Commando Archive
Thread: To THUNDERHEART regarding commando imbalance in gameplay
Jasynn wrote:
Ya right. When a CH knows how to 'maximize' his skills, everyone cries nerf and it declared an imbalance. Explain why fire should burn an armored vehicle. Further more, explain the logic of being able to burn or poison an AT, but meds can't be used to heal them.
ah can you say "bug". Don't blame players because the devs and programers cant figure out how to make dots take intoaccount protections. Since the blast vulnerability still doesn't work its the only feasible way to kill an at-st. Should you be able to burn or poison an at-st. No but right now its the way it works.
The problem is the RISK involved. A Commando doing this will most likely die, and with new penalties this will be very bad if it happens over and over, so it's seen as less of a problem. Just a lot of suicide runs.... but a CH *especially if you add Master Cm skills to the punch* can go out and kill anything in SWG with little or no risk to themselves. If you realise you're in trouble, you just run off with Burst Run *or hell Gallop away on a new mount*, and leave the pet. It get's dropped but you're fine, you call it back heal it up and do it again.
Commando = A lot of risk
Creature Handler = Very little if played smart
jasynn you another nerfherder i sugest you laev befer you get band from the commando fourms
dont complain when you dont know how to beet a commando for good nes sakes stay out of 16m rang and you own there butts and fast but newbeis like you just dont seem to get it
you dont know any thing about being a commando just like i ant know any thing about being a CH poky wars fan but i dont come to your fourms and complain about you when a ch kills me now do i
Its funny he posted for a nerf on commando in the only place no DEV would ever look
The Commando Forums
These forums are notyour personal property and I hardly think a thread without malice will get me banned. There are plent of posts on the CH forum buy non-ch's. I didn't want any of the nerfs, but since they are here I think that evferything should be balanced.
The reason for the CH nerf, is that ALL players are doing half the work for ALL the benefit. A lot of CH's are pretty pissed about the fact that dabblers could use a Graul or Ancient Bull Rancor *hmmm, forget can Ancient Bull's be tamed or just regualr, ahh well*, and have creatures just as strong as a Master.
Esentially Masters won't feel much from this, because they'll still be able to call out their strongest, but those that take Half of CH.... well guess they're S.O.L.
hey jasynn
reed what it says in the skill trees at all the lvl 4 of commando then do it with all the rest of the profeesions
you will find that are trees say were sapos to be verey vereypowerfull but at this curint timeall are othere skill trees are broken only one thats of any use is the flamer tree
and if you look in the primas offical strategy guide for SWG (this thing hase soe's sig on it)
it says we are sapos to be abel to very esly hold awhole sid of a battel field by are sellfs!!
at this curnet time a pistoler can kill us esly DOSINT SOME THING CONTERDICT ITS SELF HERE
heres the scoop were are sapos to be the most power full profesion in the game but were not