Commando Archive
Thread: Every age has its wars, and every war has its legends.
Ternque01 wrote:
TK-863 wrote:
Ternque01 wrote:
I will never back the idea of adding more alpha classes to the game. If you were to tell me that I'd have to grind for mindless hours just to not be swamped by more alpha classes than there are now, I'd tell you where to stuff your idea.
This idea is about becomming a better/more powerful commando, and requires that you surrender the ability to shore up your weaknesses. Think of it as stacking 2 5 offense 3 defense 1 crowd control proffessions. A ranger going through the ranger side would beome the ultimate Ranger, but be good for nothing else. Likewise a SL who does his quest would not really be a squad leader anymore, but a Division commander. It's more of a Hyper specialization than anything else. It's an option to.
NO! I do not want MORE alpha classes! If you want to stack the power of two commados in one, get TWO commandos together in a squad!!! TEAM GAME!!!
When you take two commando's you aren't taking two commando's you are taking 2 commando's and two other combat (most of the time) proffessions.
Whats the difference between stacking 2 commando's, and stacking rifleman commando, with BH 4/0/0/0? the effect is basically the same. Also that would almost REQUIRE grouping up, because such a super commando would have SERIOUS difficiencies in there template, like no medic, no worthwhile melee skills, and absolutley no crowd control abilities whatsoever.
I should have been more clear, this is not a case for an alpha class. Right now jedi are super tanks and super healers, and there damage output ain't bad either. Once they fix elemental damage, I have a feeling that they are going to be super damage dealers to.
This is a case to have the ability to focus on ONE of those three things to the EXCLUSION of all else. For example, a tkm Combat medic, if he played his cards right, would simply wait it out, healing the damage as it came while his poisons and fire slowley took down the commando, then while the commando was spent, finish him off, he could do this becuase the "super commando" has no crowd control abilities, and aside from some stims, can't heal either.
Message Edited by TK-863 on 06-12-2005 08:11 PM
Axob's point is that MMORPG's should not have alpha classes, and especially those that have PvP as a focus. That is the reason they initially had permadeath... so that the desire for some people to have jedi would be quenched, and that one could never be in power for so long as to dominate.
When that got thrown out the window for a select few, more and more people decided that it wasn't such a bad deal since you couldn't face permadeath, so they began to strive even harder to catch their peers. Jedi began to become dominate in their composite armor and there were more and more showing their faces and chasing off many of the GCW participants.
Enter the revamp... Now it is soooo much easier to get a jedi than having to master all the profs. You just have to keep paying money for 18 weeks (give or take) of village cycles and a whole lot of mind numbing grinding to achieve both initiate and knight killing the MMO part of the game while these guys are out solo grinding away... missing out on the game and ruining continuity that the developers have since thrown out the window due to their error in handling an Alpha class in making it so obtainable let alone putting it in the game to be more of a focus than the game was even based off of. Their new plan is have as many as possible dump money in while they are gated to their their endgame.
Our endgame is a working profession that is involved and can fullfill a role in a combat team fighting the Alliance vs. the Empire. That is a goal that has since left this game as the masses flocked to the one class that could give them an edge in player killing, not in the GCW. Few did go Jedi for a RP reason... many more went to become "uber".
Axob is trying to say that we do not need more Alpha classes in order to further divide the playerbase. That would leave you the remainder of the playerbase that had rather play the game than grind the game being left even farther behind in the power curve. Some of the mainstays that never pursued jedi would then begin to pursue these new alpha classes and grinding themselves. Then you are left with those that just would like their GCW role with their finalized templates having Elite Commando/Elite BH/Elite Smuggler/Jedi to deal with and have an even greater chance of not being able to participate in PvP for the GCW.
Jedi need to be bumped down to 1x strength and the grind for them being the unique ability to wield a lightsaber. They need to go no higher than initiates/padawans to maintain that Luke/Vader/Emperor (since Yoda is not in the picture yet) are the only Jedi in this timeframe that have true power with a player Jedi being on par with a TKM/Fencer/Swordsman triple master. This would keep the 1337 kiddies for going for Jedi in order to become more powerful. The only ones then that would be doing it would be those that actually desired to play a Jedi and not talk trash, act like an imbecile, and whine and cry for nerfs on anything that kills them. No xp loss for them. They only get hunted by BH's if they are walking around in combatant/specforce status being seen by members of the opposing faction or seen by the Sentries in major cities.Player's get put on terms for failing scans... they have theoption to notcarry contraband. Hire a Smuggler.Guess what? There would be balance. BH's would still have content and so would other players.Alpha class problem solved. Jedi is unique and worth it to those who want it, end up being more rare as less and less are seen in major cities over time with nothing to gain there.Ebay jedi start to die down some so some accounts might finally go innactive instead of being the 112th owner of said Jedi.They are not the only prof that can really tank some of the hardest content as some would need to be balanced back down to make sure that pure melee templates can be the primary tanks.
I just want my commando to blow things to hell... and my smuggler to smuggle. I don't want to see more of the playerbase striving for another Alpha class to further throw off game balance and divide the community even more. This is not Star Wars Galaxies: An Empire Divided anymore... we are turning into Star Wars Galaxes: A Community Divided. It all goes back to one Alpha... what if we had even more to split farther.
Knightcrest wrote:
Axob's point is that MMORPG's should not have alpha classes, and especially those that have PvP as a focus. That is the reason they initially had permadeath... so that the desire for some people to have jedi would be quenched, and that one could never be in power for so long as to dominate.
When that got thrown out the window for a select few, more and more people decided that it wasn't such a bad deal since you couldn't face permadeath, so they began to strive even harder to catch their peers. Jedi began to become dominate in their composite armor and there were more and more showing their faces and chasing off many of the GCW participants.
Enter the revamp... Now it is soooo much easier to get a jedi than having to master all the profs. You just have to keep paying money for 18 weeks (give or take) of village cycles and a whole lot of mind numbing grinding to achieve both initiate and knight killing the MMO part of the game while these guys are out solo grinding away... missing out on the game and ruining continuity that the developers have since thrown out the window due to their error in handling an Alpha class in making it so obtainable let alone putting it in the game to be more of a focus than the game was even based off of. Their new plan is have as many as possible dump money in while they are gated to their their endgame.
Our endgame is a working profession that is involved and can fullfill a role in a combat team fighting the Alliance vs. the Empire. That is a goal that has since left this game as the masses flocked to the one class that could give them an edge in player killing, not in the GCW. Few did go Jedi for a RP reason... many more went to become "uber".
Axob is trying to say that we do not need more Alpha classes in order to further divide the playerbase. That would leave you the remainder of the playerbase that had rather play the game than grind the game being left even farther behind in the power curve. Some of the mainstays that never pursued jedi would then begin to pursue these new alpha classes and grinding themselves. Then you are left with those that just would like their GCW role with their finalized templates having Elite Commando/Elite BH/Elite Smuggler/Jedi to deal with and have an even greater chance of not being able to participate in PvP for the GCW.
Jedi need to be bumped down to 1x strength and the grind for them being the unique ability to wield a lightsaber. They need to go no higher than initiates/padawans to maintain that Luke/Vader/Emperor (since Yoda is not in the picture yet) are the only Jedi in this timeframe that have true power with a player Jedi being on par with a TKM/Fencer/Swordsman triple master. This would keep the 1337 kiddies for going for Jedi in order to become more powerful. The only ones then that would be doing it would be those that actually desired to play a Jedi and not talk trash, act like an imbecile, and whine and cry for nerfs on anything that kills them. No xp loss for them. They only get hunted by BH's if they are walking around in combatant/specforce status being seen by members of the opposing faction or seen by the Sentries in major cities.Player's get put on terms for failing scans... they have theoption to notcarry contraband. Hire a Smuggler.Guess what? There would be balance. BH's would still have content and so would other players.Alpha class problem solved. Jedi is unique and worth it to those who want it, end up being more rare as less and less are seen in major cities over time with nothing to gain there.Ebay jedi start to die down some so some accounts might finally go innactive instead of being the 112th owner of said Jedi.They are not the only prof that can really tank some of the hardest content as some would need to be balanced back down to make sure that pure melee templates can be the primary tanks.
I just want my commando to blow things to hell... and my smuggler to smuggle. I don't want to see more of the playerbase striving for another Alpha class to further throw off game balance and divide the community even more. This is not Star Wars Galaxies: An Empire Divided anymore... we are turning into Star Wars Galaxes: A Community Divided. It all goes back to one Alpha... what if we had even more to split farther.
/bow
WOW! This everything I could ever wish to say, but am too lazy to type up so well.
/bow
The thing I like most about this idea, that I think would be most appreciated as an across-the-board change is some sort of reward for sticking with a profession. There are a lot of FOTM and min/maxers out there that trade professions around like crazy. Rewarding those who stay dedicated, both to the game and the profession for a long period of time is a great idea.
As someone else pointed out though, you can't do this to one profession without doing it for all. Every profession would want something unique and cool. Perhaps you can reserve it for those professions that cost the extra 15 skillpoints (commando and smuggler) but then what about Rangers?I assure you, we'd kinda like something like this too.
All in all, the concept is great, but I think having all of the abilities listed in ONE profession would bea bit excessive. Perhaps ONE of the skills listed, or a choice of which "secret" technique, adding some diversity to the templates of different commandos/other professions. I just can't see having all of those abilities as being balanced with other elite professions. Unique commando armor would be kinda lopsided too. Not that I don't agree with having profession-specific rewards, but the idea that quests might have to be reset for a reward you can only get with commando is kinda silly.
But to push for rewards that would benefit those who are dedicated to their profession is a great idea, and having it be quest-based is a great idea. The only drawbacks are the amount of resources that would have to be devoted to do something for a single profession that isn't totally broken, while other professions (Squad Leader, Ranger, Creature Handler, Smugglers) are waiting for revamps that have been promised but not delivered upon for TWO years.
I'd fully support a similar idea, but the narrow scope, and the amount of power going into one profession would be overpowering.
Tyreal18 wrote:
Stealth Line-- Modified PSG Cloaks--> Suppression Extensions--> Modified Steps--> Close-Quarters KIlls--> Ghost
Gives a slight cloak (reduced radius as you go up), adds acc bonus when at max range and at 5m, adds +20 terrain neg.
excuse me?
are you kidding around here? NO way do commando's have ANy right to a stealth line. Sorry, I know you guys have some problems...but where do you get camo skills from. There is only ONE profession in this game that has the ability to make camoflauge and until THEY get stealth, nobody else has ANY right to claim it. And +20 to TN? No. Go get scout like everybody else has to. Scout/Ranger has been watered down enough. There is NO need for commando's to have TN and stealth as NONE of the pre-reqs suggest ANYTHING to do with stealth or terrain negotiation. You want those skills, you go to the proper professions.
Sorry...just...c'mon. I repect you guys a lot, but you can do better than this. There's no need to ask for skills that have NOTHING in common with your profession in any way shape or form.
Message Edited by Mopdalton on 06-12-2005 11:51 PM
JoKen_Jash wrote:
Ok, I may be going over the edge here, but I think the whole commando profession should BECOME this. IE, this is how you get commando, not by getting a few boxes in marksman and brawler. Make Commando uber but hard to get, and make it so that it's the counter to jedi.
We starting going over the edge when we picked up that novice commando box, by the time we picked up master, the fall was complete.
Ternque01 wrote:
/bow
WOW! This everything I could ever wish to say, but am too lazy to type up so well.
/bow