Commando Archive

Thread: Misc. Ideas for the Commando Guild

RC-1140
Fri Jun 17, 2005 8:49 pm
#1

K guys, since we're trying to figure out so many things right now, I thought I'd start a thread on some of the smaller Details. Here are a few Ideas/Concepts we might want to get into:


1. Do we want to look like an organized army? That is, should we have a guild uniform, or matching armor? This would be pretty easy since we're all certified for the same stuff (assault). We could pick a color scheme and have lots of armor suits made to match. I think a large group of commandos in matching fatigues would be an impressive sight. I personally like Composite with woodland coloration, mostly green with some black and brown. Plus green Comp seems to be a rare site (on my server at least). Another idea would be to pick a general color, then have small accents based on the combat role of the individual. For example, a squad leader should have some red on the biceps and possibly helmet and bracers, like the ARC squad leader in the Clone Wars Cartoon. Heavy hitters (like riflemen) could have some small accents of a different color, so could tanks, etc. Of course this would be based on our secondary profession, as we will all be Master Commandos . This would allow us to look like a Military Organization, while still each having some uniqueness added in. Of course, Wookiees and Ithlorians can't have Comp but they could still go for related color schemes. Anyway, something to think about.


2. Do we want to roleplay? I've seen roleplaying brought up in several of the threads relating to this Guild. Should we? And if so, To what degree? I'm all for roleplaying, but we shouldn't go overboard, and get annoying with it. But we are labeling ourselves as Mandalorians, definitely one of the coolest groups in the entire Star Wars Universe. I think we should act like it. Again, something to consider.


3. How should the base be set up? There are already several discussions on home planet, city structure, etc. I hope we get some deeper responses here. I really like the Idea of a Military look. The more "Commando" it looks the better. I would even like to see military house names. "Ammunition bunker" or "Tactical Center" fit in a lot more with a Military base than "Joes Space loot" and "get cheep speeders here". Also, If we choose a faction, do we want a PVP Base to defend? If so, how should we structure our city around it? We're also gonna need someone to run the city? Any Volunteers? And a name for the city? Perhaps something Mandalorian or Military related again. Thoughts?


4. Should we be well rounded and self sufficient both in Combat and with equipment? Of course we will all be Commandos. And I assume most of us will want to be CL 80s. Perhaps we should have some variety in our templates so we can cover all combat situations. Maybe we should have some Commando/Squad leaders, for the group bonuses and base takedowns. Commando/Pistoleers and Commando/Carbineers can handle the Croud Control. I liked Commando/Bounty Hunter/ Defensive Pistol Tree as a tank. Then there is Commando/Rifleman for Heavy damage, and the list goes on. If we try to vary our secondary professions, I think we will be able to function much more effectively as a group. On the other side of things, to be an organized and efficient military group, we may want to hire some crafters for equipment, this would be handy for the uniforms/armor mentioned above. Or perhaps some people have alts that could mass produce good Commando weapons for us. Yet another detail to be looked into.


5. Should we also be active in Space? If so, should we all go Privateer in case we want to swap factions? It would be interesting to build a reputation as a feared fighting force both on the ground and in space.


Well that's all I can come up with at the moment. I'd like feedback and discussion from you guys on your thoughts on these topics and please feel free to bring up any new topics that you think should be discussed about the guild. Thanks for reading this long post!



Come on, when have I ever let you down -Commander Cody

Because a Commando will never let you down.
Tyreal18
Fri Jun 17, 2005 8:55 pm
#2


  1. Great idea. Would kinda make up for the fact that currently we have no Clone Commando armor hehe, and anyways it would just lookw awesome

  2. I'm up for the idea, but all we'd have to do to be a Mando would be to act like hard-azzes hehe......unless Star decides to go all Mando-speech on us

  3. The base setup would depend mostly on where we settle: If on Lok we'd need more housing defenses than natural ones. If it were to be on an island, than it would be easy to separate the shuttleport from the rest of the town and build our defenses up from there.

  4. Commando in itself once fixed is quite powerful alone, no matter what the template. I personally like the Commando/Carbineer template, but depending on what is needed I'm sure we can convince some peeps to go medic. Although I'm experimenting with a Master Commando/Master Carbineer/Combat Medic 4-0-0-0 for some healing....I'll see what it can do hehe
JoKen_Jash
Fri Jun 17, 2005 9:20 pm
#3

I volunteer to lead the city! (Again...)


As far as uniform armor, good ideas.


RPing is good in large quantities of mando speech.


I'm assuming we're gonna be rebel, so if we can have a pvp base to defend, awesome.


And for space, I work with the peoples who run the whole space pvp event things. So I'd kind of like to form a squadron, or even do a crew for my Y-8 (don't worry, the imp leader and I have pretty much worked out a mp ship battle system. We just haven't extensively tested it yet). As far as profession for pilot goes, it doesn't matter to me, but I am NOT dropping Rebel pilot, I've already done it twice, I'm not regrinding.





JoKen Jash
Commando to the end!

SWG in a nutshell:
JoKen Jash flips a coin.
RandomJedi: OMG!!!! IT'S AN I WIN BUTTON!!!! NERF IT!!!!!!


"It's the End of the World as we Know it, and I feel fine..."
Tyreal18
Fri Jun 17, 2005 9:36 pm
#4

Hrmmm...not trying to start another thread, but wouldn't it be good to post what template everyone is looking for so we can find out the weak spots of the guild? Not counting crafters of course....and I figured out my template btw hehe....


Master Commando/ Master Carbineer/ Combat Medic 4-0-0-0 (or 0-0-0-4, depending on what is needed the most)


RC-1140
Fri Jun 17, 2005 9:40 pm
#5

I was hoping everyone would just include their template here and we could see what we needed. I'm sure many of us are open to other confugurations as long as we get to keep Commando. Anyway, my current temp is M Commando, M Bounty Hunter, Pistols 0004. This makes a decent tank, but can still pack a punch with Critical shot.





Come on, when have I ever let you down -Commander Cody

Because a Commando will never let you down.
RC-1140
Fri Jun 17, 2005 9:51 pm
#6

It may also be helpful for people to state what role they intend to play in Combat...Tank, Heavy Hitter, Croud Control, Healer, etc.



Come on, when have I ever let you down -Commander Cody

Because a Commando will never let you down.
Raptor2k1
Fri Jun 17, 2005 11:17 pm
#7






RC-1140 wrote:

K guys, since we're trying to figure out so many things right now, I thought I'd start a thread on some of the smaller Details. Here are a few Ideas/Concepts we might want to get into:


1. Do we want to look like an organized army?


2. Do we want to roleplay?


3. How should the base be set up?


4. Should we be well rounded and self sufficient both in Combat and with equipment?


5. Should we also be active in Space?





1. It'd be kinda nice. I propose that we go with coloration combinations associated with role, ie (these are just examples of how you could work it):


  • Red - Squad Leader/Someone who takes a leading role (you don't have to be an in-game SL to be a good leader)

  • Green - Medics/Utility

  • Blue - Ranged heavy hitters

  • Yellow - Light infantry/crowd control

I'd also like to add that I hate composite, so alternate armor options would be nice, though they're limited.


2. Most definately IMO. I wouldn't require to a heavy degree, but definately make Light RP our general policy. This means we make an effort to try and stay in character in say/yell channels the bulk of the time, and act according to our backstory to some degree (being followers of the Mandalorian tradition of strength and honor). Keep in mind there is no cookie-cutter mandalorian in reality, so try not to harp on folks if their behavior deviates a bit from what you saw in KotoR (ie. a more benevolent Mandalorian might seem out of character for Canderous, but it doesn't mean they can't exist). And perhaps most importantly, no 1337.


3. I'd like to see it set up rather orderly (The rows of housing we hadon TC were fantastic). To reinforce the military background and tie back into our goal to RP to some extent, this means we should favor the generic grey style of structure. It doesn't look the fanciest, but if you've ever been on a military base you know it beats that nasty color of yellow paint the U.S. government uses...


4. As a whole, yes. This means some of us should be CM's, Doctors, Rifleman, Carbineers, Creature Handlers, Bounty Hunters, etc. We want to have a broad range of skills brought to the team so we can complement eachother. This also would make it easier when we want to PvE fight. Don't seea reason not to do this. I prefer the stealthier method of dispatching of opponents, so I'm going Rifleman, myself.


5. Without a doubt. I probably spend more time in space than on the ground, myself. Neutral gives you the most leeway in terms of factions (since you can switch ground faction at a moments notice - aside from RSF), but if a pilot wants to go for one or the other, then I see that as being a non-issue, since space is another ballpark entirely. I'd encourage rebel/neutral (since it looks like we're going Rebel), but if you must be an Imperial pilot I suppose it's fine. Just keep in mind the bulk of the guild's allignment.




Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Raanan
Sat Jun 18, 2005 3:34 am
#8

1. Matching armor would be awesome as long as it isn't Comp... that stuff makes me cringe. Bleh.


2. We should all roleplay to an extent. It's rather fun as long as you aren't roleplaying so hard any talk of lag and other game related things are looked down on.


3. Our city should definitely have organization and maintain the commando theme but it doesn't necessarily mean we have to modle it after the american military or any country's military. Just because we're commandos and go for organization so we can kill stuff better doesn't mean we can't have style The blending in of tattooine houses on Lok would be awesome or Naboo houses for Rori (corellians look almost exactly like generics so who cares about talus ). I guess I'm saying we don't need to be modernistic with our approach to this. Lets bring a little post-modernity in here


4. Aye, we should try to round out our skill base. I don't think it's important we have our own crafters (we are commandos after all) so no one should feel like they have to do that if they don't want to. For that matter, even if we're a bit homogenized, no one should feel like they have to play a profession they don't like. A rounded skill base would be nice though. To that end, I like being a medic, damage dealer, and crowd control so any of those kinds of templates are fine with me. I'll choose my secondary proff based on what we need the most in those areas.


5. I love space. In fact, since my return to swg, I spend more time in space then on ground. It would rock if we were active in space. Like has been said, it would be best if pilots chose either neutral or rebel as the guild will be predominantly rebel it seems. If that is the case, I'll probably go rebel since I already have a neutral pilot and kinda get bored doing recint grinds all over again. Besides, I've always loved a-wings





*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
Reydon
Sat Jun 18, 2005 3:37 am
#9

We can do all of this when we all make money, but currently, we are all poor on the server. So we cant buy armor etc. We can bring it up on a guildmeeting.




Cyrus' Ludarin
Proud Mercenary Commando of 731 Days of 12/21/05
"SoE has murdered my hopes for a good game and a fun time by destroying what defines a commando. How about you?."
Reydon
Sat Jun 18, 2005 3:39 am
#10


"Any Volunteers? And a name for the city? Perhaps something Mandalorian or Military related again. Thoughts?"


I would like to run the city. I am transfering cash there to pay for stuff.


Also, the City should be named Mandalore


"5. Should we also be active in Space? If so, should we all go Privateer in case we want to swap factions? It would be interesting to build a reputation as a feared fighting force both on the ground and in space. "


FreeLance pilots, that way we can kill anything and everything

Message Edited by Reydon on 06-18-2005 06:43 AM




Cyrus' Ludarin
Proud Mercenary Commando of 731 Days of 12/21/05
"SoE has murdered my hopes for a good game and a fun time by destroying what defines a commando. How about you?."
swgGOD
Sat Jun 18, 2005 5:12 am
#11

lol who do i contact to join! and on what server!!



][_, ([]) ][_,

o._.._[ggg]:...__________,_
[]ggg[c]gg[g][ggggggg]:{} ggg
''.''''''''''''///_/''^=====///
__._,......///_________________

The Original
kronus
RoastyToasty
Sat Jun 18, 2005 5:38 am
#12



swgGOD wrote:
lol who do i contact to join! and on what server!!




Starsider, talk to Ciyrus there I think. Anyways, there's a ton of threadas about this here.

One question: Should Master Commando (or intentino to become)be required to join or stay in the guild? Or will we *gasp* allow dabblers.
Johnny_panic13
Sat Jun 18, 2005 6:00 am
#13

I've got kinda a noob question. Is it possible to move a character to another server? I made my character on Europa-Chimaera when i first started (I've only been playing for 3 weeks). Then i started reading aobut different professions on the board, and I've decided that i want to go commando (that doesn't sound quite right).


I want a profession that i have to work at, I haven't been playing that long and i can already tell that the place is flooded with jedi, or at least lightsaber wielding wanna be jedi.


And the thread about commandos being the new jedi caught my attention.


So if you can switch servers, please let me know. And if not, are there any commando groups on europa-chimeara?
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