Commando Archive
Thread: I'm a commando: NERF IT!!!
Ya guys its got to happen, hopfully this patch will fix it. Its not fair that the flame dot hits regardless of armor and that melee don't get the 2.5x bonus vs us. I know it is common knowlege that these were unintended but its hurt the profesion. Imo flame single 2 is now the most broken skill in the game eyeshot being number two. Basically armor is irelevant and your better off with out it. for example i got smacked for 1300 with flame single two with armor on i take 30 of this dmg 360 dmg not bad i have armor i'm smart,
now the dot, should b e 1/3 the hit so 110 dmg per tic and 20 wounds, its not its 330 per tic and 66 wounds.
so wrong, so unfair and discuraging, like i said i want a /killself so i can just end it and let my clone try again.
ilcoz, grenader
Wrong Wrong Wrong...
i bet your just mad you got smoked...
learn to play..
don't cry for nerfs.
Wow aren't you looking to get flamed.
Ummmm.... the reason the DOT ticks for that much is because armor doesn't resist any DOTs. That's a problem with Armor resists not with the flame DOT. They need to address that problem, not nerf the Commandos.
I find it odd that you're complaining about a weapon that you apparently decided to use and deal out that damage to others, yet when it happens to you then it's not right. Next time do some research before you cry nerf for the wrong thing like an ignorant uber l33t wannabe. Figure out the problem, which is the Armor Resists not applying to DOTs and then find the appropriate forum to post your complaint in with a nice well thought out detailed explination of why you think it needs fixing.
Heprobably doesn't even have any Commando skills.. and he got beat by one of use..
so now he's crying...
lol your crazy. You must not of calculated the waiting time and the amount we miss and the fact we have to be within what 10m? Sure we can one shot peepz with no armor or buffs whos just dumb enough to just stand there and let us get within the distance to flamesingle2. The only thing they need to nerf is to somehow be able to put out flames and remove the current tef system.
Funny, I'd think that chargeshot2 was the most broken skill in teh game. You know, a skill that is NOT working.
As for your observations, these are known bugs. Get on the dev's case and stop whining here.
omg you were set on fire and it hurt you?? Imagine that.
Why don't you play a little more before you whine. ALL dots ignore armor, and as such is not a commando problem, but a general combat problem.
darkmix wrote:
Some peeps havetold me thatCommandos have noHAM cost on their specials at all!Say what you want commandos, but you know the bat is coming. muAHAHAHA!
I might be wrong, but you shouldn't be listening to 'some peeps' because as a WS, I see every type of HAM cost that goes into a gun and NO CLASS suffers as much HAM penalties as Commando. We're talking 100+ on some items such as Proton Grenades.
Now whether or not when you use the specials they calculate that in, I can't speak as I haven't seen it happened and peeps haven't told me what happens when they do specials.
pyclone wrote:
Ya guys its got to happen, hopfully this patch will fix it. Its not fair that the flame dot hits regardless of armor and that melee don't get the 2.5x bonus vs us. I know it is common knowlege that these were unintended but its hurt the profesion. Imo flame single 2 is now the most broken skill in the game eyeshot being number two. Basically armor is irelevant and your better off with out it. for example i got smacked for 1300 with flame single two with armor on i take 30 of this dmg 360 dmg not bad i have armor i'm smart
First, commandos are NOT being nerfed. Second, the melee bonus is being discussed and may go away but it was never an accident. The developers are aware the the game sees commando weapons as melee weapons. I believe that is because we are supposed to be most effective at close range. The DOT effect of flamethrowers may be reduced too. again, it is only being discussed at the moment.
Personally, and it's only my opinion, but I'm against reducing the DOT effect or the damage multiplier unless commandos get some ranged bonus in exchange. The developers need to decide what the commando's role is. Are we tough, close-range combatants or stong ranged combatants. If it's the latter, then our specials should have more range, range penalties should be reduced and we should get good defenses vs. ranged weapons. If we are to be close combatants, the having high damage at close range fits the role and our current DOTs and multipliers support that.