Commando Archive
Thread: Something that should be added to field tactics
the majority of the people in swg have explore IV...hehe
if the devs made the swithc either:
A) will give us ample time to train in explore tree
B) or will just switch all commando unarmed/brawler to scout/explore (if thats even possible)
C) or make it unarmed/explore is not required for a time span, in order for commandos to train in explore (then once the time span ends, all commandos without the new pre-req will loose their commandoness)
I think one of these three ideas should be implemented:
1: Launcher Pistol Skills.
2: Unarmed Skills -OR- One hand skills.
3: Armor Emcumberance reductions.
I dissagree with the terrain negociation, because even though a commando should be able to walk around without problems, Terrain negociation is something that is unique towards the Rangers, and its something that should stay unique to them only... for the sake of fairness.
But either one of those three ideas, or if in a giving mood all the ideas listed, would be most favorable.
CtrlAltLeet wrote:Anyone else think that Terrain negotiation should be added to field tactics? after all, the description says, "Field Tactics I demonstrates to the commando how to use terrain and cover to their best advantage."
Any thoughts?
I agree 100%. I find it odd that, for all my commando training, I'm defeated by a hill.
I agree something else should be added to that line. Grenades is not enough at this point for the fact that most people just throw them for the sake of throwing a grenade.
Also, it is a serious problem when just about everyone would rather spend their combat exp on pistoleer or tka lines etc....