Commando Archive

Thread: Something that should be added to field tactics

CtrlAltLeet
Wed Sep 10, 2003 3:12 pm
#14

Ooh, thats a great idea, you get additional defenses for kneeling or going prone, because its like you're "taking cover" and taking advantage of the terrain. Field tactics would be great with all of these kinds of things added to it.



Zera Akimau - Bria
StarNick
Wed Sep 10, 2003 7:10 pm
#15

the majority of the people in swg have explore IV...hehe


if the devs made the swithc either:


A) will give us ample time to train in explore tree


B) or will just switch all commando unarmed/brawler to scout/explore (if thats even possible)


C) or make it unarmed/explore is not required for a time span, in order for commandos to train in explore (then once the time span ends, all commandos without the new pre-req will loose their commandoness)




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Wroth_Scylla
Thu Sep 11, 2003 1:17 am
#16

I think the line was intended for something else entirely and they just forgot to change the name when the line was changed over to grenades. I think its a bit more realistic to just get better thrown wep accuracy and some effects on the grenades.



-------------------------------------------------------------
I think a fun thing to do when a kid asks why its
raining is to tell them god is crying..and then when
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TheCrazyAZNRocker
Thu Sep 11, 2003 12:00 pm
#17

I think the Unarmed should stay, OR, should change unarmed to One hand master and then get a cert for either a Commando only Knuckler, or a Commando only Knife... With that being said, Now for the Field Tactics

I think one of these three ideas should be implemented:

1: Launcher Pistol Skills.

2: Unarmed Skills -OR- One hand skills.

3: Armor Emcumberance reductions.

I dissagree with the terrain negociation, because even though a commando should be able to walk around without problems, Terrain negociation is something that is unique towards the Rangers, and its something that should stay unique to them only... for the sake of fairness.

But either one of those three ideas, or if in a giving mood all the ideas listed, would be most favorable.
Commando187
Mon Oct 06, 2003 7:31 am
#18

I think effects on the grenades is one thing that should be added. Most commando's don't even bother buying them, unless they are just trying to get faster combat experience.Maybe add some root, snare, bleed, poison, dizzy, stun, or knockdown to these items.



Zephon Gunblaze, Demolitionist
Dark Forces <DF>
Jazuhl
Mon Oct 06, 2003 7:36 am
#19



CtrlAltLeet wrote:

Anyone else think that Terrain negotiation should be added to field tactics? after all, the description says, "Field Tactics I demonstrates to the commando how to use terrain and cover to their best advantage."

Any thoughts?






I agree 100%. I find it odd that, for all my commando training, I'm defeated by a hill.
meleeman
Mon Oct 06, 2003 5:57 pm
#20

I agree something else should be added to that line. Grenades is not enough at this point for the fact that most people just throw them for the sake of throwing a grenade.


Also, it is a serious problem when just about everyone would rather spend their combat exp on pistoleer or tka lines etc....

nightwolf180
Mon Oct 06, 2003 6:12 pm
#21

Actually the first box is the only one that has anything to do with terrain nego, I'd say +5 at best. With +5 to cover aswell. The rest need diffrent mods for diffrent aspects of battle up to bonuses for accuracy against humanoid targets and vehicles at level 4 as we understand the phsycal and psycological mechanics of our enemys. Then maybe at master since we refine our techniques we would get another +5 to everything up the field tactics line. That would improve our class a great deal and it would also make sense without giveing us the ability to be on par with rangers (people can still get exploration from the scout line). The thing about field tactics is its not about learning to navigate battle fields. Its about experience in combat and so it should have little mods all up and down the line that improve the class all together. Mainly to accuracy and speed. This way people would scale the field tactics line to improve the accuracy of their weapons even more and become a real force to be reconed with.



----------------------------------------------------------------------------------------------------
You guys keep reading the post written by the long winded guy you think is an idiot.

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ToddBlackbird
Mon Oct 06, 2003 6:46 pm
#22

I think it shoudl just add better terrain negotiation. so if you have that and exploration IV youll be movin long hehe



Krie Cerioun - Returning Pre-CU SWG enthusiast - The Hologrind destroyed Krie! - Jedi - Sunrunner Galaxy

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