Commando Archive

Thread: THE NERF GREMLINS HAVE HIT COMMANDO AGAIN

Belce2
Sat Nov 15, 2003 12:35 am
#14

oh no, we can't hit with specials beyond range anymore?!?!


please, some sense when you post.

lammergeier
Sat Nov 15, 2003 5:44 am
#15

I've been hit with TKA specials from 30 meters away... because the server and my client weren't talking to each other as they should have been. it's a false perception. the TKA was within 3 meters, but my client hadn't bothered to tell me this.


what APPEARS to be 20 meters to you is the same 16 meter max that every commando has to deal with, plus a 4 meter discrepancy due to lag or sync issues.


deal with it.




---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
Chrystolis
Sat Nov 15, 2003 10:21 am
#16

sigh....Why do people always have to complain...it does nothing but attract negative attention and encourage unnessecary flames. (commandos should use their flames to kill...not to annoy those who can actually handle themselves)


anyways...as i just posted on another thread...Shouldn't we be a little more powerful for putting in the second highest amount of skill points into a profession...Everyone alwaysexpects that a master in one profession is required to be of equal power as all other masters. If I put in 106 points to get Master Creature Handler, why should I be of equal strength as a commando who's spent 169...I spent my extra 63 skill points, and I **edit** well better be getting something for it aside from the 'fun' of saying "hey! I spent all my skill points and got this nifty Master Commando title!!!!" There may be few single professions that can stand up to a commando, but there's only one profession (jedi aside) that requires more % of a character's skill points than commando, so there really shouldn't be more than one profession that can stand up to a commando one on one.


I love this profession, I've been here through the changes, if a "nerf" comes along...I can usually understand why it's being put in, or at least learn to cope with it. I really don't think half of the nerf herders out there really hate the changes themselves, simply that they can't handle changing the way they play. Lets say you use a low level creature as a master commando...if they completely removed the concept of creature handling form the game, I bet the majority of people under this line of play would DROP the game and just quit, or at least completely start over since their character was "ruined"...If they make a change in the game, learn to play with it...it's prolly not as bad as you think

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