Commando Archive
Thread: **Commando Poll Requirement Change?**
StarNick wrote:
2 branches of marksman would only give X ranged proffession a dramatic boost... and make us into a non-hybrid and therefore open to the holy nerfbat from hell.
Heh, nice touch...and good point. I think quite a few of us wouldn't mind carbines, but it would probably leave us open for a good shlacking from that nerf bat. Just in my opinion, I think we're fine as is for pre-reqs but we need a better overall concept to connect those parts into the ideal - a guy who is bloody lethal at any range, and is a proficient combat guy.
Just my opinion on the matter, but it's interesting seeing all of your POV's. Keep 'em coming.
I think that instead of looking to change our current prereqs, it might be better to have skills/abilities to reflect our close in fighting. Many of our weapons have a shorter range and mean we are more likely to be in melee longer anyway. Some attacks like an improved FireArm Strike and other things like that would better reflect our background in melee combat. If new abilities are out of the question, new modifiers for close ranged fighting. Some sort of attack bonus to targets 25m or less. These could be in the class or built into the weapons.
More important that the prereqs is the 'vision' of a role for a Master. Once that vision is determined, the prereqs will feel more natural. That vision also needs to be distint enough from M Ranger amd MSL that people will seek out masteries in each, sometimes even in two of them.
Stick with the current prereqs and give us some loving - specials, diverse weapons, working weapons, etc...
Trapping makes sense for the current dev vision for ranger, but certainly not the HW specialist vision that commando has become. Toting a flamethrower and a rocket launcher makes a woodsman not, lol.
Exploration, maybe, btu then it will match BH and Ranger and leave to many free elite skill points - do not see it happening.
Hunting, - see above regarding flamethrower.
Survival - eh, drop ships takes us to the target and pick us up when we're through with it.
Medic - great for certain hybrids but not for everyone.
Cpl_Fisher wrote:
Master Marksman as a prereq, I'll explain why tommorow.
i like this idea. i forsee you asking for more stuff for mastermarksman, and it would very much justify a boost in commando's abilities.
as for a simple poll, what is the current battle plan again?
i also like the idea of having just ranged support 4 for a pre-req, but if we use very few skill points, we might not be justified in demanding better skills for our profession.
the idea of taking a line in medic also has merit, commandos should be more self sufficient.
Message Edited by jmonty on 09-30-2005 06:24 PM
If we keep unarmed IV something brawler like must be added to the profession. Something like a weaponstock swing KD attack.
Scout Trapping doesn't realy fit the bill either.
Master Marksman would make most sense I guess.
0040 Medic would be neat but then give us unfair adventages I think. Combat medic Is already a profession.
I'm firmly in Rankorcity's camp with this one.
We need to get over the Ranger revamp people. We are not getting traps and darts and stealth and what-not, they are. We can't get a scouting line and ranged support, it'll unbalance the skill point costs associated with BH if done with exploration, and likely with Ranger withthe new Ranger pre reqs if done with trapping. Ranged Support and Hunting? That doesn't sound right either. Can't be done with camping either, not that anyone is going to be scared of a master commando/squadleader with more than the normal amount of extra points left over.
This boat, she has sailed. There are soooo many things we need you fighting for Starnick. Please don't waste the energy fighting for this one. Master Marksman, scout lines, medic..... none of that is going to happen. We can't do a marksman requirement or we stack with a ranged profession for free. Master requirements in novice skills are a thing of the past after the Ranger revamp brings their requiremnts into line with everyone else. We are what we are, the heavy weapon specialist. I don'twant to be Ranger Rick, I want my weapons to hit as hard as the word "Heavy" implies. I want my 100 SAC minimum to actually be worth the huge drain that places on my action bar. I want my grenades to have stack sizes that make them worth the price tags, or just make them innate already, or even better yet, let me craft them myself. There are important things that we really need. People wanting to cummune with nature and lay traps should go Ranger now before grinding that one becomes a whole lot tougher.
I think that the ability to couple either BH, SL, or Ranger with our profession would provide several good variations to choose from while still staying within the general perception of what a commando is.
Any change in pre reqs should not replace correcting the rest of the things still needing attention in commando. States and effects on nades, AOE dmg, a higher lvl launcher pistol and rocket launcher, etc.
Buku
Naritus