Commando Archive

Thread: Something that should be added to field tactics

Gyrtris
Tue Sep 09, 2003 1:02 pm
#1

Hmm... I never thought of that. Heh. Sounds good to me. I usually never read the skill box descriptions as they very rarely have any useful information on what the box actually does. Additionally, if it was made on par with the Scouts Exploration Line I wouldn't be so hesitant about dropping it.
CtrlAltLeet
Tue Sep 09, 2003 7:50 pm
#2

no one else thinks this is a good idea?



Zera Akimau - Bria
gobhigh
Tue Sep 09, 2003 8:31 pm
#3

I agree as well. Terrain negotiation makes sense if you think about it. A commando is suppossed to be able to navigate terrain to get to his target quickly. Maybe not as good as lvl 4 Explorer, but enough where we are not crawling up hills.
Kaln
Tue Sep 09, 2003 8:37 pm
#4

Actually I say drop the unarmed requirement and make the explorer line in scout the pre-requist
insinative
Tue Sep 09, 2003 10:34 pm
#5

Good idea.



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CtrlAltLeet
Wed Sep 10, 2003 12:52 am
#6

Anyone else think that Terrain negotiation should be added to field tactics? after all, the description says, "Field Tactics I demonstrates to the commando how to use terrain and cover to their best advantage."


Any thoughts?




Zera Akimau - Bria
Aasch
Wed Sep 10, 2003 12:58 am
#7

maybe that or a bonus to "take cover"?


Aasch Housewares


"Groovy."

CtrlAltLeet
Wed Sep 10, 2003 2:09 pm
#8

/bump, the more i think about this, the more i want to see it implemented



Zera Akimau - Bria
Zahn
Wed Sep 10, 2003 2:14 pm
#9

You sure have my vote on that one. Making Exploration a pre-req instead of unarmed would be MUCH more useful and make alot more sense. I doubt such a change could be applied retroactively though without causing lots of chaos and problems. Too bad there isn't just a character wipe at the end of our beta 4 here
Rezael
Wed Sep 10, 2003 2:15 pm
#10

they wont change pre-reqs, cause there will be many commando's in limbo...



~ Rezael Slyblade ~
~ SYN~

~ Stacking Your Naritus ~

~ Turning Fine Imperials Into Skeezers Daily ~
CtrlAltLeet
Wed Sep 10, 2003 2:35 pm
#11

nahh, the unarmed requirement is fine with me, leave it the way it is, i just want to see some terrain negotiation in field tactics, after all, it makes a lot of sense.



Zera Akimau - Bria
Ricas_Chumm
Wed Sep 10, 2003 2:46 pm
#12

Okay.. I would agree more with taking cover.. than terrain negotiation. Think about it. Heavy Weapons experts. We lug around freaking HEAVY weapons... heh I would think that would slow us down.


BUt hunkering down in prone helps. It increases our rate of fire BIG time. You can even shoot things at Point blank. I wouldn't advise doin this without a healer handy hehe..


I can see a bonus to defense while prone. THus using the terrain to protect you.




Alicunde umbra mortificant.
nightwolf180
Wed Sep 10, 2003 2:47 pm
#13

Field Tactics needs ALOT more. Cover bonus would be a great idea, throw in some terrain neg. and some small deffenses (not alot but haveing nothing at all is a pain in the rear, especially considering we went through the unarmed tree and SHOULD be toughened up for it, we are the equivelent of 1 year karate students and that means we should know how to better deffend ourselves against knockdowns and the like, maybe another +5 for all status attacks, includeing knockdown which would raise that to +10 total)


Also grenade accuracy is shot to death I desire better accuracy and maybe more charges per grenade, know how fast you run out of 5 grenades on 1 mob with our miss rate?




----------------------------------------------------------------------------------------------------
You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
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