Commando Archive

Thread: ran 4 miles on alchohal, beef jerky and hardtack, so i know this idea is good.

Cpl_Fisher
Thu Oct 21, 2004 6:43 am
#1





Ok, before all my fellow commando's bring out there flamers, this idea is born of acute sleep deprivation and alchahol overindulgence, so bear with me.


Commando's use Master Marksman a a prereq but only use the pistol line for the launcher pistol, why not make it so that we actually use it? for example, carbineers are the croud control experts, but a master commando can function as a mini carbineer, not nearly as well as a carbanneer can, but he can get the job done. Now a master carbineer/ commando can REALLY Shine in this area. Pistoleer is basicaly a defensive profeesion (see 0/0/4/0 pistoleer). Now a commando should get some of his defeses, maybe half. As before, a Master pistoleer/ commando can really stand up to, and kd, (melee defense 1)those poor unfortunate souls that think they are going to bring a knife to a gunfight and win. Rifleman are the grunts of any land force having the capability bring accurate, long range, and highly damaging fire unto an enemy. They do this at a cost however, as they take damge in return esp melee rather easily. commandoes can do this to, but not nearly as effectivly with there Beam/revamped Har ect rifle. Again, a master commando/ rifleman would stand head and shoulders above everybody else in this area. Because commandoes do have to learn how to defend themselves when caught unawares in Basic, they can defend themselves, but not nearly as good as a TKM. Maybe give them a cert for a slow but extremly Hard hitting Brass knuckles maybe? Of course there are the old school, raw meating eating holdout commandoes that prefer beating there opponents with there bare hands that really shine in this area becuase they have learned the anchent art of Tera Kaisi.


To sum it up, a 169 point commandoe in adition to having the unique abilities of the flame thrower, effective grenades 9I know, but this is assuming they are fixed) and heavy disposible weapons, they are the "Jack of all trades" of there prereqs, while a commando coupled with mastering there preqs stands Head and shoulders above there 92 point counterparts.


Your thoughts? Is this a good idea or should i stop proving that any Marine can drink half a bar under the table and then walk out w/o slipping on there poor, weak stomached victomes bile?


(new Idea that builds on this a few Post down)

Message Edited by Cpl_Fisher on 10-24-2004 04:36 AM


Message Edited by Cpl_Fisher on 10-28-2004 01:10 AM

Message Edited by Cpl_Fisher on 10-28-2004 01:14 AM



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
garvin
Thu Oct 21, 2004 8:56 am
#2

Guess it might be time for another big revamp hint (looks around for a Dev to swing the NDA bat)....


With the Revamp, the more Marksman you have, the better a Ranged player you'll be...likewise...the more Brawler you have, the better a Melee player you'll be...As Commandos, your Pre-Reqs will make A LOT more sense post revamp...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Cpl_Fisher
Thu Oct 21, 2004 9:31 pm
#3

Hmm... maybe I need to get drunk and not sleep more often.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
hendrake
Fri Oct 22, 2004 4:43 am
#4

hmmmmmmm



Xyntazir
-Master Commando (My true love)
-Imperial Ace
-Master Drunk
Cpl_Fisher
Sun Oct 24, 2004 4:36 am
#5

/bump



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
tacwraith
Sun Oct 24, 2004 3:25 pm
#6

the more marksman you have...

could it be they dropping the master pre-req? (I hope so hehe).

I can only dream. I could really use those Skillpoints somewhere else




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

Cpl_Fisher
Mon Oct 25, 2004 3:18 am
#7

why aside from the tank? I wanna blow it up!



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Skeptic666
Mon Oct 25, 2004 7:57 am
#8

no dropping any pre req just that by having master marksmen we will be better at ranged



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
Ryubushi
Mon Oct 25, 2004 12:47 pm
#9






garvin wrote:

Guess it might be time for another big revamp hint (looks around for a Dev to swing the NDA bat)....


With the Revamp, the more Marksman you have, the better a Ranged player you'll be...likewise...the more Brawler you have, the better a Melee player you'll be...As Commandos, your Pre-Reqs will make A LOT more sense post revamp...








So...


In short, all ofmy major rants and complaints (aside from the tank and minigun) are being addressed? Our pre-reqs will no longer be worthless skill sinks?






***Valcyn - Lt. Colonel Ryubushi [ONE] of the Empire (the Tank Maniac); Career Master Commando, Master Carbineer, and extremely Anti-NGE.
***Eclipse - Ryushidosha, freelancer; Scaley Master Carbineer, ranger, merc for hire, and general sociopath...that despises the NGE.
***StarSider - Ja'ahn Woo [PYRO] of the Alliance - The Galaxy's first Jawa commando/carbineer...who also hates the NGE.

People like me...because I force them to...with violence!

StarNick
Mon Oct 25, 2004 4:19 pm
#10


Tac,


I think garvin refered to range in general...by BHs and Commandos having Master Marksman, we're the de facto ranged players, w/ commando specifically, we have melee bonuses due to our UA IV.


This makes sense with the "shop" around and pick up skills, you can get more melee bonuses by going more brawler/melee elite, or go out extreme and all cool like with expanded ranged skills to be truely badass.


Edit: More on top, @ 169 sp...we'll be stronger than a ranged elite, but if they spend 77 more SP, they can be just as strong as us...maybe just as versitile, or even more than that of a BH for instance.


Ex: Master Pistoleer...picks up tools from Carbineer, and some BH....a BH is mastered, and picks up some melee..the MP will prolly beat the BH since he acquired more ranged to outdo the BH...but the BH has an edge in melee, or against melee opponents.


Meanwhile, that MP maybe could pick up more melee and focus his skill points combating the tanks (since he's a close range support guy), but can be easily beaten ranged by a MBH - since by mastering BH, he has 77 more sp in ranged skills than the MP.


This will be a marvelous new system - if they get it right.

Message Edited by StarNick on 10-25-2004 07:22 PM



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

skotadi
Mon Oct 25, 2004 4:38 pm
#11

thats a big IF
aeuralis
Tue Oct 26, 2004 8:03 am
#12

I like your ideas but the Devs have decided what they are going to do tous already.


Nothing we post here at the moment will make any difference. They are just not telling us their plan. There is a hope that once they release the mythical doc, they will listen to our suggestions about them, but I would not bet the farm on it.


The people who come to this forum, come hoping for some new news of the "docs". We have presented a large number of ideas on the forum but we have never had a responce. In my humble opinion, tiggs last post is the last one we will see this year and maybe next year as well.



Boson Commando/TKM ----- Aeuralis Combat Medic/Doc
Commando's motto: Devs....you ask us not to Rant, but Flames are all we have...
jessedredd
Tue Oct 26, 2004 8:22 am
#13






StarNick wrote:


Tac,


I think garvin refered to range in general...by BHs and Commandos having Master Marksman, we're the de facto ranged players, w/ commando specifically, we have melee bonuses due to our UA IV.


This makes sense with the "shop" around and pick up skills, you can get more melee bonuses by going more brawler/melee elite, or go out extreme and all cool like with expanded ranged skills to be truely badass.


Edit: More on top, @ 169 sp...we'll be stronger than a ranged elite, but if they spend 77 more SP, they can be just as strong as us...maybe just as versitile, or even more than that of a BH for instance.


Ex: Master Pistoleer...picks up tools from Carbineer, and some BH....a BH is mastered, and picks up some melee..the MP will prolly beat the BH since he acquired more ranged to outdo the BH...but the BH has an edge in melee, or against melee opponents.


Meanwhile, that MP maybe could pick up more melee and focus his skill points combating the tanks (since he's a close range support guy), but can be easily beaten ranged by a MBH - since by mastering BH, he has 77 more sp in ranged skills than the MP.


This will be a marvelous new system - if they get it right.

Message Edited by StarNick on 10-25-2004 07:22 PM





That's pretty much what I make of it myself.



Vyvah Ospowe
Elder Master Commando
Imperial Pilot
Page 1 of 2
Previous Next