Commando Archive
Thread: **Commando Poll Requirement Change?**
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StarNick
Thu Sep 29, 2005 4:04 pm
#1
Ok folks, I'm seeing (and getting via Pms) ideas about potentially changing commando's pre-reqs from UA IV to a scout tree (ie trapping). Such an idea would fundamentally change the course of action I have been taking since the Combat Upgrade in trying to get attention to the profession.
I want to take a simple poll of "yes this would be a good idea/helpful to the profession" or "no way, stick with the current battle plan!". By conducting this, I want to gauge where the community stands on such an issue...
Thanks!
I want to take a simple poll of "yes this would be a good idea/helpful to the profession" or "no way, stick with the current battle plan!". By conducting this, I want to gauge where the community stands on such an issue...
Thanks!
Message Edited by StarNick on 09-29-2005 07:17 PM
OsloisAwomaow
Thu Sep 29, 2005 4:09 pm
#2
There are 2 possibilities.
1. Change the pre-req. Something in marksman, we are a ranged profession
2. Make something useful from the pre-req. Like (insert suggestion here).
Terran_Riik
Thu Sep 29, 2005 4:16 pm
#3
I like the idea of something in scout actually, maybe exploration(extra terrain negotiation, but would also mean it and BHhave same pre-req)or trapping (use of traps and darts is very commando/ARC trooper-like, no?)
Latenighter
Thu Sep 29, 2005 4:18 pm
#4
StarNick wrote:
Ok folks, I'm seeing (and getting via Pms) ideas about potentially changing commando's pre-reqs from UA IV to a scout tree (ie trapping). Such an idea would fundamentally change the course of action I have been taking since the Combat Upgrade in trying to get attention to the profession.
I want to take a simple poll of "yes this would be a good idea/helpful to the profession" or "no way, stick with the current battle plan!". By conducting this, I want to gauge where the community stands on such and issue...
Thanks!
Yes, Scout Trapping will make more sense. SOE can't figure out how to make UAIV work or make sense. Scout trapping will allow easier access to other hybrids (BH/SL/Ranger).
We are a ranged only profession the way they did the CU. It's time to accept that and give up the melee battle honors.
Hedd
Thu Sep 29, 2005 4:30 pm
#5
I really don't have a problem with Unarmed preq but I still beleive that CoB should be able to be used with HWs. AS far as the idea for scout, if its gonna be scout it should be more along the lines of the Survival tree. After all thats Commando, fight under the worst conditions. Both of these fit rather well.
Lord_Eoin
Thu Sep 29, 2005 4:35 pm
#6
i have no problem with the Unarmed(sure we get no mods*we shoud*), but i need it for smuggler anyway. If it was changed to scout I'd say survival, definatly, as the traps are PvE only(and besides, if they fix our grenades, we wouldn't need the traps). Survival though, follows the 'definition' of a commando, surviving where others don't, making use of the surounding for shelter.
Electro5
Thu Sep 29, 2005 4:49 pm
#7
Frankly it doesn't matter to me, it'll take the same number of skillpoints with my template one way or another. Though with the Ranger changes coming up, it might be nice to get a Scouting pre-req of some sort so that someone can go Commando/Ranger (Full explosives specialist) and still get a bit of a ranged elite profession for specials.
I'd say either Trapping IV or Survival IV for the other pre-req.
cyrom
Thu Sep 29, 2005 5:13 pm
#8
Well IMO i think the unarmed tree is silly for us to have when the cu made the range melee combo uesless like TKA/rifles or melee/3-0-0-0 BH.
i wanted to change the pre req to traping before the ranger but if we work it out like change the traping tree name to like alltilry (something to class the mines and nades) change the xp for traps and nades to explotion xp and add 2 or 1 more noob gernade (one will be like a razer bomb that will make people bleed with shrads and have like a flash nade which is like a daze which will only be for like 5 sec) then that will be set.
if we can't have it then the tree you get with camping. but the hard part is trying to get a pre req which is not another pre req.
and for another note mines are said to be ues on players. i think it will work like they do in WoW.
nbd9k
Thu Sep 29, 2005 6:06 pm
#9
i think it might be interesting to use the scout trees that put us on track for squadleader.
either that or some kind of marksman requirement. why not Rifles? it fits well with our heavy weapons schema.
Figu
Thu Sep 29, 2005 6:10 pm
#10
Personally i have no prob with the preq of unarmed. Cuz i kinda want to get close enough and do combo's with a dagger then knock the sucker down and put an automatic weapon right threw there face >_O ( Commando should espire to republic commandos )
Ryubushi
Thu Sep 29, 2005 6:11 pm
#11
I'd rather keep the UA pre-req, and get some things added into commando to make it worthwhile. But, assuming that never happens...I'd rather see the pre-req be changed to carbines. After all, any good soldier should know how to work a carbine, right? Delta Squad in Republic Commando damn sure knew how to use them effectively.
StarNick wrote:
Ok folks, I'm seeing (and getting via Pms) ideas about potentially changing commando's pre-reqs from UA IV to a scout tree (ie trapping). Such an idea would fundamentally change the course of action I have been taking since the Combat Upgrade in trying to get attention to the profession.
I want to take a simple poll of "yes this would be a good idea/helpful to the profession" or "no way, stick with the current battle plan!". By conducting this, I want to gauge where the community stands on such an issue...
Thanks!
Message Edited by StarNick on 09-29-2005 07:17 PM
tacwraith
Thu Sep 29, 2005 6:13 pm
#12
I guess the better question is: WHY SCOUT? WHY BRAWLER? WHY ENTERTAINER? WHY ARTISAN? WHY MARKSMAN?
Scout:
No reason we should have a scouting pre-req. Sorry, but that would only make BH's and soon to come combat rangers the best excuse every to dabble in commando and make us look 'fixed' and therefore never given any love. You know im right.
NO TO SCOUT.
Brawler:
Debated to death. Pointless for Commando. Beating your weenie is not 'melee'.
Entertainer:
Big gun, good dance moves, latest fashion hairdo... a mean harmonica. Nah!
Marksman:
2 branches of marksman would only give X ranged proffession a dramatic boost... and make us into a non-hybrid and therefore open to the holy nerfbat from hell.
Medic:
Now here's a winner. Medic 0040.
Perfect pre-req for a battlefield soldier. Points are very well spent and does not grant quick and free access to other medical proffessions as it would require spending another 16 points to get it..nor do those medical proffs benefit from commando because medical elite+commando means it will severely limit the combat related options the commando can acquire. OTH since commando still has marksman pre-req he would still have to get any ranged proff the same way they do now.
YES TO MEDIC 0040!!!!
Artisan:
Kill 'em and stuff em into a nemodian birdcage. Rich in a week.
StarNick
Thu Sep 29, 2005 6:18 pm
#13
2 branches of marksman would only give X ranged proffession a dramatic boost... and make us into a non-hybrid and therefore open to the holy nerfbat from hell.
Heh, nice touch...and good point. I think quite a few of us wouldn't mind carbines, but it would probably leave us open for a good shlacking from that nerf bat. Just in my opinion, I think we're fine as is for pre-reqs but we need a better overall concept to connect those parts into the ideal - a guy who is bloody lethal at any range, and is a proficient combat guy.
Just my opinion on the matter, but it's interesting seeing all of your POV's. Keep 'em coming.
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