Commando Archive

Thread: **Commando Poll Requirement Change?**

Jawa-Sith-Lord
Thu Sep 29, 2005 6:32 pm
#14



StarNick wrote:


2 branches of marksman would only give X ranged proffession a dramatic boost... and make us into a non-hybrid and therefore open to the holy nerfbat from hell.



Heh, nice touch...and good point. I think quite a few of us wouldn't mind carbines, but it would probably leave us open for a good shlacking from that nerf bat. Just in my opinion, I think we're fine as is for pre-reqs but we need a better overall concept to connect those parts into the ideal - a guy who is bloody lethal at any range, and is a proficient combat guy.

Just my opinion on the matter, but it's interesting seeing all of your POV's. Keep 'em coming.



I think that instead of looking to change our current prereqs, it might be better to have skills/abilities to reflect our close in fighting. Many of our weapons have a shorter range and mean we are more likely to be in melee longer anyway. Some attacks like an improved FireArm Strike and other things like that would better reflect our background in melee combat. If new abilities are out of the question, new modifiers for close ranged fighting. Some sort of attack bonus to targets 25m or less. These could be in the class or built into the weapons.

More important that the prereqs is the 'vision' of a role for a Master. Once that vision is determined, the prereqs will feel more natural. That vision also needs to be distint enough from M Ranger amd MSL that people will seek out masteries in each, sometimes even in two of them.





Starsider: Stormwraith | Stormraven
Crazed Squirrel Productions for Movies



Raptor2k1
Thu Sep 29, 2005 7:05 pm
#15

I'd take trapping/exploration or 0040 medic over brawler any day. It is the most pointless waste of grinding time and skillpoints of any profession in the game.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


darthbock
Thu Sep 29, 2005 7:41 pm
#16

Stick with the current prereqs and give us some loving - specials, diverse weapons, working weapons, etc...



Trapping makes sense for the current dev vision for ranger, but certainly not the HW specialist vision that commando has become. Toting a flamethrower and a rocket launcher makes a woodsman not, lol.


Exploration, maybe, btu then it will match BH and Ranger and leave to many free elite skill points - do not see it happening.


Hunting, - see above regarding flamethrower.


Survival - eh, drop ships takes us to the target and pick us up when we're through with it.



Medic - great for certain hybrids but not for everyone.





Aedyl Voivai
Crafter of Fine RIS and Mandalorian Armor
~Warden Armor Works~
Vendors in the ~Violet Accomplice~ Tent
-3348 5910 Tranquility, Naboo
RankorCity
Thu Sep 29, 2005 8:22 pm
#17

I would vote no, actually. If you'll read a bit further, maybe I can explain why.





Commando seems to be a support profession now. But not support in the traditional sense, like Combat Medic is. Commando seems to be a support profession for other classes (in a singular sense), to make them better, NOT make the group better in any defined role.


If you want to become a faster, more accurate, better defendedPistoleer, you CAN go Commando to pick up those mods, and some nifty (albiet useless) weapons along the way. Its not the wisest choice in terms of flexibility, but you CAN do it.


Given this view, I would advocate making the ONLY requirement for Novice Commando would be Ranged Support IV.


Or alternatively, make Ranged Support IV, and Pistols IV/Carbines IV/Rifles IV. By this, I mean to be a Novice Commando, one would have the following prerequisites depending on which specialty that player wanted to chose:

Ranged Support IV / Rifles IV: for Master Commando / Master Rifles

Ranged Support IV / Carbines IV: for Master Commando / Master Carbines

Ranged Support IV / Pistols IV: for Master Commando / Master Pistols


In my eyes, there is no point in adding a Scout fourth tier requirement. It crosses the lines with Bounty Hunter. Also, the only tree that makes sense is the Exploration tree, for the terrain negotiation. It would seem logical that a Commando would know how to make best use of the terrain around him/her to best suite their needs; whether it be rate of movement, or use of the terrain for protection and tactics.





In the current incarnation of Commando, it IS a support profession for specific classes. Its not meant to stand alone, and that has been stated as such. Our role was changed from the CU docs, but we were never deemed important enough to be told this by the devs. We have had to figure it out for our selves.


So, I'll stick by my assertion thatthe only rerequisite for Novice Commando is Ranged Support IV, and nothing else.



Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
Cpl_Fisher
Thu Sep 29, 2005 11:05 pm
#18

Master Marksman as a prereq, I'll explain why tommorow.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
ZeigBalthazar
Fri Sep 30, 2005 6:27 am
#19

medic 0040 sounds like a great idea and adds to the self suffcient proffesion in combat.



Z e i g B a l t h a z a r
I'm a peace activist that specailizes in violent protest.
jmonty
Fri Sep 30, 2005 7:20 am
#20






Cpl_Fisher wrote:
Master Marksman as a prereq, I'll explain why tommorow.






i like this idea. i forsee you asking for more stuff for mastermarksman, and it would very much justify a boost in commando's abilities.


as for a simple poll, what is the current battle plan again?


i also like the idea of having just ranged support 4 for a pre-req, but if we use very few skill points, we might not be justified in demanding better skills for our profession.


the idea of taking a line in medic also has merit, commandos should be more self sufficient.


Message Edited by jmonty on 09-30-2005 06:24 PM




Jah'y ~ RESPECing to every prof eventually
Slaktare ~

Never act from hatred, anger, or fear. Only act when calm and at peace with the Force.
soe in a nutshelld






Ajo79
Fri Sep 30, 2005 7:28 am
#21

If we keep unarmed IV something brawler like must be added to the profession. Something like a weaponstock swing KD attack.


Scout Trapping doesn't realy fit the bill either.


Master Marksman would make most sense I guess.


0040 Medic would be neat but then give us unfair adventages I think. Combat medic Is already a profession.





Ajo Nibor | Ryler Erlovski | Rofy Vrell
Tic Nibor | Jovy Rellno | Inyra D'Forge & Li'wyn Daine
Eclipse - Citizen of Mos Mosel

Tyyylowyspetily
Fri Sep 30, 2005 7:31 am
#22

I'm firmly in Rankorcity's camp with this one.


We need to get over the Ranger revamp people. We are not getting traps and darts and stealth and what-not, they are. We can't get a scouting line and ranged support, it'll unbalance the skill point costs associated with BH if done with exploration, and likely with Ranger withthe new Ranger pre reqs if done with trapping. Ranged Support and Hunting? That doesn't sound right either. Can't be done with camping either, not that anyone is going to be scared of a master commando/squadleader with more than the normal amount of extra points left over.


This boat, she has sailed. There are soooo many things we need you fighting for Starnick. Please don't waste the energy fighting for this one. Master Marksman, scout lines, medic..... none of that is going to happen. We can't do a marksman requirement or we stack with a ranged profession for free. Master requirements in novice skills are a thing of the past after the Ranger revamp brings their requiremnts into line with everyone else. We are what we are, the heavy weapon specialist. I don'twant to be Ranger Rick, I want my weapons to hit as hard as the word "Heavy" implies. I want my 100 SAC minimum to actually be worth the huge drain that places on my action bar. I want my grenades to have stack sizes that make them worth the price tags, or just make them innate already, or even better yet, let me craft them myself. There are important things that we really need. People wanting to cummune with nature and lay traps should go Ranger now before grinding that one becomes a whole lot tougher.





Tyyy LowYspetily:
_______\^/_______
~ Wookiee at LarGe ~

Soldar
Fri Sep 30, 2005 7:57 am
#23

master marksman makes sense if they add some heavey weapons in all the catagories like Heavy Machine pistols, Assault rifles those type of things think Uzi's and AK 47s


a rifle wme would scoff at the ak 47 its not accurate enough same with the Uzi low acuracy lots of hits.


if not weapon loving then ranged support and trapping with grenades following trap making as something the commando can make as a kind of advanced trap.
BukuJohnson
Fri Sep 30, 2005 8:01 am
#24

I would like to see scout pre reqs for Commando.

I think that the ability to couple either BH, SL, or Ranger with our profession would provide several good variations to choose from while still staying within the general perception of what a commando is.

Any change in pre reqs should not replace correcting the rest of the things still needing attention in commando. States and effects on nades, AOE dmg, a higher lvl launcher pistol and rocket launcher, etc.


Buku
Naritus
JoebyrdWS6
Fri Sep 30, 2005 8:55 am
#25

I have to agree with Tyyy in that our requirements should stay as is but to give us things that justify our 100sac cap. Having been away form the commando profession since shortly after the CU and then coming back to it I now understand how badly a high SAC hurts (especially after just switching from TK with a KOK and sac pup 53 sac lol). The devs should add some melee component to our profession. I have an idea that I will be posting later today for the melee component. I belive we should be Extremely powerful with much higher damage than other weapons but regulate it with low speed and high sac. People on the battle field should fear the commandos first strike but know that as long as they survive that they should be fine. Just as people in a pvp battle hope they are not the one in the riflemans sights.
Zinokini
Fri Sep 30, 2005 10:15 am
#26

i dont have a problem with UA4, just make it where we can be effective at mele combat
Page 2 of 7