspaceferett
Fri Nov 14, 2003 1:27 pm
#10

Commandos, you had your fun you had your time, welcome to logic. Yes I'm SURE you'd love to blast someone from 50m away with flame 2 but guess what, its not gonna happen. Get over it move on PICK UP A PISTOL OR RIFLE to compensate for the range. You already have master marksman take advantage of your class.



- As I see it, Sony has until July 31st 2004 to pull content, balance and most importantly "fun" out of a hat and into the game for me. I guess I can list "buying a non-refundable year's subscription" down as one of the dumbest decisions made in my life. Congradulations SoE, you took 200 bucks from me. -
BBQ_master
Fri Nov 14, 2003 1:41 pm
#11






Galacticspaceferett wrote:
Commandos, you had your fun you had your time, welcome to logic.





lets see, why dont you EAD! Yes...Eat A DyCK..




McBlaber
A good reason to go Rebel.
Kbarsoom
Fri Nov 14, 2003 8:36 pm
#12

I've hit out to 19m on VERY VERY VERY RARE occasions with the FT. Personally I figured it was either a lag issue with the mob moving, or some kind of bug. To the best of MY knowledge the max range on FT and HAR specials was meant to be, is currently at, and will probably never be changed from 16m.



Kail Barsoom
"Dyins the easy part, we just gotta stay alive long enough to get paid."
Orionsol
Sat Nov 15, 2003 12:25 am
#13

/nerf


/nerf


/nerf


Commandos are too powerful...nerf away devs... you smarties :-P




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