Commando Archive
Thread: Every age has its wars, and every war has its legends.
Message Edited by Cpl_Fisher on 06-08-200509:44 PM
Message Edited by Cpl_Fisher on 06-08-200510:30 PM
Message Edited by Cpl_Fisher on 06-08-2005 10:30 PM
Message Edited by Cpl_Fisher on 06-09-2005 05:34 PM
Message Edited by Cpl_Fisher on 06-12-2005 11:06 AM
Well, I for one would love it if you could choose from several different options to further your military training, such as......
- Factionally. There would be a tree for basically each type of armor: Recon, Battle, and Assault. Each tree would provide different bonuses to day-to-day combat. Recon might give you a special burstrun that lasts 20% longer and recharges in only 60 seconds. Battle might give you a special awareness buff, which could raise your resistances to stun, dizzy, etc by 50%. And Assault could give a bonus such as duelist stance, but instead allow for a 2x multiplier to all dmg you do, but at a -150 to all defenses. You would first have to be a Captain to join in the factional trees, and at the end come out as a Colonel, signifying your achievements. While no tree is exclusive to any profession, they can be used to balance out your template or give you that added damage you have been searching for. Oh, and you can only get one of these trees. They take up no skill points
- Elite Specializations. Sure you might be a rifleman, but what type do you want to be? Do you want extra speed to cap out instead of using expensive tapes? Do you want that new-and-improved snipershot? Or maybe you simply want your conceal to work better? Each tree would consist of only three trees, and wouldr equire a.) a quest for each box, and b.) 1.2mil weapons XP to get. You can only get one line of these trees, and costs no skill points
- Hybrid Specializations. I.e. Commando, BH, and SL, this acts the same way as the elite specialization tree does.
- Hero of the Rebellion/Empire/(insert planet name here). This would be a series of quests to prove your loyalty, courage, and strength to your faction or planet of residence. You would first either report to your assigned faction headquarters (Emperor's Retreat, Alliance Stronghold on Corellia) or a planet's capitol's city hall and speak to an NPC. Dialogue aside, you must help those in need around the world or galaxy. The factions have it harder travel-wise, as if you are just the hero of a planet it is much easier to travel. However, at the end if you take the faction route you get an automatic 20% discount on all factional items. The training, taking up no skill points, emphasizes defense and general modifiers, as well as certain top-secret and also unorthodox fighting moves to help you gain an edge in battle. Once completed you could display as a title.
- Mandolorian Ways. Available to all to master, but only those allowed to wear Mando armor would benfit the most from this. Why?A certainbonus in there that adds +500 to health when wearing Mando armor, regardless of any other mods. Plus, it can allow certian slots to be placed in the Mando armor, like another thread in this forum has stated. These slots could hold extra items or weapons, allowing for devastating combos using rockets, grenades, and aflamethrower in quick succession. The disciplines in the tree would cover: Longe-range combat, Close-quartes Combat, World Knowlegde, and Advanced Military Tactics. No skill pints would be used in this tree.
One can only pursue a max of three trees total, allowing for vaied templates even within similar templates. This might not put professions above or even on the same level as jedi, but could give one the edge to tip the odds in one's favor during a fight with a jedi. Just some thoughts to get the ball rolling hehe.....![]()
nbd9k wrote:
i like the idea, but keep in mind, if we got this, other professions would soon be demanding similar alterations.
it would be nice to not only be recognised for the profession, but to be recognised as a community that has the drive to stick with such a profession over such a period of time. that kind of thing would be a PR move by the DEVs.
actually, just the recognition that weve been promised changes for years, and we keep getting the short stick.
I think all hybrid proffessions and rangersshould get similer quest (excluding CM's, unless they want to being true battlefeild medics)
Think about it. Commando's, Smugglers, Squad leaders, Rangers, all can make a case for being pooped on, BH finally got some love, but not much.
Forced March
1/2 the speed bonus of burst run, can't beused while in combat, adds +15 terrain negotiation. Is toggleable, last until your mind wears out. (-10 mind per minute)
Improved forced March same as above, but can be done while in combat, but you can't attack. you can however heal,recover from states, ect.
Just some thoughts....
- Commando will never be the jedi counter. I'd love to have that sort of power, but realistically I think the most we'll ever get is a true working profession....but then if that happens we will be available to light some tunics on fire.....MUAHAHAHA!!!! /takes pills
- The grinding should not be in the form of XP or grinding. Instead, these extra "professions" should immerse the character in the Star Wars universe, i.e. running sting ops on Rebel agents, or kidnapping a high-ranking Imperial officer. Or it could simply be a Rifleman having to snipe out several NPCs without being seen to complete his training and master his chosen path.
- The bonuses given should be a.) worth it for every tree, b.) designed to enhance one's playstyle, not simply give them more power, and c.) not give them supreme power over those who do not have the same training as they do, basically avoiding a true alpha class
Now that that is out of the way, let's get started on some other things.....
I'm going off the idea that the Devs realize that we can be powerhouses and a utility profession at the same time, without being overpowered. How? By fixing our AOE for the weapons that need it (Flamer, HAR), and taking away radii for some others. Grenades need their radius removed, and should be thrown every five seconds, but 10 seconds for same type. We should have weapon types for all sorts of dmg. So, add in a new grenade that does AP and kinetic dmg, and fix some heavies to have an innate advanced AP (RL), and perhaps the HPBC has a light AP. Our weapons should always up the down time of specials, but then our weapons would have extra dmg. So with the ability to quickly subdue the enemy with a large barrage of heavy fire, we assume our position as the top dmg dealer, but we also do the damage slowly for our best weapons. But enough with that....here are some changes that could come through the training of these new professions....
- A commando can choose to follow several different paths to become the commando he feels truly represents a commando or his own playstyle. Yes, that includes a.) new weapons, b.) stealth attacks, c.) specials for heavies only, or d.) squad abilities to mix with SL. So you could become the ultimate utility profession with more weapons, or perhaps mix Comm with Rifles and use the stealth line to truly shine as a spec ops soldier. Or maybe you really want to increase your squad abilities, so you pick up the squad tactics line. The template mixings could be infinite, especially if you consider that every elite prof would gain 3-4 new lines to explore, so you do the math hehe
- The quest to start such a journey would begin with an old Clone Commando, who gives you a true set of Clone Commando Armor. Once you have donned this battle-scarred armor, you begin you journey to become a master or subterfuge and special operations. Your first assignment: assassinate a old Confederacy general missing since the end of the Clone Wars, but the clone still must complete his old mission, and has given it to you. The kill is quick and clean, and once you return to the clone, he gives you your first box, and a modified DC-15 pistol with the sniper attachment. Yes, that thingy is back, but instead of having it have attachments, they will be complete weapons, but tradeable, and only need the novice of this profession to use. They are lvl 54 weapons.
I've taken it upon myself to create a tree of said profession, mainly becauseI have been banned since yesterday and was bored
:
Novice Box-- Commando Tactics:
Grants certs to DC-15 variants, +30 to terrain neg., +30 ranged/melee def.
Stealth Line-- Modified PSG Cloaks--> Suppression Extensions--> Modified Steps--> Close-Quarters KIlls--> Ghost
Gives a slight cloak (reduced radius as you go up), adds acc bonus when at max range and at 5m, adds +20 terrain neg.
Weapons Line-- E-WEB Basics--> Modifed Weapons Stocks--> Fragmentation Grenades--> Advanced E-WEB Tactics--> Weapons Tactician
Cert for Fragmentation Grenade, E-WEB, adds large acc bonus to heavies at max range, adds a special for E-WEB, adds +50 to grenade mods
Squad Line-- Fire Squads--> Advanced Formations--> Advanced Guerilla Warfare--> Advanced Squad Commands--> Drill Sergeant
Adds +1 to group members at Master box, adds +60 group ranged/melee def, adds +50 group terrain neg, +50 gen ranged acc, special Forced March:smileywink
Specials Line-- Modified Power Supply--> Increased Ammo Capacity--> Body Targets--> Improved Sights--> Heavy Support
Going in order of titles....adds variation of overcharge shot (4x dmg multi, no actions for 4 seconds), Stance that adds +40 spd for 10 seconds, Stance gives +40% chance of causing Blind, Bleed, or Snare for 10 seconds, and +10 heavy weapons range
So just some food for thought. No bonus is so overpowering that it would make commando too powerful, for a stealth commando would be better suited for comboing with rifles, but a TKA/Comm might want to pick it up. Also, a Squad Commando with SL would be the best usage of the the line, but would also fare well with group-support roles, such as Combat Medic or Carbs. The choice is up to you, but you can only choose one line to go up, but you can drop the line and pick another if your template changes or you want to try something different. The quests should be me multi-tied per box, and only one baox can be gained per day. So not much of a grind or time-consuming acitvity, because the quests are designed to get you in the mind of the line you are pursuing, helping you hone your abilities and tactics along the way.
It seems like a nice idea, but that last thing I want to see added to this game is more elite skills for those with time to grind experience. The Jedi 'elite class' in itself causes enough issues as it is (and there is talk of ways to get them out of the mainstream GCW as well anyways).
I personally prefer to stop the mudlfation of skills while we're ahead and keep things balanced where you have to making decisions on what classes to take based upon their strengths and weaknesses, without having any of them go over the top in power.
I have an idea for an "Elite" style thing for commandos. Basically, there's one final box after Master Commando - Super Commando.
Super Commando - 15 Skill Points, 1 million combat exp. (Prequisites: Master Commando)
Message Edited by TK-863 on 06-12-2005 08:11 PM
Ternque01 wrote:
I will never back the idea of adding more alpha classes to the game. If you were to tell me that I'd have to grind for mindless hours just to not be swamped by more alpha classes than there are now, I'd tell you where to stuff your idea.
This idea is about becomming a better/more powerful commando, and requires that you surrender the ability to shore up your weaknesses. Think of it as stacking 2 5 offense 3 defense 1 crowd control proffessions. A ranger going through the ranger side would beome the ultimate Ranger, but be good for nothing else. Likewise a SL who does his quest would not really be a squad leader anymore, but a Division commander. It's more of a Hyper specialization than anything else. It's an option to.
TK-863 wrote:
Ternque01 wrote:
I will never back the idea of adding more alpha classes to the game. If you were to tell me that I'd have to grind for mindless hours just to not be swamped by more alpha classes than there are now, I'd tell you where to stuff your idea.
This idea is about becomming a better/more powerful commando, and requires that you surrender the ability to shore up your weaknesses. Think of it as stacking 2 5 offense 3 defense 1 crowd control proffessions. A ranger going through the ranger side would beome the ultimate Ranger, but be good for nothing else. Likewise a SL who does his quest would not really be a squad leader anymore, but a Division commander. It's more of a Hyper specialization than anything else. It's an option to.